allow a slightly larger brush size
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@ -298,10 +298,10 @@ void GameController::AdjustBrushSize(int direction, bool logarithmic, bool xAxis
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newSize.X = 0;
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if(newSize.Y < 0)
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newSize.Y = 0;
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if(newSize.X>128)
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newSize.X = 128;
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if(newSize.Y>128)
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newSize.Y = 128;
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if(newSize.X > 500)
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newSize.X = 500;
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if(newSize.Y > 500)
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newSize.Y = 500;
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if(xAxis)
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gameModel->GetBrush()->SetRadius(ui::Point(newSize.X, oldSize.Y));
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