Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
This commit is contained in:
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7413654b9f
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@ -75,7 +75,7 @@ struct gcache_item
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{
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{
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int isready;
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int isready;
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int pixel_mode;
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int pixel_mode;
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int colr, colg, colb;
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int cola, colr, colg, colb;
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int firea, firer, fireg, fireb;
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int firea, firer, fireg, fireb;
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};
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};
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typedef struct gcache_item gcache_item;
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typedef struct gcache_item gcache_item;
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@ -246,8 +246,8 @@
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#define FLAG_STAGNANT 1
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#define FLAG_STAGNANT 1
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#define GRAPHICS_FUNC_ARGS particle *cpart, int nx, int ny, int *pixel_mode, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb
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#define GRAPHICS_FUNC_ARGS particle *cpart, int nx, int ny, int *pixel_mode, int* cola, int *colr, int *colg, int *colb, int *firea, int *firer, int *fireg, int *fireb
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#define GRAPHICS_FUNC_SUBCALL_ARGS cpart, nx, ny, pixel_mode, colr, colg, colb, firea, firer, fireg, fireb
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#define GRAPHICS_FUNC_SUBCALL_ARGS cpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb
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struct particle
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struct particle
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@ -218,6 +218,7 @@ int graphics_INVS(GRAPHICS_FUNC_ARGS)
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{
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{
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if(pv[ny/CELL][nx/CELL]>4.0f || pv[ny/CELL][nx/CELL]<-4.0f)
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if(pv[ny/CELL][nx/CELL]>4.0f || pv[ny/CELL][nx/CELL]<-4.0f)
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{
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{
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*cola = 100;
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*colr = 15;
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*colr = 15;
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*colg = 0;
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*colg = 0;
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*colb = 150;
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*colb = 150;
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@ -253,9 +254,12 @@ int graphics_FILT(GRAPHICS_FUNC_ARGS)
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for (x=0; x<12; x++)
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for (x=0; x<12; x++)
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*colg += (cpart->ctype >> (x+9)) & 1;
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*colg += (cpart->ctype >> (x+9)) & 1;
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x = 624/(*colr+*colg+*colb+1);
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x = 624/(*colr+*colg+*colb+1);
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*cola = 127;
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*colr *= x;
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*colr *= x;
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*colg *= x;
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*colg *= x;
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*colb *= x;
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*colb *= x;
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*pixel_mode &= ~PMODE;
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*pixel_mode |= PMODE_BLEND;
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return 0;
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return 0;
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}
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}
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int graphics_BRAY(GRAPHICS_FUNC_ARGS)
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int graphics_BRAY(GRAPHICS_FUNC_ARGS)
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@ -309,7 +313,7 @@ int graphics_BRAY(GRAPHICS_FUNC_ARGS)
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*colr = 150;
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*colr = 150;
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*colr = 50;
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*colr = 50;
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}
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}
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//*cola = trans;
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*cola = trans;
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*pixel_mode &= ~PMODE;
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*pixel_mode &= ~PMODE;
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*pixel_mode |= PMODE_BLEND;
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*pixel_mode |= PMODE_BLEND;
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return 0;
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return 0;
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@ -304,11 +304,11 @@ int graphics_PIPE(GRAPHICS_FUNC_ARGS)
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{
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{
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if (ptypes[t].graphics_func)
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if (ptypes[t].graphics_func)
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{
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{
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(*(ptypes[t].graphics_func))(&tpart, nx, ny, pixel_mode, colr, colg, colb, firea, firer, fireg, fireb);
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(*(ptypes[t].graphics_func))(&tpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb);
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}
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}
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else
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else
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{
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{
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graphics_DEFAULT(&tpart, nx, ny, pixel_mode, colr, colg, colb, firea, firer, fireg, fireb);
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graphics_DEFAULT(&tpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb);
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}
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}
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}
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}
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//*colr = PIXR(ptypes[cpart->tmp&0xFF].pcolors);
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//*colr = PIXR(ptypes[cpart->tmp&0xFF].pcolors);
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146
src/graphics.c
146
src/graphics.c
@ -1626,7 +1626,7 @@ GLfloat lineC[(((YRES*XRES)*2)*6)];
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void render_parts(pixel *vid)
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void render_parts(pixel *vid)
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{
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{
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//TODO: Replace cmode with a set of flags
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//TODO: Replace cmode with a set of flags
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int deca, decr, decg, decb, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, i, t, nx, ny, x, y, caddress;
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int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y, caddress;
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float gradv, flicker, fnx, fny;
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float gradv, flicker, fnx, fny;
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#ifdef OGLR
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#ifdef OGLR
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int cfireV = 0, cfireC = 0, cfire = 0;
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int cfireV = 0, cfireC = 0, cfire = 0;
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@ -1660,6 +1660,7 @@ void render_parts(pixel *vid)
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//Defaults
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//Defaults
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pixel_mode = 0 | PMODE_FLAT;
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pixel_mode = 0 | PMODE_FLAT;
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cola = 255;
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colr = PIXR(ptypes[t].pcolors);
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colr = PIXR(ptypes[t].pcolors);
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colg = PIXG(ptypes[t].pcolors);
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colg = PIXG(ptypes[t].pcolors);
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colb = PIXB(ptypes[t].pcolors);
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colb = PIXB(ptypes[t].pcolors);
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@ -1673,6 +1674,7 @@ void render_parts(pixel *vid)
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if (graphicscache[t].isready)
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if (graphicscache[t].isready)
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{
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{
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pixel_mode = graphicscache[t].pixel_mode;
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pixel_mode = graphicscache[t].pixel_mode;
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cola = graphicscache[t].cola;
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colr = graphicscache[t].colr;
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colr = graphicscache[t].colr;
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colg = graphicscache[t].colg;
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colg = graphicscache[t].colg;
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colb = graphicscache[t].colb;
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colb = graphicscache[t].colb;
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@ -1685,10 +1687,11 @@ void render_parts(pixel *vid)
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{
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{
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if (ptypes[t].graphics_func)
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if (ptypes[t].graphics_func)
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{
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{
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if ((*(ptypes[t].graphics_func))(&(parts[i]), nx, ny, &pixel_mode, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
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if ((*(ptypes[t].graphics_func))(&(parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
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{
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{
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graphicscache[t].isready = 1;
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graphicscache[t].isready = 1;
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graphicscache[t].pixel_mode = pixel_mode;
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graphicscache[t].pixel_mode = pixel_mode;
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graphicscache[t].cola = cola;
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graphicscache[t].colr = colr;
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graphicscache[t].colr = colr;
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graphicscache[t].colg = colg;
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graphicscache[t].colg = colg;
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graphicscache[t].colb = colb;
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graphicscache[t].colb = colb;
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@ -1700,10 +1703,11 @@ void render_parts(pixel *vid)
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}
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}
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else
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else
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{
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{
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if(graphics_DEFAULT(&(parts[i]), nx, ny, &pixel_mode, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb))
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if(graphics_DEFAULT(&(parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb))
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{
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{
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graphicscache[t].isready = 1;
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graphicscache[t].isready = 1;
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graphicscache[t].pixel_mode = pixel_mode;
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graphicscache[t].pixel_mode = pixel_mode;
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graphicscache[t].cola = cola;
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graphicscache[t].colr = colr;
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graphicscache[t].colr = colr;
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graphicscache[t].colg = colg;
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graphicscache[t].colg = colg;
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graphicscache[t].colb = colb;
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graphicscache[t].colb = colb;
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@ -1722,6 +1726,68 @@ void render_parts(pixel *vid)
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colg += sin(gradv*caddress*4.55 +3.14) * 34;
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colg += sin(gradv*caddress*4.55 +3.14) * 34;
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colb += sin(gradv*caddress*2.22 +3.14) * 64;
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colb += sin(gradv*caddress*2.22 +3.14) * 64;
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}
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}
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//Alter colour based on display mode
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switch(cmode)
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{
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case CM_HEAT:
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caddress = restrict_flt((int)( restrict_flt((float)(parts[i].temp+(-MIN_TEMP)), 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
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firea = 255;
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firer = colr = (unsigned char)color_data[caddress];
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fireg = colg = (unsigned char)color_data[caddress+1];
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fireb = colb = (unsigned char)color_data[caddress+2];
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cola = 255;
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if(pixel_mode & (FIRE_ADD | FIRE_BLEND)) pixel_mode = (pixel_mode & ~FIRE_ADD) | PMODE_BLUR | PMODE_FLAT;
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break;
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case CM_LIFE:
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gradv = 0.4f;
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if (!(parts[i].life<5))
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q = sqrt(parts[i].life);
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else
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q = parts[i].life;
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colr = colg = colb = sin(gradv*q) * 100 + 128;
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cola = 255;
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if(pixel_mode & (FIRE_ADD | FIRE_BLEND)) pixel_mode = (pixel_mode & ~FIRE_ADD) | PMODE_BLUR | PMODE_FLAT;
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break;
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case CM_PERS:
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case CM_CRACK:
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case CM_VEL:
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case CM_PRESS:
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case CM_GRAD:
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if(pixel_mode & FIRE_ADD) pixel_mode = (pixel_mode & ~FIRE_ADD) | PMODE_GLOW | PMODE_FLAT;
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if(pixel_mode & FIRE_BLEND) pixel_mode = (pixel_mode & ~FIRE_BLEND) | PMODE_BLUR;
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case CM_FIRE:
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if(pixel_mode & PMODE_BLOB) pixel_mode = (pixel_mode & ~PMODE_BLOB) | PMODE_FLAT;
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if(pixel_mode & PMODE_BLUR) pixel_mode = (pixel_mode & ~PMODE_BLUR) | PMODE_FLAT;
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break;
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case CM_BLOB:
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if(pixel_mode & PMODE_FLAT) pixel_mode = (pixel_mode & ~PMODE_FLAT) | PMODE_BLOB;
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break;
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case CM_FANCY:
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break;
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default:
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break;
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}
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//Apply decoration colour
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if(cmode != CM_NOTHING && cmode != CM_HEAT && decorations_enable)
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{
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colr = (deca*decr + (255-deca)*colr) >> 8;
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colg = (deca*decg + (255-deca)*colg) >> 8;
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colb = (deca*decb + (255-deca)*colb) >> 8;
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}
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#ifndef OGLR
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//All colours are now set, check ranges
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if(colr>255) colr = 255;
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else if(colr<0) colr = 0;
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if(colg>255) colg = 255;
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else if(colg<0) colg = 0;
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if(colb>255) colb = 255;
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else if(colb<0) colb = 0;
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if(cola>255) cola = 255;
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else if(cola<0) cola = 0;
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#endif
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if(cmode == CM_NOTHING)
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if(cmode == CM_NOTHING)
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{
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{
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#ifdef OGLR
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#ifdef OGLR
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@ -1738,52 +1804,6 @@ void render_parts(pixel *vid)
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}
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}
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else
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else
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{
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{
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//Alter colour based on display mode
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switch(cmode)
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{
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case CM_HEAT:
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caddress = restrict_flt((int)( restrict_flt((float)(parts[i].temp+(-MIN_TEMP)), 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
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firea = 255;
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firer = colr = (unsigned char)color_data[caddress];
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fireg = colg = (unsigned char)color_data[caddress+1];
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fireb = colb = (unsigned char)color_data[caddress+2];
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case CM_PERS:
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case CM_CRACK:
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case CM_VEL:
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case CM_PRESS:
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case CM_LIFE:
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case CM_GRAD:
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if(pixel_mode & FIRE_ADD) pixel_mode = (pixel_mode & ~FIRE_ADD) | PMODE_GLOW | PMODE_FLAT;
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if(pixel_mode & FIRE_BLEND) pixel_mode = (pixel_mode & ~FIRE_BLEND) | PMODE_BLUR;
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case CM_FIRE:
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if(pixel_mode & PMODE_BLOB) pixel_mode = (pixel_mode & ~PMODE_BLOB) | PMODE_FLAT;
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if(pixel_mode & PMODE_BLUR) pixel_mode = (pixel_mode & ~PMODE_BLUR) | PMODE_FLAT;
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break;
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case CM_BLOB:
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if(pixel_mode & PMODE_FLAT) pixel_mode = (pixel_mode & ~PMODE_FLAT) | PMODE_BLOB;
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break;
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case CM_FANCY:
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break;
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default:
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break;
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}
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//Apply decoration colour
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if(cmode != CM_NOTHING && decorations_enable)
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{
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colr = (deca*decr + (255-deca)*colr) >> 8;
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colg = (deca*decg + (255-deca)*colg) >> 8;
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colb = (deca*decb + (255-deca)*colb) >> 8;
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}
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//All colours are now set, check ranges
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if(colr>255) colr = 255;
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else if(colr<0) colr = 0;
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if(colg>255) colg = 255;
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else if(colg<0) colg = 0;
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if(colb>255) colb = 255;
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else if(colb<0) colb = 0;
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//Pixel rendering
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//Pixel rendering
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if(pixel_mode & PSPEC_STICKMAN)
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if(pixel_mode & PSPEC_STICKMAN)
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{
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{
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@ -1863,6 +1883,34 @@ void render_parts(pixel *vid)
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cflat++;
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cflat++;
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#else
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#else
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vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
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vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb);
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#endif
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}
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if(pixel_mode & PMODE_BLEND)
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{
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#ifdef OGLR
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flatV[cflatV++] = nx;
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flatV[cflatV++] = ny;
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flatC[cflatC++] = ((float)colr)/255.0f;
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flatC[cflatC++] = ((float)colg)/255.0f;
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flatC[cflatC++] = ((float)colb)/255.0f;
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flatC[cflatC++] = ((float)cola)/255.0f;
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cflat++;
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#else
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addpixel(vid, nx, ny, colr, colg, colb, cola);
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#endif
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}
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if(pixel_mode & PMODE_ADD)
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{
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#ifdef OGLR
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flatV[cflatV++] = nx;
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flatV[cflatV++] = ny;
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flatC[cflatC++] = ((float)colr)/255.0f;
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flatC[cflatC++] = ((float)colg)/255.0f;
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flatC[cflatC++] = ((float)colb)/255.0f;
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flatC[cflatC++] = ((float)cola)/255.0f;
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cflat++;
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#else
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addpixel(vid, nx, ny, colr, colg, colb, cola);
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#endif
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#endif
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}
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}
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if(pixel_mode & PMODE_BLOB)
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if(pixel_mode & PMODE_BLOB)
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