From e1d8e814a5a46913989b7fddc2eb3fb42b54a5e6 Mon Sep 17 00:00:00 2001 From: LBPHacker Date: Sat, 6 May 2017 08:02:41 +0200 Subject: [PATCH] Restrict type check to type field --- src/gui/game/PropertyTool.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gui/game/PropertyTool.cpp b/src/gui/game/PropertyTool.cpp index f1166e9ab..0a74873a9 100644 --- a/src/gui/game/PropertyTool.cpp +++ b/src/gui/game/PropertyTool.cpp @@ -139,7 +139,7 @@ void PropertyWindow::SetProperty() } } - if (properties[property->GetOption().second].Type == StructProperty::ParticleType && (v < 0 || v >= PT_NUM || !sim->elements[v].Enabled)) + if (properties[property->GetOption().second].Name == "type" && (v < 0 || v >= PT_NUM || !sim->elements[v].Enabled)) { new ErrorMessage("Could not set property", "Invalid particle type"); return;