diff --git a/includes/powder.h b/includes/powder.h index b0077554f..9baf3595e 100644 --- a/includes/powder.h +++ b/includes/powder.h @@ -210,7 +210,8 @@ #define PT_CLST 155 #define PT_WIRE 156 #define PT_GBMB 157 -#define PT_NUM 158 +#define PT_FIGH 158 +#define PT_NUM 159 #define R_TEMP 22 #define MAX_TEMP 9999 @@ -309,11 +310,24 @@ int graphics_STKM2(GRAPHICS_FUNC_ARGS); int graphics_DEST(GRAPHICS_FUNC_ARGS); int graphics_EMP(GRAPHICS_FUNC_ARGS); int graphics_LIGH(GRAPHICS_FUNC_ARGS); +int graphics_FIGH(GRAPHICS_FUNC_ARGS); #define UPDATE_FUNC_ARGS int i, int x, int y, int surround_space, int nt // to call another update function with same arguments: #define UPDATE_FUNC_SUBCALL_ARGS i, x, y, surround_space, nt +struct playerst +{ + char comm; //command cell + char pcomm; //previous command + int elem; //element power + float legs[16]; //legs' positions + float accs[8]; //accelerations + char spwn; //if stick man was spawned + unsigned int frames; //frames since last particle spawn - used when spawning LIGH +}; +typedef struct playerst playerst; + int update_ACID(UPDATE_FUNC_ARGS); int update_ANAR(UPDATE_FUNC_ARGS); int update_AMTR(UPDATE_FUNC_ARGS); @@ -402,13 +416,14 @@ int update_CAUS(UPDATE_FUNC_ARGS); int update_DEST(UPDATE_FUNC_ARGS); int update_EMP(UPDATE_FUNC_ARGS); int update_LIGH(UPDATE_FUNC_ARGS); +int update_FIGH(UPDATE_FUNC_ARGS); int update_MISC(UPDATE_FUNC_ARGS); int update_legacy_PYRO(UPDATE_FUNC_ARGS); int update_legacy_all(UPDATE_FUNC_ARGS); -int run_stickman(float* playerp, UPDATE_FUNC_ARGS); -void STKM_init_legs(float* playerp, int i); -void STKM_interact(float* playerp, int i, int x, int y); +int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS); +void STKM_init_legs(playerst* playerp, int i); +void STKM_interact(playerst* playerp, int i, int x, int y); struct part_type { @@ -625,6 +640,7 @@ static const part_type ptypes[PT_NUM] = {"CLST", PIXPACK(0xE4A4A4), 0.7f, 0.02f * CFDS, 0.94f, 0.95f, 0.0f, 0.2f, 0.00f, 0.000f * CFDS, 1, 0, 0, 2, 2, 1, 1, 55, SC_POWDERS, R_TEMP+0.0f +273.15f, 70, "Clay dust. Produces paste when mixed with water.", ST_SOLID, TYPE_PART, &update_CLST, &graphics_CLST}, {"WIRE", PIXPACK(0xFFCC00), 0.0f, 0.00f * CFDS, 0.00f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 0, 1, 1, 100, SC_ELEC, R_TEMP+0.0f +273.15f, 250, "WireWorld wires.",ST_SOLID,TYPE_SOLID,&update_WIRE, NULL}, {"GBMB", PIXPACK(0x1144BB), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 1, 1, 30, SC_EXPLOSIVE, R_TEMP-2.0f +273.15f, 29, "Sticks to first object it touches then produces strong gravity push.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC, &update_GBMB, &graphics_GBMB}, + {"FIGH", PIXPACK(0x000000), 0.5f, 0.00f * CFDS, 0.2f, 1.0f, 0.0f, 0.0f, 0.0f, 0.00f * CFDS, 0, 0, 0, 0, 0, 1, 1, 50, SC_SPECIAL, R_TEMP+14.6f+273.15f, 0, "Fighter. Tries to kill stickmans.", ST_NONE, 0, &update_FIGH, &graphics_FIGH}, //Name Colour Advec Airdrag Airloss Loss Collid Grav Diffus Hotair Fal Burn Exp Mel Hrd M Use Weight Section H Ins Description }; @@ -798,6 +814,7 @@ static part_transition ptransitions[PT_NUM] = /* CLST */ {IPL, NT, IPH, NT, ITL, NT, 1256.0f, PT_LAVA}, /* WIRE */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT}, /* GBMB */ {IPL, NT, IPH, NT, ITL, NT, ITH, NT}, + /* FIGH */ {IPL, NT, IPH, NT, ITL, NT, 620.0f, PT_FIRE}, }; #undef IPL #undef IPH @@ -1025,8 +1042,11 @@ extern int wire_placed; extern int gravwl_timeout; -extern float player[29]; -extern float player2[29]; +extern playerst player; +extern playerst player2; + +extern playerst fighters[256]; +extern unsigned char fighcount; extern int gravityMode; extern int airMode; diff --git a/src/elements/figh.c b/src/elements/figh.c new file mode 100644 index 000000000..99f39b13c --- /dev/null +++ b/src/elements/figh.c @@ -0,0 +1,91 @@ +#include + +int update_FIGH(UPDATE_FUNC_ARGS) +{ + playerst* figh = &fighters[(unsigned char)parts[i].tmp]; + + float tarx, tary; + + parts[i].tmp2 = 0; //0 - stay in place, 1 - seek a stick man + + //Set target cords + if (player.spwn) + { + if (player2.spwn) + if ((pow(player.legs[2]-x, 2) + pow(player.legs[3]-y, 2))<= + (pow(player2.legs[2]-x, 2) + pow(player2.legs[3]-y, 2))) + { + tarx = player.legs[2]; + tary = player.legs[3]; + } + else + { + tarx = player2.legs[2]; + tary = player2.legs[3]; + } + else + { + tarx = player.legs[2]; + tary = player.legs[3]; + } + + parts[i].tmp2 = 1; + } + else + if (player2.spwn) + { + tarx = player2.legs[2]; + tary = player2.legs[3]; + + parts[i].tmp2 = 1; + } + + switch (parts[i].tmp2) + { + case 1: + if ((pow(tarx-x, 2) + pow(tary-y, 2))<600) + { + if (figh->elem == PT_FIRE || figh->elem == PT_LIGH) + figh->comm = (int)figh->comm | 0x08; + } + else + if (tarxcomm = 0x01; + if (!eval_move(PT_DUST, figh->legs[4]-4, figh->legs[5]-1, NULL) || !eval_move(PT_DUST, figh->legs[12]-4, figh->legs[13]-1, NULL)) + figh->comm = (int)figh->comm | 0x04; + } + else + { + figh->comm = 0x02; + if (!eval_move(PT_DUST, figh->legs[4]+4, figh->legs[5]-1, NULL) || !eval_move(PT_DUST, figh->legs[12]+4, figh->legs[13]-1, NULL)) + figh->comm = (int)figh->comm | 0x04; + } + break; + default: + figh->comm = 0; + break; + } + + figh->pcomm = figh->comm; + + run_stickman(figh, UPDATE_FUNC_SUBCALL_ARGS); + return 0; +} + +int graphics_FIGH(GRAPHICS_FUNC_ARGS) +{ + playerst * cplayer = &fighters[(unsigned char)cpart->tmp]; + *pixel_mode = PSPEC_STICKMAN; + if (cplayer->elemelem].pcolors); + *colg = PIXG(ptypes[cplayer->elem].pcolors); + *colb = PIXB(ptypes[cplayer->elem].pcolors); + } + else + { + *colr = *colg = *colb = 255; + } + return 1; +} diff --git a/src/elements/ligh.c b/src/elements/ligh.c index ea4e5ca1c..0fb700ee1 100644 --- a/src/elements/ligh.c +++ b/src/elements/ligh.c @@ -165,7 +165,7 @@ int update_LIGH(UPDATE_FUNC_ARGS) } if (ptypes[r&0xFF].hconduct) parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP); - if (((r&0xFF)==PT_STKM && player[2]!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && player2[2]!=PT_LIGH)) + if (((r&0xFF)==PT_STKM && player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && player2.elem!=PT_LIGH)) { parts[r>>8].life-=powderful/100; } diff --git a/src/elements/prto.c b/src/elements/prto.c index e86891a89..dcbc53cc0 100644 --- a/src/elements/prto.c +++ b/src/elements/prto.c @@ -44,9 +44,9 @@ int update_PRTO(UPDATE_FUNC_ARGS) { else if (portalp[parts[i].tmp][randomness][nnx].type) { if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM) - player[27] = 0; + player.spwn = 0; if (portalp[parts[i].tmp][randomness][nnx].type==PT_STKM2) - player2[27] = 0; + player2.spwn = 0; np = create_part(-1,x+rx,y+ry,portalp[parts[i].tmp][randomness][nnx].type); if (np<0) continue; parts[np] = portalp[parts[i].tmp][randomness][nnx]; diff --git a/src/elements/stkm.c b/src/elements/stkm.c index 261c49355..e8a12411f 100644 --- a/src/elements/stkm.c +++ b/src/elements/stkm.c @@ -1,7 +1,7 @@ #include int update_SPAWN(UPDATE_FUNC_ARGS) { - if (!player[27]) + if (!player.spwn) create_part(-1, x, y, PT_STKM); return 0; @@ -9,18 +9,18 @@ int update_SPAWN(UPDATE_FUNC_ARGS) { int update_STKM(UPDATE_FUNC_ARGS) { - run_stickman(player, UPDATE_FUNC_SUBCALL_ARGS); + run_stickman(&player, UPDATE_FUNC_SUBCALL_ARGS); return 0; } int graphics_STKM(GRAPHICS_FUNC_ARGS) { *pixel_mode = PSPEC_STICKMAN; - if ((int)player[2]0 && parts[i].ctype0) || parts[i].ctype==SPC_AIR || parts[i].ctype == PT_NEUT || parts[i].ctype == PT_PHOT || parts[i].ctype == PT_LIGH) - playerp[2] = parts[i].ctype; - playerp[28]++; + playerp->elem = parts[i].ctype; + playerp->frames++; //Tempirature handling if (parts[i].temp<243) @@ -47,14 +47,14 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { parts[i].temp += 1; //Death - if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp[2] != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... + if (parts[i].life<1 || (pv[y/CELL][x/CELL]>=4.5f && playerp->elem != SPC_AIR) ) //If his HP is less that 0 or there is very big wind... { for (r=-2; r<=1; r++) { - create_part(-1, x+r, y-2, playerp[2]); - create_part(-1, x+r+1, y+2, playerp[2]); - create_part(-1, x-2, y+r+1, playerp[2]); - create_part(-1, x+2, y+r, playerp[2]); + create_part(-1, x+r, y-2, playerp->elem); + create_part(-1, x+r+1, y+2, playerp->elem); + create_part(-1, x-2, y+r+1, playerp->elem); + create_part(-1, x+2, y+r, playerp->elem); } kill_part(i); //Kill him return 1; @@ -87,116 +87,116 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { parts[i].vy -= gvy*dt; //Verlet integration - pp = 2*playerp[3]-playerp[5]+playerp[19]*dt*dt; - playerp[5] = playerp[3]; - playerp[3] = pp; - pp = 2*playerp[4]-playerp[6]+playerp[20]*dt*dt; - playerp[6] = playerp[4]; - playerp[4] = pp; + pp = 2*playerp->legs[0]-playerp->legs[2]+playerp->accs[0]*dt*dt; + playerp->legs[2] = playerp->legs[0]; + playerp->legs[0] = pp; + pp = 2*playerp->legs[1]-playerp->legs[3]+playerp->accs[1]*dt*dt; + playerp->legs[3] = playerp->legs[1]; + playerp->legs[1] = pp; - pp = 2*playerp[7]-playerp[9]+(playerp[21]+gvx)*dt*dt; - playerp[9] = playerp[7]; - playerp[7] = pp; - pp = 2*playerp[8]-playerp[10]+(playerp[22]+gvy)*dt*dt; - playerp[10] = playerp[8]; - playerp[8] = pp; + pp = 2*playerp->legs[4]-playerp->legs[6]+(playerp->accs[2]+gvx)*dt*dt; + playerp->legs[6] = playerp->legs[4]; + playerp->legs[4] = pp; + pp = 2*playerp->legs[5]-playerp->legs[7]+(playerp->accs[3]+gvy)*dt*dt; + playerp->legs[7] = playerp->legs[5]; + playerp->legs[5] = pp; - pp = 2*playerp[11]-playerp[13]+playerp[23]*dt*dt; - playerp[13] = playerp[11]; - playerp[11] = pp; - pp = 2*playerp[12]-playerp[14]+playerp[24]*dt*dt; - playerp[14] = playerp[12]; - playerp[12] = pp; + pp = 2*playerp->legs[8]-playerp->legs[10]+playerp->accs[4]*dt*dt; + playerp->legs[10] = playerp->legs[8]; + playerp->legs[8] = pp; + pp = 2*playerp->legs[9]-playerp->legs[11]+playerp->accs[5]*dt*dt; + playerp->legs[11] = playerp->legs[9]; + playerp->legs[9] = pp; - pp = 2*playerp[15]-playerp[17]+(playerp[25]+gvx)*dt*dt; - playerp[17] = playerp[15]; - playerp[15] = pp; - pp = 2*playerp[16]-playerp[18]+(playerp[26]+gvy)*dt*dt; - playerp[18] = playerp[16]; - playerp[16] = pp; + pp = 2*playerp->legs[12]-playerp->legs[14]+(playerp->accs[6]+gvx)*dt*dt; + playerp->legs[14] = playerp->legs[12]; + playerp->legs[12] = pp; + pp = 2*playerp->legs[13]-playerp->legs[15]+(playerp->accs[7]+gvy)*dt*dt; + playerp->legs[15] = playerp->legs[13]; + playerp->legs[13] = pp; - //Setting acceleration to 0 - playerp[19] = 0; - playerp[20] = 0; + //Setting accseleration to 0 + playerp->accs[0] = 0; + playerp->accs[1] = 0; - playerp[21] = 0; - playerp[22] = 0; + playerp->accs[2] = 0; + playerp->accs[3] = 0; - playerp[23] = 0; - playerp[24] = 0; + playerp->accs[4] = 0; + playerp->accs[5] = 0; - playerp[25] = 0; - playerp[26] = 0; + playerp->accs[6] = 0; + playerp->accs[7] = 0; - gx = (playerp[7] + playerp[15])/2 - gvy; - gy = (playerp[8] + playerp[16])/2 + gvx; - dl = pow(gx - playerp[7], 2) + pow(gy - playerp[8], 2); - dr = pow(gx - playerp[15], 2) + pow(gy - playerp[16], 2); + gx = (playerp->legs[4] + playerp->legs[12])/2 - gvy; + gy = (playerp->legs[5] + playerp->legs[13])/2 + gvx; + dl = pow(gx - playerp->legs[4], 2) + pow(gy - playerp->legs[5], 2); + dr = pow(gx - playerp->legs[12], 2) + pow(gy - playerp->legs[13], 2); //Go left - if (((int)(playerp[0])&0x01) == 0x01) + if (((int)(playerp->comm)&0x01) == 0x01) { if (dl>dr) { - if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL)) + if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) { - playerp[21] = -3*gvy-3*gvx; - playerp[22] = 3*gvx-3*gvy; - playerp[19] = -gvy; - playerp[20] = gvx; + playerp->accs[2] = -3*gvy-3*gvx; + playerp->accs[3] = 3*gvx-3*gvy; + playerp->accs[0] = -gvy; + playerp->accs[1] = gvx; } } else { - if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL)) + if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) { - playerp[25] = -3*gvy-3*gvx; - playerp[26] = 3*gvx-3*gvy; - playerp[19] = -gvy; - playerp[20] = gvx; + playerp->accs[6] = -3*gvy-3*gvx; + playerp->accs[7] = 3*gvx-3*gvy; + playerp->accs[0] = -gvy; + playerp->accs[1] = gvx; } } } //Go right - if (((int)(playerp[0])&0x02) == 0x02) + if (((int)(playerp->comm)&0x02) == 0x02) { if (dllegs[4], playerp->legs[5], NULL)) { - playerp[21] = 3*gvy-3*gvx; - playerp[22] = -3*gvx-3*gvy; - playerp[19] = gvy; - playerp[20] = -gvx; + playerp->accs[2] = 3*gvy-3*gvx; + playerp->accs[3] = -3*gvx-3*gvy; + playerp->accs[0] = gvy; + playerp->accs[1] = -gvx; } } else { - if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL)) + if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) { - playerp[25] = 3*gvy-3*gvx; - playerp[26] = -3*gvx-3*gvy; - playerp[19] = gvy; - playerp[20] = -gvx; + playerp->accs[6] = 3*gvy-3*gvx; + playerp->accs[7] = -3*gvx-3*gvy; + playerp->accs[0] = gvy; + playerp->accs[1] = -gvx; } } } //Jump - if (((int)(playerp[0])&0x04) == 0x04 && - (!eval_move(PT_DUST, playerp[7], playerp[8], NULL) || !eval_move(PT_DUST, playerp[15], playerp[16], NULL))) + if (((int)(playerp->comm)&0x04) == 0x04 && + (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL) || !eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL))) { parts[i].vy -= 4*gvy; - playerp[22] -= gvy; - playerp[26] -= gvy; + playerp->accs[3] -= gvy; + playerp->accs[7] -= gvy; } //Charge detector wall if foot inside - if (bmap[(int)(playerp[8]+0.5)/CELL][(int)(playerp[7]+0.5)/CELL]==WL_DETECT) - set_emap((int)playerp[7]/CELL, (int)playerp[8]/CELL); - if (bmap[(int)(playerp[16]+0.5)/CELL][(int)(playerp[15]+0.5)/CELL]==WL_DETECT) - set_emap((int)(playerp[15]+0.5)/CELL, (int)(playerp[16]+0.5)/CELL); + if (bmap[(int)(playerp->legs[5]+0.5)/CELL][(int)(playerp->legs[4]+0.5)/CELL]==WL_DETECT) + set_emap((int)playerp->legs[4]/CELL, (int)playerp->legs[5]/CELL); + if (bmap[(int)(playerp->legs[13]+0.5)/CELL][(int)(playerp->legs[12]+0.5)/CELL]==WL_DETECT) + set_emap((int)(playerp->legs[12]+0.5)/CELL, (int)(playerp->legs[13]+0.5)/CELL); //Searching for particles near head for (rx=-2; rx<3; rx++) @@ -212,10 +212,10 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { if (ptypes[r&0xFF].falldown!=0 || (r&0xFF) == PT_NEUT || (r&0xFF) == PT_PHOT) { - playerp[2] = r&0xFF; //Current element + playerp->elem = r&0xFF; //Current element } if ((r&0xFF)==PT_TESC || (r&0xFF)==PT_LIGH) - playerp[2] = PT_LIGH; + playerp->elem = PT_LIGH; if ((r&0xFF) == PT_PLNT && parts[i].life<100) //Plant gives him 5 HP { if (parts[i].life<=95) @@ -232,7 +232,7 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { kill_part(r>>8); } if (bmap[(ry+y)/CELL][(rx+x)/CELL]==WL_FAN) - playerp[2] = SPC_AIR; + playerp->elem = SPC_AIR; if ((r&0xFF)==PT_PRTI) STKM_interact(playerp, i, rx, ry); if (!parts[i].type)//STKM_interact may kill STKM @@ -240,31 +240,31 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { } //Head position - rx = x + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01); - ry = y - 3*(playerp[1] == 0); + rx = x + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01); + ry = y - 3*(playerp->pcomm == 0); //Spawn - if (((int)(playerp[0])&0x08) == 0x08) + if (((int)(playerp->comm)&0x08) == 0x08) { ry -= 2*(rand()%2)+1; r = pmap[ry][rx]; if (ptypes[r&0xFF].state == ST_SOLID) { create_part(-1, rx, ry, PT_SPRK); - playerp[28] = 0; + playerp->frames = 0; } else { int np = -1; - if (playerp[2] == SPC_AIR) - create_parts(rx + 3*((((int)playerp[1])&0x02) == 0x02) - 3*((((int)playerp[1])&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); - else if (playerp[2]==PT_LIGH && playerp[28]<30)//limit lightning creation rate + if (playerp->elem == SPC_AIR) + create_parts(rx + 3*((((int)playerp->pcomm)&0x02) == 0x02) - 3*((((int)playerp->pcomm)&0x01) == 0x01), ry, 4, 4, SPC_AIR, 0); + else if (playerp->elem==PT_LIGH && playerp->frames<30)//limit lightning creation rate np = -1; else - np = create_part(-1, rx, ry, playerp[2]); + np = create_part(-1, rx, ry, playerp->elem); if ( (np < NPART) && np>=0) { - if (playerp[2] == PT_PHOT) + if (playerp->elem == PT_PHOT) { int random = abs(rand()%3-1)*3; if (random==0) @@ -274,13 +274,13 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { else { parts[np].vy = 0; - if (((int)playerp[1])&(0x01|0x02)) - parts[np].vx = (((((int)playerp[1])&0x02) == 0x02) - (((int)(playerp[1])&0x01) == 0x01))*random; + if (((int)playerp->pcomm)&(0x01|0x02)) + parts[np].vx = (((((int)playerp->pcomm)&0x02) == 0x02) - (((int)(playerp->pcomm)&0x01) == 0x01))*random; else parts[np].vx = random; } } - else if (playerp[2] == PT_LIGH) + else if (playerp->elem == PT_LIGH) { float angle; int power = 100; @@ -288,7 +288,7 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { angle = atan2(gvx, gvy)*180.0f/M_PI; else angle = rand()%360; - if (((int)playerp[1])&0x01) + if (((int)playerp->comm)&0x01) angle += 180; if (angle>360) angle-=360; @@ -299,72 +299,72 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { parts[np].temp=parts[np].life*power/2.5; parts[np].tmp2=1; } - else if (playerp[2] != SPC_AIR) + else if (playerp->elem != SPC_AIR) { - parts[np].vx -= -gvy*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); - parts[np].vy -= gvx*(5*((((int)playerp[1])&0x02) == 0x02) - 5*(((int)(playerp[1])&0x01) == 0x01)); - parts[i].vx -= (ptypes[(int)playerp[2]].weight*parts[np].vx)/1000; + parts[np].vx -= -gvy*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01)); + parts[np].vy -= gvx*(5*((((int)playerp->pcomm)&0x02) == 0x02) - 5*(((int)(playerp->pcomm)&0x01) == 0x01)); + parts[i].vx -= (ptypes[(int)playerp->elem].weight*parts[np].vx)/1000; } - playerp[28] = 0; + playerp->frames = 0; } } } //Simulation of joints - d = 25/(pow((playerp[3]-playerp[7]), 2) + pow((playerp[4]-playerp[8]), 2)+25) - 0.5; //Fast distance - playerp[7] -= (playerp[3]-playerp[7])*d; - playerp[8] -= (playerp[4]-playerp[8])*d; - playerp[3] += (playerp[3]-playerp[7])*d; - playerp[4] += (playerp[4]-playerp[8])*d; + d = 25/(pow((playerp->legs[0]-playerp->legs[4]), 2) + pow((playerp->legs[1]-playerp->legs[5]), 2)+25) - 0.5; //Fast distance + playerp->legs[4] -= (playerp->legs[0]-playerp->legs[4])*d; + playerp->legs[5] -= (playerp->legs[1]-playerp->legs[5])*d; + playerp->legs[0] += (playerp->legs[0]-playerp->legs[4])*d; + playerp->legs[1] += (playerp->legs[1]-playerp->legs[5])*d; - d = 25/(pow((playerp[11]-playerp[15]), 2) + pow((playerp[12]-playerp[16]), 2)+25) - 0.5; - playerp[15] -= (playerp[11]-playerp[15])*d; - playerp[16] -= (playerp[12]-playerp[16])*d; - playerp[11] += (playerp[11]-playerp[15])*d; - playerp[12] += (playerp[12]-playerp[16])*d; + d = 25/(pow((playerp->legs[8]-playerp->legs[12]), 2) + pow((playerp->legs[9]-playerp->legs[13]), 2)+25) - 0.5; + playerp->legs[12] -= (playerp->legs[8]-playerp->legs[12])*d; + playerp->legs[13] -= (playerp->legs[9]-playerp->legs[13])*d; + playerp->legs[8] += (playerp->legs[8]-playerp->legs[12])*d; + playerp->legs[9] += (playerp->legs[9]-playerp->legs[13])*d; - d = 36/(pow((playerp[3]-parts[i].x), 2) + pow((playerp[4]-parts[i].y), 2)+36) - 0.5; - parts[i].vx -= (playerp[3]-parts[i].x)*d; - parts[i].vy -= (playerp[4]-parts[i].y)*d; - playerp[3] += (playerp[3]-parts[i].x)*d; - playerp[4] += (playerp[4]-parts[i].y)*d; + d = 36/(pow((playerp->legs[0]-parts[i].x), 2) + pow((playerp->legs[1]-parts[i].y), 2)+36) - 0.5; + parts[i].vx -= (playerp->legs[0]-parts[i].x)*d; + parts[i].vy -= (playerp->legs[1]-parts[i].y)*d; + playerp->legs[0] += (playerp->legs[0]-parts[i].x)*d; + playerp->legs[1] += (playerp->legs[1]-parts[i].y)*d; - d = 36/(pow((playerp[11]-parts[i].x), 2) + pow((playerp[12]-parts[i].y), 2)+36) - 0.5; - parts[i].vx -= (playerp[11]-parts[i].x)*d; - parts[i].vy -= (playerp[12]-parts[i].y)*d; - playerp[11] += (playerp[11]-parts[i].x)*d; - playerp[12] += (playerp[12]-parts[i].y)*d; + d = 36/(pow((playerp->legs[8]-parts[i].x), 2) + pow((playerp->legs[9]-parts[i].y), 2)+36) - 0.5; + parts[i].vx -= (playerp->legs[8]-parts[i].x)*d; + parts[i].vy -= (playerp->legs[9]-parts[i].y)*d; + playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d; + playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d; - if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL)) + if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) { - playerp[7] = playerp[9]; - playerp[8] = playerp[10]; + playerp->legs[4] = playerp->legs[6]; + playerp->legs[5] = playerp->legs[7]; } - if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL)) + if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) { - playerp[15] = playerp[17]; - playerp[16] = playerp[18]; + playerp->legs[12] = playerp->legs[14]; + playerp->legs[13] = playerp->legs[15]; } //This makes stick man "pop" from obstacles - if (!eval_move(PT_DUST, playerp[7], playerp[8], NULL)) + if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) { float t; - t = playerp[7]; playerp[7] = playerp[9]; playerp[9] = t; - t = playerp[8]; playerp[8] = playerp[10]; playerp[10] = t; + t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t; + t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t; } - if (!eval_move(PT_DUST, playerp[15], playerp[16], NULL)) + if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) { float t; - t = playerp[15]; playerp[15] = playerp[17]; playerp[17] = t; - t = playerp[16]; playerp[16] = playerp[18]; playerp[18] = t; + t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t; + t = playerp->legs[13]; playerp->legs[13] = playerp->legs[15]; playerp->legs[15] = t; } //Keeping legs distance - if ((pow((playerp[7] - playerp[15]), 2) + pow((playerp[8]-playerp[16]), 2))<16) + if ((pow((playerp->legs[4] - playerp->legs[12]), 2) + pow((playerp->legs[5]-playerp->legs[13]), 2))<16) { float tvx, tvy; tvx = -gvy; @@ -372,15 +372,15 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { if (tvx || tvy) { - playerp[21] -= 0.2*tvx/hypot(tvx, tvy); - playerp[22] -= 0.2*tvy/hypot(tvx, tvy); + playerp->accs[2] -= 0.2*tvx/hypot(tvx, tvy); + playerp->accs[3] -= 0.2*tvy/hypot(tvx, tvy); - playerp[25] += 0.2*tvx/hypot(tvx, tvy); - playerp[26] += 0.2*tvy/hypot(tvx, tvy); + playerp->accs[6] += 0.2*tvx/hypot(tvx, tvy); + playerp->accs[7] += 0.2*tvy/hypot(tvx, tvy); } } - if ((pow((playerp[3] - playerp[11]), 2) + pow((playerp[4]-playerp[12]), 2))<16) + if ((pow((playerp->legs[0] - playerp->legs[8]), 2) + pow((playerp->legs[1]-playerp->legs[9]), 2))<16) { float tvx, tvy; tvx = -gvy; @@ -388,25 +388,27 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) { if (tvx || tvy) { - playerp[19] -= 0.2*tvx/hypot(tvx, tvy); - playerp[20] -= 0.2*tvy/hypot(tvx, tvy); + playerp->accs[0] -= 0.2*tvx/hypot(tvx, tvy); + playerp->accs[1] -= 0.2*tvy/hypot(tvx, tvy); - playerp[23] += 0.2*tvx/hypot(tvx, tvy); - playerp[24] += 0.2*tvy/hypot(tvx, tvy); + playerp->accs[4] += 0.2*tvx/hypot(tvx, tvy); + playerp->accs[5] += 0.2*tvy/hypot(tvx, tvy); } } //If legs touch something - STKM_interact(playerp, i, (int)(playerp[7]+0.5), (int)(playerp[8]+0.5)); - STKM_interact(playerp, i, (int)(playerp[15]+0.5), (int)(playerp[16]+0.5)); + STKM_interact(playerp, i, (int)(playerp->legs[4]+0.5), (int)(playerp->legs[5]+0.5)); + STKM_interact(playerp, i, (int)(playerp->legs[12]+0.5), (int)(playerp->legs[13]+0.5)); + STKM_interact(playerp, i, (int)(playerp->legs[4]+0.5), (int)playerp->legs[5]); + STKM_interact(playerp, i, (int)(playerp->legs[12]+0.5), (int)playerp->legs[13]); if (!parts[i].type) return 1; - parts[i].ctype = playerp[2]; + parts[i].ctype = playerp->elem; return 0; } -void STKM_interact(float* playerp, int i, int x, int y) +void STKM_interact(playerst* playerp, int i, int x, int y) { int r; if (x<0 || y<0 || x>=XRES || y>=YRES || !parts[i].type) @@ -414,15 +416,15 @@ void STKM_interact(float* playerp, int i, int x, int y) r = pmap[y][x]; if (r) { - if ((r&0xFF)==PT_SPRK && playerp[2]!=PT_LIGH) //If on charge + if ((r&0xFF)==PT_SPRK && playerp->elem!=PT_LIGH) //If on charge { parts[i].life -= (int)(rand()*20/RAND_MAX)+32; } - if (ptypes[r&0xFF].hconduct && ((playerp[2]!=PT_LIGH && parts[r>>8].temp>=323) || parts[r>>8].temp<=243)) + if (ptypes[r&0xFF].hconduct && ((playerp->elem!=PT_LIGH && parts[r>>8].temp>=323) || parts[r>>8].temp<=243)) { parts[i].life -= 2; - playerp[22] -= 1; + playerp->accs[3] -= 1; } if ((r&0xFF)==PT_ACID) //If on acid @@ -445,37 +447,37 @@ void STKM_interact(float* playerp, int i, int x, int y) { portalp[parts[r>>8].tmp][count][nnx] = parts[i]; kill_part(i); - playerp[27] = 1;//stop SPWN creating a new STKM while he is in portal + playerp->spwn = 1;//stop SPWN creating a new STKM while he is in portal break; } } } } -void STKM_init_legs(float* playerp, int i) +void STKM_init_legs(playerst* playerp, int i) { int x, y; x = (int)(parts[i].x+0.5f); y = (int)(parts[i].y+0.5f); - playerp[3] = x-1; - playerp[4] = y+6; - playerp[5] = x-1; - playerp[6] = y+6; + playerp->legs[0] = x-1; + playerp->legs[1] = y+6; + playerp->legs[2] = x-1; + playerp->legs[3] = y+6; - playerp[7] = x-3; - playerp[8] = y+12; - playerp[9] = x-3; - playerp[10] = y+12; + playerp->legs[4] = x-3; + playerp->legs[5] = y+12; + playerp->legs[6] = x-3; + playerp->legs[7] = y+12; - playerp[11] = x+1; - playerp[12] = y+6; - playerp[13] = x+1; - playerp[14] = y+6; + playerp->legs[8] = x+1; + playerp->legs[9] = y+6; + playerp->legs[10] = x+1; + playerp->legs[11] = y+6; - playerp[15] = x+3; - playerp[16] = y+12; - playerp[17] = x+3; - playerp[18] = y+12; + playerp->legs[12] = x+3; + playerp->legs[13] = y+12; + playerp->legs[14] = x+3; + playerp->legs[15] = y+12; } diff --git a/src/elements/stkm2.c b/src/elements/stkm2.c index 7ada3cbb8..f43262c5b 100644 --- a/src/elements/stkm2.c +++ b/src/elements/stkm2.c @@ -1,25 +1,25 @@ #include int update_SPAWN2(UPDATE_FUNC_ARGS) { - if (!player2[27]) + if (!player2.spwn) create_part(-1, x, y, PT_STKM2); return 0; } int update_STKM2(UPDATE_FUNC_ARGS) { - run_stickman(player2, UPDATE_FUNC_SUBCALL_ARGS); + run_stickman(&player2, UPDATE_FUNC_SUBCALL_ARGS); return 0; } int graphics_STKM2(GRAPHICS_FUNC_ARGS) { *pixel_mode = PSPEC_STICKMAN; - if ((int)player2[2]legs[0], cplayer->legs[1]); - glVertex2f(cplayer[3], cplayer[4]); - glVertex2f(cplayer[7], cplayer[8]); + glVertex2f(cplayer->legs[0], cplayer->legs[1]); + glVertex2f(cplayer->legs[4], cplayer->legs[5]); glVertex2f(nx, ny+3); - glVertex2f(cplayer[11], cplayer[12]); + glVertex2f(cplayer->legs[8], cplayer->legs[9]); - glVertex2f(cplayer[11], cplayer[12]); - glVertex2f(cplayer[15], cplayer[16]); + glVertex2f(cplayer->legs[8], cplayer->legs[9]); + glVertex2f(cplayer->legs[12], cplayer->legs[13]); glEnd(); glDisable(GL_LINE_SMOOTH); #else - if (t==PT_STKM) + char buff[20]; //Buffer for HP + int s; + pixel pc; + + if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head { - char buff[20]; //Buffer for HP - int s; - pixel pc; - - if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head - { - sprintf(buff, "%3d", parts[i].life); //Show HP - drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); - } - - if ((int)player[2](nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head - { - sprintf(buff, "%3d", parts[i].life); //Show HP - drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); - } - - if ((int)player2[2]elemelem].pcolors; + else pc = PIXPACK(0xFFFFFF); + s = XRES+BARSIZE; + //head + draw_line(vid , nx-2, ny+2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx-2, ny-2, nx+2, ny-2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx-2, ny-2, nx-2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + draw_line(vid , nx+2, ny-2, nx+2, ny+2, PIXR(pc), PIXG(pc), PIXB(pc), s); + //legs + draw_line(vid , nx, ny+3, cplayer->legs[0], cplayer->legs[1], 255, 255, 255, s); + draw_line(vid , cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], 255, 255, 255, s); + draw_line(vid , nx, ny+3, cplayer->legs[8], cplayer->legs[9], 255, 255, 255, s); + draw_line(vid , cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], 255, 255, 255, s); #endif } if(pixel_mode & PMODE_FLAT) @@ -2258,7 +2233,7 @@ void render_parts(pixel *vid) } } } - } + } #ifdef OGLR //Go into array mode @@ -3390,10 +3365,10 @@ pixel *prerender_save(void *save, int size, int *width, int *height) j=d[p++]; if (j0) { - if (j==PT_STKM || j==PT_STKM2) + if (j==PT_STKM || j==PT_STKM2 || j==PT_FIGH) { pixel lc, hc=PIXRGB(255, 224, 178); - if (j==PT_STKM) lc = PIXRGB(255, 255, 255); + if (j==PT_STKM || j==PT_FIGH) lc = PIXRGB(255, 255, 255); else lc = PIXRGB(100, 100, 255); //only need to check upper bound of y coord - lower bounds and x 50) it = 50; @@ -2286,7 +2286,7 @@ int main(int argc, char *argv[]) bsy = 0; } } - if (sdl_key=='d' && ((sdl_mod & (KMOD_CTRL)) || !player2[27])) + if (sdl_key=='d' && ((sdl_mod & (KMOD_CTRL)) || !player2.spwn)) DEBUG_MODE = !DEBUG_MODE; if (sdl_key=='i') { @@ -2370,7 +2370,7 @@ int main(int argc, char *argv[]) } } - if (sdl_key=='w' && (!player2[27] || (sdl_mod & (KMOD_SHIFT)))) //Gravity, by Moach + if (sdl_key=='w' && (!player2.spwn || (sdl_mod & (KMOD_SHIFT)))) //Gravity, by Moach { ++gravityMode; // cycle gravity mode itc = 51; @@ -3123,7 +3123,7 @@ int main(int argc, char *argv[]) c = (b&1) ? sl : sr; //c is element to be spawned su = c; - if (c!=WL_SIGN+100) + if (c!=WL_SIGN+100 && c!=PT_FIGH) { if (!bq) for (signi=0; signi0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT) - player[2] = sr; + if ((sr0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT || sr == PT_LIGH) + player.elem = sr; else - player[2] = PT_DUST; + player.elem = PT_DUST; } - if (player2[27]==0) + if (player2.spwn==0) { - if ((sr0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT) - player2[2] = sr; + if ((sr0) || sr==SPC_AIR || sr == PT_NEUT || sr == PT_PHOT || sr == PT_LIGH) + player2.elem = sr; else - player2[2] = PT_DUST; + player2.elem = PT_DUST; } } SDL_CloseAudio(); diff --git a/src/powder.c b/src/powder.c index bf31b1849..3343825e9 100644 --- a/src/powder.c +++ b/src/powder.c @@ -11,10 +11,11 @@ int wire_placed = 0; int lighting_recreate = 0; -//[0] is a command cell, [3]-[18] are legs positions, [19]-[26] are accelerations, [27] shows if player was spawned -//[28] is frames since last particle spawn - used when spawning LIGH -float player[29]; -float player2[29]; +playerst player; +playerst player2; + +playerst fighters[256]; //255 is the maximum number of fighters +unsigned char fighcount = 0; //Contains the number of fighters particle *parts; particle *cb_parts; @@ -110,6 +111,7 @@ void init_can_move() //all stickman collisions are done in stickman update function can_move[PT_STKM][t] = 2; can_move[PT_STKM2][t] = 2; + can_move[PT_FIGH][t] = 2; } for (t=0;t>8].ctype = t; @@ -836,7 +860,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a parts[i].pavg[0] = 0.0f; parts[i].pavg[1] = 0.0f; } - if (t!=PT_STKM&&t!=PT_STKM2)//set everything to default values first, except for stickman. + if (t!=PT_STKM&&t!=PT_STKM2&&t!=PT_FIGH)//set everything to default values first, except for stickman. { parts[i].x = (float)x; parts[i].y = (float)y; @@ -961,7 +985,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a } if (t==PT_STKM) { - if (player[27]==0) + if (player.spwn==0) { parts[i].x = (float)x; parts[i].y = (float)y; @@ -971,8 +995,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a parts[i].life = 100; parts[i].ctype = 0; parts[i].temp = ptypes[t].heat; - STKM_init_legs(player, i); - player[27] = 1; + STKM_init_legs(&player, i); + player.spwn = 1; } else { @@ -983,7 +1007,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a } if (t==PT_STKM2) { - if (player2[27]==0) + if (player2.spwn==0) { parts[i].x = (float)x; parts[i].y = (float)y; @@ -993,8 +1017,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a parts[i].life = 100; parts[i].ctype = 0; parts[i].temp = ptypes[t].heat; - STKM_init_legs(player2, i); - player2[27] = 1; + STKM_init_legs(&player2, i); + player2.spwn = 1; } else { @@ -1003,12 +1027,36 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a create_part(-1,x,y,PT_SPAWN2); ISSPAWN2 = 1; } + if (t==PT_FIGH) + { + unsigned char cunt = 0; + while (cunt < 100 && cunt < (fighcount+1) && fighters[cunt].spwn==1) cunt++; + if (cunt < 100 && fighters[cunt].spwn==0) + { + parts[i].x = (float)x; + parts[i].y = (float)y; + parts[i].type = PT_FIGH; + parts[i].vx = 0; + parts[i].vy = 0; + parts[i].life = 100; + parts[i].ctype = 0; + parts[i].tmp = cunt; + parts[i].temp = ptypes[t].heat; + STKM_init_legs(&fighters[cunt], i); + fighters[cunt].spwn = 1; + fighters[cunt].elem = PT_DUST; + fighcount++; + + return i; + } + return -1; + } if (t==PT_BIZR||t==PT_BIZRG) parts[i].ctype = 0x47FFFF; //and finally set the pmap/photon maps to the newly created particle if (t==PT_PHOT||t==PT_NEUT) photons[y][x] = t|(i<<8); - if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT) + if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_FIGH && t!=PT_PHOT && t!=PT_NEUT) pmap[y][x] = t|(i<<8); //Fancy dust effects for powder types @@ -1674,7 +1722,7 @@ void update_particles_i(pixel *vid, int start, int inc) (bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(ptypes[t].properties&TYPE_GAS)) || //&& ptypes[t].falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) || (bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(ptypes[t].properties&TYPE_ENERGY)) || (bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) || - (bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2))) + (bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH))) { kill_part(i); continue; @@ -1736,7 +1784,7 @@ void update_particles_i(pixel *vid, int start, int inc) pGravX -= gravxf[(y*XRES)+x]; pGravY -= gravyf[(y*XRES)+x]; } - else if(t!=PT_STKM && t!=PT_STKM2 && !(ptypes[t].properties & TYPE_SOLID)) + else if(t!=PT_STKM && t!=PT_STKM2 && t!=PT_FIGH && !(ptypes[t].properties & TYPE_SOLID)) { pGravX += gravxf[(y*XRES)+x]; pGravY += gravyf[(y*XRES)+x]; @@ -2838,9 +2886,9 @@ int create_parts(int x, int y, int rx, int ry, int c, int flags) int i, j, r, f = 0, u, v, oy, ox, b = 0, dw = 0, stemp = 0, p;//n; int wall = c - 100; - if (c==SPC_WIND){ + if (c==SPC_WIND || c==PT_FIGH) return 0; - } + if(c==SPC_PROP){ prop_edit_ui(vid_buf, x, y); return 0;