TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
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@ -1665,10 +1665,10 @@ char * GameSave::serialiseOPS(int & dataLength)
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{
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{
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fieldDesc |= 1 << 10;
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fieldDesc |= 1 << 10;
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partsData[partsDataLen++] = particles[i].tmp2;
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partsData[partsDataLen++] = particles[i].tmp2;
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if(partsptr[i].tmp2 > 255)
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if(particles[i].tmp2 > 255)
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{
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{
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fieldDesc |= 1 << 11;
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fieldDesc |= 1 << 11;
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partsData[partsDataLen++] = partsptr[i].tmp2 >> 8;
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partsData[partsDataLen++] = particles[i].tmp2 >> 8;
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}
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}
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}
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}
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@ -2875,6 +2875,28 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
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return i;
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return i;
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}
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}
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void Simulation::GetGravityField(int x, int y, float particleGrav, float newtonGrav, float & pGravX, float & pGravY)
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{
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pGravX = newtonGrav*gravx[(y/CELL)*(XRES/CELL)+(x/CELL)];
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pGravY = newtonGrav*gravy[(y/CELL)*(XRES/CELL)+(x/CELL)];
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switch (gravityMode)
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{
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default:
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case 0: //normal, vertical gravity
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pGravY += particleGrav;
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break;
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case 1: //no gravity
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break;
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case 2: //radial gravity
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if (x-XCNTR != 0 || y-YCNTR != 0)
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{
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float pGravMult = particleGrav/sqrtf((x-XCNTR)*(x-XCNTR) + (y-YCNTR)*(y-YCNTR));
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pGravX -= pGravMult * (float)(x - XCNTR);
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pGravY -= pGravMult * (float)(y - YCNTR);
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}
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}
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}
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void Simulation::create_gain_photon(int pp)//photons from PHOT going through GLOW
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void Simulation::create_gain_photon(int pp)//photons from PHOT going through GLOW
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{
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{
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float xx, yy;
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float xx, yy;
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@ -179,6 +179,8 @@ public:
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void ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode, Brush * cBrush = NULL);
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void ApplyDecorationLine(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode, Brush * cBrush = NULL);
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void ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode);
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void ApplyDecorationBox(int x1, int y1, int x2, int y2, int colR, int colG, int colB, int colA, int mode);
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void GetGravityField(int x, int y, float particleGrav, float newtonGrav, float & pGravX, float & pGravY);
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void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
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void *transform_save(void *odata, int *size, matrix2d transform, vector2d translate);
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inline void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
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inline void orbitalparts_get(int block1, int block2, int resblock1[], int resblock2[]);
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inline void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
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inline void orbitalparts_set(int *block1, int *block2, int resblock1[], int resblock2[]);
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@ -13,11 +13,11 @@ Element_FIRW::Element_FIRW()
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MenuSection = SC_EXPLOSIVE;
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MenuSection = SC_EXPLOSIVE;
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Enabled = 1;
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Enabled = 1;
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Advection = 0.7f;
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Advection = 0.4f;
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AirDrag = 0.02f * CFDS;
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AirDrag = 0.02f * CFDS;
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AirLoss = 0.96f;
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AirLoss = 0.96f;
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Loss = 0.80f;
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Loss = 0.95f;
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Collision = -0.99f;
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Collision = -0.5f;
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Gravity = 0.1f;
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Gravity = 0.1f;
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Diffusion = 0.00f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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HotAir = 0.000f * CFDS;
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@ -65,8 +65,19 @@ int Element_FIRW::update(UPDATE_FUNC_ARGS)
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rt = parts[r>>8].type;
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rt = parts[r>>8].type;
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if (rt==PT_FIRE||rt==PT_PLSM||rt==PT_THDR)
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if (rt==PT_FIRE||rt==PT_PLSM||rt==PT_THDR)
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{
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{
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float gx, gy, multiplier;
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sim->GetGravityField(x, y, sim->elements[PT_FIRW].Gravity, 1.0f, gx, gy);
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if (gx*gx+gy*gy < 0.001f)
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{
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float angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi)
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gx += sinf(angle)*sim->elements[PT_FIRW].Gravity*0.5f;
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gy += cosf(angle)*sim->elements[PT_FIRW].Gravity*0.5f;
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}
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parts[i].tmp = 1;
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parts[i].tmp = 1;
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parts[i].life = rand()%40+60;
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parts[i].life = rand()%10+20;
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multiplier = (parts[i].life+20)*0.2f/sqrtf(gx*gx+gy*gy);
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parts[i].vx -= gx*multiplier;
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parts[i].vy -= gy*multiplier;
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}
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}
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}
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}
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}
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}
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@ -74,8 +85,7 @@ int Element_FIRW::update(UPDATE_FUNC_ARGS)
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if (parts[i].life<=0) {
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if (parts[i].life<=0) {
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parts[i].tmp=2;
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parts[i].tmp=2;
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} else {
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} else {
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// TODO: different gravity modes + Newtonian gravity
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parts[i].flags &= ~FLAG_STAGNANT;
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parts[i].vy = -parts[i].life*0.04f - 0.1f;
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}
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}
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}
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}
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else if (parts[i].tmp>=2)
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else if (parts[i].tmp>=2)
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@ -91,8 +101,8 @@ int Element_FIRW::update(UPDATE_FUNC_ARGS)
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{
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{
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magnitude = ((rand()%60)+40)*0.05f;
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magnitude = ((rand()%60)+40)*0.05f;
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angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi)
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angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi)
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parts[np].vx = parts[i].vx + cosf(angle)*magnitude;
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parts[np].vx = parts[i].vx*0.5f + cosf(angle)*magnitude;
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parts[np].vy = parts[i].vy + sinf(angle)*magnitude - 2.5f;
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parts[np].vy = parts[i].vy*0.5f + sinf(angle)*magnitude;
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parts[np].ctype = col;
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parts[np].ctype = col;
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parts[np].tmp = 1;
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parts[np].tmp = 1;
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parts[np].life = rand()%40+70;
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parts[np].life = rand()%40+70;
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@ -50,22 +50,42 @@ Element_FWRK::Element_FWRK()
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int Element_FWRK::update(UPDATE_FUNC_ARGS)
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int Element_FWRK::update(UPDATE_FUNC_ARGS)
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{
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{
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int r, rx, ry, np;
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int r, rx, ry, np;
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if ((parts[i].temp>400&&(9+parts[i].temp/40)>rand()%100000&&parts[i].life==0&&!pmap[y-1][x])||parts[i].ctype==PT_DUST)
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if (parts[i].life==0 && ((parts[i].temp>400&&(9+parts[i].temp/40)>rand()%100000&&surround_space)||parts[i].ctype==PT_DUST))
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{
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{
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np = sim->create_part(-1, x , y-1 , PT_FWRK);
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float gx, gy, multiplier, gmax;
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if (np!=-1)
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int randTmp;
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sim->GetGravityField(x, y, sim->elements[PT_FWRK].Gravity, 1.0f, gx, gy);
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if (gx*gx+gy*gy < 0.001f)
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{
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{
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parts[np].vy = rand()%8-22;
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float angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi)
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parts[np].vx = rand()%20-rand()%20;
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gx += sinf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
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parts[np].life=rand()%15+25;
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gy += cosf(angle)*sim->elements[PT_FWRK].Gravity*0.5f;
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parts[np].dcolour = parts[i].dcolour;
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}
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sim->kill_part(i);
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gmax = fmaxf(fabsf(gx), fabsf(gy));
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return 1;
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if (sim->eval_move(PT_FWRK, (int)(x-(gx/gmax)+0.5f), (int)(y-(gy/gmax)+0.5f), NULL))
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{
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multiplier = 15.0f/sqrtf(gx*gx+gy*gy);
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//Some variation in speed parallel to gravity direction
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randTmp = (rand()%200)-100;
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gx += gx*randTmp*0.002f;
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gy += gy*randTmp*0.002f;
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//and a bit more variation in speed perpendicular to gravity direction
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randTmp = (rand()%200)-100;
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gx += -gy*randTmp*0.005f;
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gy += gx*randTmp*0.005f;
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parts[i].life=rand()%10+18;
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parts[i].ctype=0;
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parts[i].vx -= gx*multiplier;
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parts[i].vy -= gy*multiplier;
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parts[i].dcolour = parts[i].dcolour;
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return 0;
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}
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}
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}
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}
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if (parts[i].life>=45)
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if (parts[i].life>=45)
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parts[i].life=0;
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parts[i].life=0;
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if ((parts[i].life<3&&parts[i].life>0)||(parts[i].vy>6&&parts[i].life>0))
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if (parts[i].life<3&&parts[i].life>0)
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{
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{
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int r = (rand()%245+11);
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int r = (rand()%245+11);
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int g = (rand()%245+11);
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int g = (rand()%245+11);
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@ -80,8 +100,8 @@ int Element_FWRK::update(UPDATE_FUNC_ARGS)
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{
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{
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magnitude = ((rand()%60)+40)*0.05f;
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magnitude = ((rand()%60)+40)*0.05f;
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angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi)
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angle = (rand()%6284)*0.001f;//(in radians, between 0 and 2*pi)
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parts[np].vx = parts[i].vx + cosf(angle)*magnitude;
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parts[np].vx = parts[i].vx*0.5f + cosf(angle)*magnitude;
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parts[np].vy = parts[i].vy + sinf(angle)*magnitude - 2.5f;
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parts[np].vy = parts[i].vy*0.5f + sinf(angle)*magnitude;
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parts[np].ctype = col;
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parts[np].ctype = col;
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parts[np].tmp = 1;
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parts[np].tmp = 1;
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parts[np].life = rand()%40+70;
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parts[np].life = rand()%40+70;
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