Optimization for GoL, Added brush size and mouse wheel to lua!

This commit is contained in:
cracker64 2012-07-08 00:00:47 -04:00
parent 5f3c10a684
commit e7035233fd
6 changed files with 38 additions and 27 deletions

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@ -234,8 +234,8 @@ int ISWIRE;
int GSPEED;
int love[XRES/9][YRES/9];
int lolz[XRES/9][YRES/9];
unsigned char gol[XRES][YRES];
unsigned char gol2[XRES][YRES][NGOL+1];
unsigned char gol[YRES][XRES];
unsigned char gol2[YRES][XRES][NGOL+1];
int SEC;
int SEC2;
int console_mode;

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@ -43,8 +43,8 @@
int *lua_el_func, *lua_el_mode, *lua_gr_func;
void luacon_open();
int luacon_step(int mx, int my, int selectl, int selectr);
int luacon_mouseevent(int mx, int my, int mb, int event);
int luacon_step(int mx, int my, int selectl, int selectr, int bsx, int bsy);
int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel);
int luacon_keyevent(int key, int modifier, int event);
int luacon_eval(char *command);
int luacon_part_update(int t, int i, int x, int y, int surround_space, int nt);

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@ -709,7 +709,7 @@ int luacon_keyevent(int key, int modifier, int event){
}
return kpcontinue;
}
int luacon_mouseevent(int mx, int my, int mb, int event){
int luacon_mouseevent(int mx, int my, int mb, int event, int mouse_wheel){
int i = 0, mpcontinue = 1;
if(mouseclick_function_count){
for(i = 0; i < mouseclick_function_count && mpcontinue; i++){
@ -718,7 +718,8 @@ int luacon_mouseevent(int mx, int my, int mb, int event){
lua_pushinteger(l, my);
lua_pushinteger(l, mb);
lua_pushinteger(l, event);
lua_pcall(l, 4, 1, 0);
lua_pushinteger(l, mouse_wheel);
lua_pcall(l, 5, 1, 0);
if(lua_isboolean(l, -1)){
mpcontinue = lua_toboolean(l, -1);
}
@ -727,8 +728,11 @@ int luacon_mouseevent(int mx, int my, int mb, int event){
}
return mpcontinue;
}
int luacon_step(int mx, int my, int selectl, int selectr){
int luacon_step(int mx, int my, int selectl, int selectr, int bsx, int bsy){
int tempret = 0, tempb, i, callret;
lua_pushinteger(l, bsy);
lua_pushinteger(l, bsx);
lua_pushinteger(l, SLALT);
lua_pushinteger(l, selectr);
lua_pushinteger(l, selectl);
lua_pushinteger(l, my);
@ -737,6 +741,9 @@ int luacon_step(int mx, int my, int selectl, int selectr){
lua_setfield(l, tptProperties, "mousey");
lua_setfield(l, tptProperties, "selectedl");
lua_setfield(l, tptProperties, "selectedr");
lua_setfield(l, tptProperties, "selecteda");
lua_setfield(l, tptProperties, "brushx");
lua_setfield(l, tptProperties, "brushy");
for(i = 0; i<6; i++){
if(step_functions[i]){
loop_time = SDL_GetTicks();

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@ -1778,7 +1778,7 @@ int main(int argc, char *argv[])
if (ZSIZE<2)
ZSIZE = 2;
ZFACTOR = 256/ZSIZE;
sdl_wheel = 0;
//sdl_wheel = 0;
}
else //change brush size
{
@ -1803,7 +1803,7 @@ int main(int argc, char *argv[])
bsy = 1180;
if (bsy<0)
bsy = 0;
sdl_wheel = 0;
//sdl_wheel = 0;
/*if(su >= PT_NUM) {
if(sl < PT_NUM)
su = sl;
@ -1818,23 +1818,27 @@ int main(int argc, char *argv[])
#ifdef LUACONSOLE
if(bc && bq){
if(!luacon_mouseevent(x, y, bc, LUACON_MPRESS)){
if(!luacon_mouseevent(x, y, bc, LUACON_MPRESS, sdl_wheel)){
b = 0;
}
}
else if(bc && !bq){
if(!luacon_mouseevent(x, y, bc, LUACON_MDOWN)){
if(!luacon_mouseevent(x, y, bc, LUACON_MDOWN, sdl_wheel)){
b = 0;
}
}
else if(!bc && bq){
if(!luacon_mouseevent(x, y, bq, LUACON_MUP)){
if(!luacon_mouseevent(x, y, bq, LUACON_MUP, sdl_wheel)){
b = 0;
}
}
luacon_step(x, y,sl,sr);
else if (sdl_wheel){
luacon_mouseevent(x, y, bq, 0, sdl_wheel);
}
luacon_step(x, y,sl,sr,bsx,bsy);
#endif
sdl_wheel = 0;
quickoptions_menu(vid_buf, b, bq, x, y);
for (i=0; i<SC_TOTAL; i++)//draw all the menu sections

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@ -1791,14 +1791,14 @@ void update_particles_i(pixel *vid, int start, int inc)
int createdsomething = 0;
CGOL=0;
ISGOL=0;
for (nx=CELL; nx<XRES-CELL; nx++)
for (ny=CELL; ny<YRES-CELL; ny++)
{//go through every particle and set neighbor map
for (ny=CELL; ny<YRES-CELL; ny++)
for (nx=CELL; nx<XRES-CELL; nx++)
{
r = pmap[ny][nx];
if (!r)
{
gol[nx][ny] = 0;
gol[ny][nx] = 0;
continue;
}
else
@ -1813,7 +1813,7 @@ void update_particles_i(pixel *vid, int start, int inc)
continue;
}
if (parts[r>>8].tmp == grule[golnum][9]-1) {
gol[nx][ny] = golnum;
gol[ny][nx] = golnum;
for ( nnx=-1; nnx<2; nnx++)
{
for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check
@ -1821,8 +1821,8 @@ void update_particles_i(pixel *vid, int start, int inc)
rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL];
if (!rt || (rt&0xFF)==PT_LIFE)
{
gol2[((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][golnum] ++;
gol2[((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][0] ++;
gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][golnum] ++;
gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][0] ++;
}
}
}
@ -1836,23 +1836,23 @@ void update_particles_i(pixel *vid, int start, int inc)
}
}
}
for (nx=CELL; nx<XRES-CELL; nx++)
for (ny=CELL; ny<YRES-CELL; ny++)
{ //go through every particle again, but check neighbor map, then update particles
for (ny=CELL; ny<YRES-CELL; ny++)
for (nx=CELL; nx<XRES-CELL; nx++)
{
r = pmap[ny][nx];
neighbors = gol2[nx][ny][0];
neighbors = gol2[ny][nx][0];
if (neighbors==0 || !((r&0xFF)==PT_LIFE || !(r&0xFF)))
continue;
for ( golnum = 1; golnum<=NGOL; golnum++)
{
goldelete = neighbors;
if (gol[nx][ny]==0&&grule[golnum][goldelete]>=2&&gol2[nx][ny][golnum]>=(goldelete%2)+goldelete/2)
if (gol[ny][nx]==0&&grule[golnum][goldelete]>=2&&gol2[ny][nx][golnum]>=(goldelete%2)+goldelete/2)
{
if (create_part(-1, nx, ny, PT_LIFE|((golnum-1)<<8)))
createdsomething = 1;
}
else if (gol[nx][ny]==golnum&&(grule[golnum][goldelete-1]==0||grule[golnum][goldelete-1]==2))//subtract 1 because it counted itself
else if (gol[ny][nx]==golnum&&(grule[golnum][goldelete-1]==0||grule[golnum][goldelete-1]==2))//subtract 1 because it counted itself
{
if (parts[r>>8].tmp==grule[golnum][9]-1)
parts[r>>8].tmp --;
@ -1861,7 +1861,7 @@ void update_particles_i(pixel *vid, int start, int inc)
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
}
for ( z = 0; z<=NGOL; z++)
gol2[nx][ny][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
gol2[ny][nx][z] = 0;//this improves performance A LOT compared to the memset, i was getting ~23 more fps with this.
}
}
if (createdsomething)

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@ -1807,7 +1807,7 @@ int parse_save_PSv(void *save, int size, int replace, int x0, int y0, unsigned c
//TODO: Possibly some server side translation
j = PT_DUST;//goto corrupt;
}
gol[x][y]=0;
gol[y][x]=0;
if (j)
{
if (pmap[y][x])