More changes to ensure that switching between selectMode stuff works properly (won't get stuck or trigger on mouseup when it shouldn't)
Hopefully no bugs but lots of the previous commits had bugs. Also, remove wasd shortcuts for shifting stamps because they conflicted with being able to press 's' to switch selectMode at any point.
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a0c77fe6e8
commit
e5ef3cd4a8
@ -673,7 +673,7 @@ bool GameController::KeyPress(int key, Uint16 character, bool shift, bool ctrl,
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sim->player2.comm = (int)(sim->player2.comm)|0x04; //Jump command
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}
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if((!sim->elementCount[PT_STKM2] || ctrl) && gameView->GetSelectMode() == SelectNone)
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if (!sim->elementCount[PT_STKM2] || ctrl)
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{
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switch(key)
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{
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@ -1101,6 +1101,7 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
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button = BUTTON_MIDDLE;
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if (!(zoomEnabled && !zoomCursorFixed))
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{
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isMouseDown = true;
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if (selectMode != SelectNone)
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{
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if (button == BUTTON_LEFT && selectPoint1.X == -1)
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@ -1118,7 +1119,6 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
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toolIndex = 1;
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if (button == BUTTON_MIDDLE)
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toolIndex = 2;
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isMouseDown = true;
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c->HistorySnapshot();
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if (drawMode == DrawRect || drawMode == DrawLine)
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{
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@ -1142,8 +1142,9 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
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drawMode = DrawPoints;
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isMouseDown = false;
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}
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else
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else if (isMouseDown)
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{
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isMouseDown = false;
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if (selectMode != SelectNone)
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{
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if (button == BUTTON_LEFT && selectPoint1.X != -1 && selectPoint1.Y != -1 && selectPoint2.X != -1 && selectPoint2.Y != -1)
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@ -1186,19 +1187,14 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
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return;
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}
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if (isMouseDown)
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{
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isMouseDown = false;
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ui::Point finalDrawPoint2 = c->PointTranslate(currentMouse);
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if (drawMode == DrawRect || drawMode == DrawLine)
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{
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drawPoint2 = finalDrawPoint2;
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if (drawSnap && drawMode == DrawLine)
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{
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finalDrawPoint2 = lineSnapCoords(c->PointTranslate(drawPoint1), drawPoint2);
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}
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if (drawSnap && drawMode == DrawRect)
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{
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finalDrawPoint2 = rectSnapCoords(c->PointTranslate(drawPoint1), drawPoint2);
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@ -1225,7 +1221,9 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
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// since ctrl/shift state may have changed since we started drawing
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UpdateDrawMode();
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}
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}
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// this shouldn't happen, but do this just in case
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else if (selectMode != SelectNone && button != BUTTON_LEFT)
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selectMode = SelectNone;
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}
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void GameView::ExitPrompt()
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@ -1275,13 +1273,13 @@ void GameView::ToolTip(ui::Point senderPosition, std::string toolTip)
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void GameView::OnMouseWheel(int x, int y, int d)
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{
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if(!d)
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if (!d)
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return;
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if(selectMode!=SelectNone)
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if (selectMode != SelectNone)
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{
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return;
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}
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if(zoomEnabled && !zoomCursorFixed)
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if (zoomEnabled && !zoomCursorFixed)
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{
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c->AdjustZoomSize(d);
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}
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@ -1294,7 +1292,8 @@ void GameView::OnMouseWheel(int x, int y, int d)
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void GameView::BeginStampSelection()
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{
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selectMode = SelectStamp;
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selectPoint1 = ui::Point(-1, -1);
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selectPoint1 = selectPoint2 = ui::Point(-1, -1);
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isMouseDown = false;
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buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to create a stamp (right click = cancel)";
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buttonTipShow = 120;
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}
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@ -1313,19 +1312,15 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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switch (key)
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{
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case KEY_RIGHT:
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case 'd':
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c->TranslateSave(ui::Point(1, 0));
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return;
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case KEY_LEFT:
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case 'a':
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c->TranslateSave(ui::Point(-1, 0));
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return;
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case KEY_UP:
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case 'w':
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c->TranslateSave(ui::Point(0, -1));
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return;
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case KEY_DOWN:
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case 's':
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c->TranslateSave(ui::Point(0, 1));
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return;
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case 'r':
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@ -1483,6 +1478,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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{
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selectMode = SelectCopy;
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selectPoint1 = selectPoint2 = ui::Point(-1, -1);
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isMouseDown = false;
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buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy (right click = cancel)";
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buttonTipShow = 120;
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}
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@ -1492,15 +1488,19 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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{
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selectMode = SelectCut;
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selectPoint1 = selectPoint2 = ui::Point(-1, -1);
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isMouseDown = false;
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buttonTip = "\x0F\xEF\xEF\020Click-and-drag to specify an area to copy then cut (right click = cancel)";
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buttonTipShow = 120;
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}
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break;
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case 'v':
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if(ctrl)
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if (ctrl)
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{
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if (c->LoadClipboard())
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{
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if (c->LoadClipboard());
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selectPoint1 = selectPoint2 = mousePosition;
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isMouseDown = false;
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}
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}
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break;
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case 'l':
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@ -1515,6 +1515,7 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
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}
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}
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case 'k':
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selectMode = SelectNone;
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selectPoint1 = selectPoint2 = ui::Point(-1, -1);
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c->OpenStamps();
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break;
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@ -1600,6 +1601,8 @@ void GameView::OnTick(float dt)
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selectMode = SelectNone;
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if (zoomEnabled && !zoomCursorFixed)
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c->SetZoomPosition(currentMouse);
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if (selectMode == SelectNone)
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{
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if (drawMode == DrawPoints)
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{
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if (isMouseDown)
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@ -1616,6 +1619,7 @@ void GameView::OnTick(float dt)
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{
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c->DrawLine(toolIndex, c->PointTranslate(drawPoint1), lineSnapCoords(c->PointTranslate(drawPoint1), currentMouse));
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}
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}
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sign * foundSign = c->GetSignAt(mousePosition.X, mousePosition.Y);
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if (foundSign)
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@ -1776,6 +1780,7 @@ void GameView::DoTick(float dt)
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if (!c->MouseTick())
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{
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isMouseDown = false;
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selectMode = SelectNone;
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drawMode = DrawPoints;
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}
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Window::DoTick(dt);
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@ -1888,9 +1893,9 @@ void GameView::enableShiftBehaviour()
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if(!shiftBehaviour)
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{
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shiftBehaviour = true;
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if (!isMouseDown)
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if (!isMouseDown || selectMode != SelectNone)
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UpdateDrawMode();
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if (isMouseDown || (toolBrush && drawMode == DrawPoints))
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else if (toolBrush && drawMode == DrawPoints)
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c->SetToolStrength(10.0f);
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}
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}
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@ -1900,7 +1905,7 @@ void GameView::disableShiftBehaviour()
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if(shiftBehaviour)
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{
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shiftBehaviour = false;
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if (!isMouseDown)
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if (!isMouseDown || selectMode != SelectNone)
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UpdateDrawMode();
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if (!ctrlBehaviour)
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c->SetToolStrength(1.0f);
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@ -1932,7 +1937,7 @@ void GameView::enableCtrlBehaviour()
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if(!ctrlBehaviour)
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{
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ctrlBehaviour = true;
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if (!isMouseDown)
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if (!isMouseDown || selectMode != SelectNone)
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UpdateDrawMode();
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//Show HDD save & load buttons
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@ -1948,7 +1953,7 @@ void GameView::enableCtrlBehaviour()
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searchButton->SetToolTip("Open a simulation from your hard drive.");
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if (currentSaveType == 2)
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((SplitButton*)saveSimulationButton)->SetShowSplit(true);
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if(isMouseDown || (toolBrush && drawMode == DrawPoints))
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if ((isMouseDown && selectMode == SelectNone) || (toolBrush && drawMode == DrawPoints))
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{
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if(!shiftBehaviour)
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c->SetToolStrength(.1f);
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@ -1963,7 +1968,7 @@ void GameView::disableCtrlBehaviour()
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if(ctrlBehaviour)
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{
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ctrlBehaviour = false;
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if (!isMouseDown)
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if (!isMouseDown || selectMode != SelectNone)
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UpdateDrawMode();
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//Hide HDD save & load buttons
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