CRAC has real diffusion and gets darker with more water. you can see the water moving around.
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@ -1348,6 +1348,20 @@ void draw_parts(pixel *vid)
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}
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}
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}
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else if(t==PT_CRAC)
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{
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cr = PIXR(ptypes[t].pcolors) - parts[i].life*15;
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cg = PIXG(ptypes[t].pcolors) - parts[i].life*15;
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cb = PIXB(ptypes[t].pcolors) - parts[i].life*15;
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if(cr<=50)
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cr = 50;
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if(cg<=50)
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cg = 50;
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if(cb<=20)
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cb = 20;
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blendpixel(vid, nx, ny, cr, cg, cb, 255);
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}
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else if(t==PT_ACID)
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{
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16
src/powder.c
16
src/powder.c
@ -1892,7 +1892,7 @@ void update_particles_i(pixel *vid, int start, int inc)
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r = pmap[y+ny][x+nx];
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if(parts[r>>8].type==PT_WATR&&5>=rand()%100)
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{
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parts[i].tmp++;
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parts[i].life++;
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parts[r>>8].type=PT_NONE;
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}
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}
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@ -1904,22 +1904,22 @@ void update_particles_i(pixel *vid, int start, int inc)
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x+nx<XRES && y+ny<YRES && (nx || ny))
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{
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r = pmap[y+ny][x+nx];
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if(((r>>8)>=NPART || !r )&&parts[i].tmp>=1)//if nothing then create water
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if(((r>>8)>=NPART || !r )&&parts[i].life>=1)//if nothing then create water
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{
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create_part(-1,x+nx,y+ny,PT_WATR);
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parts[i].tmp --;
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parts[i].life --;
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}
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}
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for(nx=-1; nx<2; nx++)
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for(ny=-1; ny<2; ny++)
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nx = rand()%5-2;
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ny = rand()%5-2;
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if(x+nx>=0 && y+ny>0 &&
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x+nx<XRES && y+ny<YRES && (nx || ny))
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{
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r = pmap[y+ny][x+nx];
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if(parts[r>>8].type==t&&(parts[i].tmp>parts[r>>8].tmp)&&5>=rand()%50&&parts[i].tmp>0)//diffusion
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if(parts[r>>8].type==t&&(parts[i].life>parts[r>>8].life)&&parts[i].life>0)//diffusion
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{
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parts[r>>8].tmp ++;
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parts[i].tmp --;
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parts[r>>8].life ++;
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parts[i].life --;
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}
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}
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}
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