more fixes
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07821d9c85
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@ -26,7 +26,6 @@
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#include "interface/Engine.h"
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#include "interface/Button.h"
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#include "interface/Panel.h"
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#include "interface/ControlFactory.h"
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#include "interface/Point.h"
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#include "interface/Label.h"
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#include "simulation/SaveRenderer.h"
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@ -1,4 +1,5 @@
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int Graphics::drawtext(int x, int y, const char *s, int r, int g, int b, int a)
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#include "../data/font.h"
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int PIXELMETHODS_CLASS::drawtext(int x, int y, const char *s, int r, int g, int b, int a)
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{
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if(!strlen(s))
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return 0;
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@ -100,12 +101,12 @@ int Graphics::drawtext(int x, int y, const char *s, int r, int g, int b, int a)
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return x;
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}
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int Graphics::drawtext(int x, int y, std::string s, int r, int g, int b, int a)
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int PIXELMETHODS_CLASS::drawtext(int x, int y, std::string s, int r, int g, int b, int a)
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{
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return drawtext(x, y, s.c_str(), r, g, b, a);
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}
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TPT_INLINE int Graphics::drawchar(int x, int y, int c, int r, int g, int b, int a)
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TPT_INLINE int PIXELMETHODS_CLASS::drawchar(int x, int y, int c, int r, int g, int b, int a)
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{
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int i, j, w, bn = 0, ba = 0;
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char *rp = font_data + font_ptrs[c];
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@ -135,7 +136,7 @@ TPT_INLINE int Graphics::drawchar(int x, int y, int c, int r, int g, int b, int
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return x + w;
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}
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TPT_INLINE int Graphics::addchar(int x, int y, int c, int r, int g, int b, int a)
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TPT_INLINE int PIXELMETHODS_CLASS::addchar(int x, int y, int c, int r, int g, int b, int a)
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{
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int i, j, w, bn = 0, ba = 0;
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char *rp = font_data + font_ptrs[c];
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@ -167,22 +168,22 @@ TPT_INLINE int Graphics::addchar(int x, int y, int c, int r, int g, int b, int a
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return x + w;
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}
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TPT_INLINE void Graphics::xor_pixel(int x, int y)
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TPT_INLINE void PIXELMETHODS_CLASS::xor_pixel(int x, int y)
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{
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//OpenGL doesn't support single pixel manipulation, there are ways around it, but with poor performance
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}
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TPT_INLINE void Graphics::blendpixel(int x, int y, int r, int g, int b, int a)
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TPT_INLINE void PIXELMETHODS_CLASS::blendpixel(int x, int y, int r, int g, int b, int a)
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{
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//OpenGL doesn't support single pixel manipulation, there are ways around it, but with poor performance
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}
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TPT_INLINE void Graphics::addpixel(int x, int y, int r, int g, int b, int a)
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TPT_INLINE void PIXELMETHODS_CLASS::addpixel(int x, int y, int r, int g, int b, int a)
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{
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//OpenGL doesn't support single pixel manipulation, there are ways around it, but with poor performance
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}
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void Graphics::xor_line(int x, int y, int x2, int y2)
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void PIXELMETHODS_CLASS::xor_line(int x, int y, int x2, int y2)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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//glEnable(GL_LINE_SMOOTH);
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@ -195,7 +196,7 @@ void Graphics::xor_line(int x, int y, int x2, int y2)
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void Graphics::xor_rect(int x, int y, int width, int height)
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void PIXELMETHODS_CLASS::xor_rect(int x, int y, int width, int height)
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{
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glEnable(GL_COLOR_LOGIC_OP);
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//glEnable(GL_LINE_SMOOTH);
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@ -211,7 +212,7 @@ void Graphics::xor_rect(int x, int y, int width, int height)
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glDisable(GL_COLOR_LOGIC_OP);
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}
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void Graphics::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h)
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void PIXELMETHODS_CLASS::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h)
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{
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//glEnable(GL_COLOR_LOGIC_OP);
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//glLogicOp(GL_XOR);
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@ -240,7 +241,7 @@ void Graphics::xor_bitmap(unsigned char * bitmap, int x, int y, int w, int h)
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//glDisable(GL_COLOR_LOGIC_OP);
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}
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void Graphics::draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a)
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void PIXELMETHODS_CLASS::draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a)
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{
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a = 255;
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glColor4ub(r, g, b, a);
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@ -250,7 +251,7 @@ void Graphics::draw_line(int x, int y, int x2, int y2, int r, int g, int b, int
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glEnd();
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}
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void Graphics::drawrect(int x, int y, int width, int height, int r, int g, int b, int a)
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void PIXELMETHODS_CLASS::drawrect(int x, int y, int width, int height, int r, int g, int b, int a)
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{
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float fx = float(x)+0.5f;
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float fy = float(y)+0.5f;
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@ -270,7 +271,7 @@ void Graphics::drawrect(int x, int y, int width, int height, int r, int g, int b
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glEnd();
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}
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void Graphics::fillrect(int x, int y, int width, int height, int r, int g, int b, int a)
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void PIXELMETHODS_CLASS::fillrect(int x, int y, int width, int height, int r, int g, int b, int a)
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{
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/*x++;
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y++;
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@ -286,7 +287,7 @@ void Graphics::fillrect(int x, int y, int width, int height, int r, int g, int b
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glEnd();
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}
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void Graphics::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
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void PIXELMETHODS_CLASS::gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2)
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{
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glBegin(GL_QUADS);
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glColor4ub(r, g, b, a);
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@ -300,7 +301,7 @@ void Graphics::gradientrect(int x, int y, int width, int height, int r, int g, i
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glEnd();
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}
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void Graphics::clearrect(int x, int y, int width, int height)
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void PIXELMETHODS_CLASS::clearrect(int x, int y, int width, int height)
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{
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glColor4ub(0, 0, 0, 255);
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glBegin(GL_QUADS);
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@ -311,7 +312,7 @@ void Graphics::clearrect(int x, int y, int width, int height)
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glEnd();
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}
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void Graphics::draw_image(pixel *img, int x, int y, int w, int h, int a)
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void PIXELMETHODS_CLASS::draw_image(pixel *img, int x, int y, int w, int h, int a)
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{
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, textTexture);
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@ -11,9 +11,9 @@ static pthread_mutex_t gMutex = PTHREAD_MUTEX_INITIALIZER;
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Graphics::Graphics():
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sdl_scale(1)
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{
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if(gMutex == PTHREAD_MUTEX_INITIALIZER)
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pthread_mutex_init (&gMutex, NULL);
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// if(gMutex == PTHREAD_MUTEX_INITIALIZER)
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// pthread_mutex_init (&gMutex, NULL);
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printf("PTHREAD_MUTEX_INITIALIZER\n");
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Reset();
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glEnable(GL_BLEND);
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