Added Glow and Brick, fix some oil stuff and fix LCRY

This commit is contained in:
Simon 2010-09-06 11:46:11 +01:00
parent a8e1e33605
commit e4d256a0ee
3 changed files with 142 additions and 104 deletions

View File

@ -1163,6 +1163,7 @@ void draw_parts(pixel *vid)
{
int i, x, y, t, nx, ny, r, s;
int cr, cg, cb;
float fr, fg, fb;
float pt = R_TEMP;
for(i = 0; i<NPART; i++){
#ifdef OpenGL
@ -1608,34 +1609,61 @@ void draw_parts(pixel *vid)
blendpixel(vid, nx-1, ny-1, cr, cg, cb, 32);
}
}
else if(t==PT_LCRY)
else if(t==PT_GLOW)
{
fg = 0;
fb = 0;
fr = 0;
if(pv[ny/CELL][nx/CELL]>0){
fg = 6 * pv[ny/CELL][nx/CELL];
fb = 4 * pv[ny/CELL][nx/CELL];
fr = 2 * pv[ny/CELL][nx/CELL];
}
vid[ny*(XRES+BARSIZE)+nx] = PIXRGB((int)restrict_flt(0x44 + fr*8, 0, 255), (int)restrict_flt(0x88 + fg*8, 0, 255), (int)restrict_flt(0x44 + fb*8, 0, 255));
if(cmode == 3||cmode==4 || cmode==6)
{
//cr = R/8;
//cg = G/8;
//cb = B/8;
vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(0x50+(parts[i].life*10), 0x50+(parts[i].life*10), 0x50+(parts[i].life*10));
//x = nx/CELL;
//y = ny/CELL;
//cg += fire_g[y][x]; if(cg > 255) cg = 255; fire_g[y][x] = cg;
//cb += fire_b[y][x]; if(cb > 255) cb = 255; fire_b[y][x] = cb;
//cr += fire_r[y][x]; if(cr > 255) cr = 255; fire_r[y][x] = cr;
x = nx/CELL;
y = ny/CELL;
fg += fire_g[y][x];
if(fg > 255) fg = 255;
fire_g[y][x] = fg;
fb += fire_b[y][x];
if(fb > 255) fb = 255;
fire_b[y][x] = fb;
fr += fire_r[y][x];
if(fr > 255) fr = 255;
fire_r[y][x] = fr;
}
else
if(cmode == 4){
uint8 R = (int)restrict_flt(0x44 + fr*8, 0, 255);
uint8 G = (int)restrict_flt(0x88 + fg*8, 0, 255);
uint8 B = (int)restrict_flt(0x44 + fb*8, 0, 255);
blendpixel(vid, nx+1, ny, R, G, B, 223);
blendpixel(vid, nx-1, ny, R, G, B, 223);
blendpixel(vid, nx, ny+1, R, G, B, 223);
blendpixel(vid, nx, ny-1, R, G, B, 223);
blendpixel(vid, nx+1, ny-1, R, G, B, 112);
blendpixel(vid, nx-1, ny-1, R, G, B, 112);
blendpixel(vid, nx+1, ny+1, R, G, B, 112);
blendpixel(vid, nx-1, ny+1, R, G, B, 112);
}
}
else if(t==PT_LCRY)
{
cr = 0x50+(parts[i].life*10);
cg = 0x50+(parts[i].life*10);
cb = 0x50+(parts[i].life*10);
blendpixel(vid, nx, ny, cr, cg, cb, 192);
blendpixel(vid, nx+1, ny, cr, cg, cb, 96);
blendpixel(vid, nx-1, ny, cr, cg, cb, 96);
blendpixel(vid, nx, ny+1, cr, cg, cb, 96);
blendpixel(vid, nx, ny-1, cr, cg, cb, 96);
blendpixel(vid, nx+1, ny-1, cr, cg, cb, 32);
blendpixel(vid, nx-1, ny+1, cr, cg, cb, 32);
blendpixel(vid, nx+1, ny+1, cr, cg, cb, 32);
blendpixel(vid, nx-1, ny-1, cr, cg, cb, 32);
uint8 GR = 0x50+(parts[i].life*10);
vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(GR, GR, GR);
if(cmode == 4){
blendpixel(vid, nx+1, ny, GR, GR, GR, 223);
blendpixel(vid, nx-1, ny, GR, GR, GR, 223);
blendpixel(vid, nx, ny+1, GR, GR, GR, 223);
blendpixel(vid, nx, ny-1, GR, GR, GR, 223);
blendpixel(vid, nx+1, ny-1, GR, GR, GR, 112);
blendpixel(vid, nx-1, ny-1, GR, GR, GR, 112);
blendpixel(vid, nx+1, ny+1, GR, GR, GR, 112);
blendpixel(vid, nx-1, ny+1, GR, GR, GR, 112);
}
} else if(t==PT_PLSM)
{
@ -1821,7 +1849,7 @@ void draw_parts(pixel *vid)
//blendpixel(vid, nx+1, ny, R, G, B, 255);
}
}
if(cmode == 4&&t!=PT_FIRE&&t!=PT_PLSM&&t!=PT_NONE&&t!=PT_ACID)
if(cmode == 4&&t!=PT_FIRE&&t!=PT_PLSM&&t!=PT_NONE&&t!=PT_ACID&&t!=PT_LCRY&&t!=PT_GLOW&&t!=PT_SWCH)
{
uint8 R = PIXR(ptypes[t].pcolors);
uint8 G = PIXG(ptypes[t].pcolors);

View File

@ -644,21 +644,23 @@ void update_particles_i(pixel *vid, int start, int inc)
{
if(t==PT_WTRV && pv[y/CELL][x/CELL]>4.0f)
t = parts[i].type = PT_DSTW;
if(t==PT_DESL && pv[y/CELL][x/CELL]<-6.0f)
if(t==PT_OIL && pv[y/CELL][x/CELL]<-6.0f)
t = parts[i].type = PT_GAS;
if(t==PT_GAS && pv[y/CELL][x/CELL]>6.0f)
t = parts[i].type = PT_DESL;
t = parts[i].type = PT_OIL;
if(t==PT_DESL && pv[y/CELL][x/CELL]>12.0f)
t = parts[i].type = PT_FIRE;
}
if(t==PT_DESL && pv[y/CELL][x/CELL]<-20.0f)
t = parts[i].type = PT_GAS;
if(t==PT_DESL && pv[y/CELL][x/CELL]>50.0f) // Only way I know to make it
if(t==PT_GAS && pv[y/CELL][x/CELL]<-6.0f)
t = parts[i].type = PT_OIL;
if(t==PT_DESL && pv[y/CELL][x/CELL]>12.0f) // Only way I know to make it
t = parts[i].type = PT_FIRE; // combust under pressure.
if(t==PT_GAS && pv[y/CELL][x/CELL]>20.0f)
t = parts[i].type = PT_DESL;
if(t==PT_GAS && pv[y/CELL][x/CELL]>6.0f)
t = parts[i].type = PT_OIL;
if(t==PT_BMTL && pv[y/CELL][x/CELL]>2.5f)
t = parts[i].type = PT_BRMT;
if(t==PT_BRCK && pv[y/CELL][x/CELL]>2.8f)
t = parts[i].type = PT_STNE;
//if(t==PT_GLAS && pv[y/CELL][x/CELL]>4.0f)
// t = parts[i].type = PT_BGLA;
if(t==PT_GLAS)
@ -1164,7 +1166,7 @@ void update_particles_i(pixel *vid, int start, int inc)
pv[y/CELL][x/CELL] += 10.0f * CFDS; //Used to be 2, some people said nukes weren't powerful enough
fe ++;
}
/*if((r&0xFF)==PT_GUNP && 15>(rand()%1000))
if((r&0xFF)==PT_GUNP && 15>(rand()%1000))
parts[r>>8].type = PT_DUST;
if((r&0xFF)==PT_DYST && 15>(rand()%1000))
parts[r>>8].type = PT_YEST;
@ -1186,13 +1188,13 @@ void update_particles_i(pixel *vid, int start, int inc)
if((r&0xFF)==PT_DESL && 15>(rand()%1000))
parts[r>>8].type = PT_GAS;
if((r&0xFF)==PT_COAL && 5>(rand()%100))
parts[r>>8].type = PT_WOOD;*/
if(parts[r>>8].type>1 && parts[r>>8].type!=PT_NEUT && parts[r>>8].type-1!=PT_NEUT && parts[r>>8].type-1!=PT_STKM &&
parts[r>>8].type = PT_WOOD;
/*if(parts[r>>8].type>1 && parts[r>>8].type!=PT_NEUT && parts[r>>8].type-1!=PT_NEUT && parts[r>>8].type-1!=PT_STKM &&
(ptypes[parts[r>>8].type-1].menusection==SC_LIQUID||
ptypes[parts[r>>8].type-1].menusection==SC_EXPLOSIVE||
ptypes[parts[r>>8].type-1].menusection==SC_GAS||
ptypes[parts[r>>8].type-1].menusection==SC_POWDERS) && 15>(rand()%1000))
parts[r>>8].type--;
parts[r>>8].type--;*/
}
}
else if(t==PT_PHOT)

142
powder.h
View File

@ -104,7 +104,9 @@
#define PT_YEST 63
#define PT_DYST 64
#define PT_THRM 65
#define PT_NUM 66
#define PT_GLOW 66
#define PT_BRCK 67
#define PT_NUM 68
#define R_TEMP 22
#define MAX_TEMP 9999
@ -248,6 +250,8 @@ static const part_type ptypes[PT_NUM] =
{"YEST", PIXPACK(0xEEE0C0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 15, 0, 0, 30, 1, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Yeast, grows when warm (~37C)."},
{"DYST", PIXPACK(0xBBB0A0), 0.7f, 0.02f * CFDS, 0.96f, 0.80f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 20, 0, 0, 30, 0, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Deat Yeast."},
{"THRM", PIXPACK(0xA08090), 0.4f, 0.04f * CFDS, 0.94f, 0.95f, -0.1f, 0.3f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, SC_POWDERS, R_TEMP+0.0f +273.15f, 211, "Thermite."},
{"GLOW", PIXPACK(0x445544), 0.3f, 0.02f * CFDS, 0.95f, 0.80f, 0.0f, 0.15f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 2, 1, SC_LIQUID, R_TEMP+20.0f+273.15f, 44, "Glow."},
{"BRCK", PIXPACK(0x808080), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 1, 1, SC_SOLIDS, R_TEMP+0.0f +273.15f, 251, "Brick, breakable building material."},
//Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Section H Ins(real world, by triclops200) Description
};
@ -320,6 +324,8 @@ static part_state pstates[PT_NUM] =
/* YEST */ {ST_SOLID, PT_NONE, 0.0f, PT_DYST, 273.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* DYST */ {ST_SOLID, PT_NONE, 0.0f, PT_DUST, 473.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* THRM */ {ST_SOLID, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* GLOW */ {ST_LIQUID, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
/* BRCK */ {ST_SOLID, PT_NONE, 0.0f, PT_LAVA, 1223.0f, PT_NONE, 0.0f, PT_NONE, 0.0f},
};
static unsigned char can_move[PT_NUM][PT_NUM] =
{
@ -331,72 +337,74 @@ static unsigned char can_move[PT_NUM][PT_NUM] =
/* o u a i i t a u i l a l f c e p n o e l l c o t n s a l m m r h r a W S S N N H H b R S a l s G h l t i B t C T W M l e o O 2 N E*/
/* n s t l r n v n t n s e r e t r o o u u n i i r c t l t n t m o a x a c c 2 S o o d b C n a c l d s r c L r r K C K a s a X W S*/
/* e t r l e e a p r e s x m i l k w d t t t d d v t w t w d l t t n x n n U l l m d N d s n a r m d e E y y M H E s l l R T*/
/* NONE */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* None */
/* DUST */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0}, /* Dust */
/* WATR */ {0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, /* Watr */
/* OILL */ {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, /* Oill */
/* FIRE */ {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Fire */
/* STNE */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0}, /* Stne */
/* LAVA */ {0,1,1,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,0}, /* Lava */
/* GUNP */ {0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, /* Gunp */
/* NITR */ {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, /* Nitr */
/* CLNE */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Clne */
/* GASS */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Gass */
/* PLEX */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Plex */
/* DFRM */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Dfrm */
/* ICEI */ {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, /* Icei */
/* METL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Metl */
/* SPRK */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Sprk */
/* SNOW */ {0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, /* Snow */
/* WOOD */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Wood */
/* NEUT */ {0,1,1,1,1,0,0,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,1,0}, /* Neut */
/* PLUT */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0}, /* Plut */
/* PLNT */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Plnt */
/* ACID */ {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Acid */
/* VOID */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Void */
/* WTRV */ {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Wtrv */
/* CNCT */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1}, /* Cnct */
/* DSTW */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}, /* Dstw */
/* SALT */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0}, /* Salt */
/* SLTW */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0}, /* Sltw */
/* DMND */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, /* Dmnd */
/* BMTL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Bmlt */
/* BRMT */ {0,1,1,1,1,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,0}, /* Brml */
/* PHOT */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Phot */
/* URAN */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0}, /* Uran */
/* WAX */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Wax */
/* MWAX */ {0,1,0,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0}, /* MWax */
/* PSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Pscn */
/* NSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Nscn */
/* LNTG */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0}, /* LN2 */
/* INSU */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Insu */
/* BHOL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* BHol */
/* WHOL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Whol */
/* RBDM */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Rbdm */
/* LRBD */ {0,1,1,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0}, /* LRbd */
/* HSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* HSCN */
/* SAND */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0}, /* Sand */
/* GLAS */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Glas */
/* CSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Cscn */
/* BGLA */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0}, /* BGla */
/* THDR */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Thdr */
/* PLSM */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Plsm */
/* ETRD */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Etrd */
/* NICE */ {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, /* NIce */
/* NBLE */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Nble */
/* BTRY */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Btry */
/* LCRY */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* LCry */
/* STKM */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, /* StkM */
/* SWCH */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Swch */
/* SMKE */ {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Smke */
/* DESL */ {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Desl */
/* COAL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Coal */
/* LO2 */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0}, /* LO2 */
/* O2 */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0}, /* O2 */
/* INWR */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* INWR */
/* YEST */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0}, /* YEST */
/* DYST */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0}, /* DYST */
/* THRM */ {0,1,1,1,1,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,0}, /* THRM */
/* NONE */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* None */
/* DUST */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0}, /* Dust */
/* WATR */ {0,0,0,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0}, /* Watr */
/* OILL */ {0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, /* Oill */
/* FIRE */ {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Fire */
/* STNE */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,1,0}, /* Stne */
/* LAVA */ {0,1,1,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,0,1,0}, /* Lava */
/* GUNP */ {0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0}, /* Gunp */
/* NITR */ {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, /* Nitr */
/* CLNE */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Clne */
/* GASS */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Gass */
/* PLEX */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Plex */
/* DFRM */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Dfrm */
/* ICEI */ {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, /* Icei */
/* METL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Metl */
/* SPRK */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Sprk */
/* SNOW */ {0,0,1,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0}, /* Snow */
/* WOOD */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Wood */
/* NEUT */ {0,1,1,1,1,0,0,1,1,0,1,1,1,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,1,0,1,0}, /* Neut */
/* PLUT */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,1,0}, /* Plut */
/* PLNT */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0}, /* Plnt */
/* ACID */ {0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Acid */
/* VOID */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Void */
/* WTRV */ {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Wtrv */
/* CNCT */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,1,1,0}, /* Cnct */
/* DSTW */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0}, /* Dstw */
/* SALT */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0}, /* Salt */
/* SLTW */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0}, /* Sltw */
/* DMND */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, /* Dmnd */
/* BMTL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Bmlt */
/* BRMT */ {0,1,1,1,1,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,0,1,0}, /* Brml */
/* PHOT */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Phot */
/* URAN */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,1,0}, /* Uran */
/* WAX */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Wax */
/* MWAX */ {0,1,0,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,1,0,0,0}, /* MWax */
/* PSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Pscn */
/* NSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Nscn */
/* LNTG */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0}, /* LN2 */
/* INSU */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Insu */
/* BHOL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* BHol */
/* WHOL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Whol */
/* RBDM */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Rbdm */
/* LRBD */ {0,1,1,1,1,0,0,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0,1,0}, /* LRbd */
/* HSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* HSCN */
/* SAND */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,1,0}, /* Sand */
/* GLAS */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Glas */
/* CSCN */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Cscn */
/* BGLA */ {0,1,1,1,0,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,1,0}, /* BGla */
/* THDR */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Thdr */
/* PLSM */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Plsm */
/* ETRD */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Etrd */
/* NICE */ {0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, /* NIce */
/* NBLE */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Nble */
/* BTRY */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Btry */
/* LCRY */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* LCry */
/* STKM */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, /* StkM */
/* SWCH */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Swch */
/* SMKE */ {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Smke */
/* DESL */ {0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Desl */
/* COAL */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* Coal */
/* LO2 */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0}, /* LO2 */
/* O2 */ {0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0}, /* O2 */
/* INWR */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, /* INWR */
/* YEST */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0}, /* YEST */
/* DYST */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,1,0}, /* DYST */
/* THRM */ {0,1,1,1,1,0,1,1,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,0,1,0}, /* THRM */
/* GLOW */ {0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,0,0,0,0,0,0,0},
/* BRCK */ {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
/* N D W O F M L G N C G P D I W S S W N P P A V W C D S S D B B P U W M P N L I B W R L H S G C B T P E N N B L S S S P D C L O I Y*/
/* o u a i i e a u i l a l f c i p n o e l l c o t n s a l m m r h r a W S S N n H H b R S a l s G h l t i B t C T W M l e o O 2 N E*/
/* n s t l r t v n t n s e r e r r o o u u n i i r c t l t n t m o a x a c c 2 s o o d b C n a c l d s r c L r r K C K a s a X W S*/