allow a slightly larger brush size
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e1440f48f6
commit
e302a07694
@ -294,14 +294,14 @@ void GameController::AdjustBrushSize(int direction, bool logarithmic, bool xAxis
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newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction * ((gameModel->GetBrush()->GetRadius().X/5)>0?gameModel->GetBrush()->GetRadius().X/5:1), direction * ((gameModel->GetBrush()->GetRadius().Y/5)>0?gameModel->GetBrush()->GetRadius().Y/5:1));
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newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction * ((gameModel->GetBrush()->GetRadius().X/5)>0?gameModel->GetBrush()->GetRadius().X/5:1), direction * ((gameModel->GetBrush()->GetRadius().Y/5)>0?gameModel->GetBrush()->GetRadius().Y/5:1));
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else
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else
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newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction, direction);
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newSize = gameModel->GetBrush()->GetRadius() + ui::Point(direction, direction);
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if(newSize.X<0)
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if(newSize.X < 0)
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newSize.X = 0;
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newSize.X = 0;
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if(newSize.Y<0)
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if(newSize.Y < 0)
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newSize.Y = 0;
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newSize.Y = 0;
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if(newSize.X>128)
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if(newSize.X > 500)
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newSize.X = 128;
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newSize.X = 500;
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if(newSize.Y>128)
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if(newSize.Y > 500)
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newSize.Y = 128;
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newSize.Y = 500;
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if(xAxis)
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if(xAxis)
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gameModel->GetBrush()->SetRadius(ui::Point(newSize.X, oldSize.Y));
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gameModel->GetBrush()->SetRadius(ui::Point(newSize.X, oldSize.Y));
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