Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
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323f3c1415
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@ -130,7 +130,7 @@ int update_PIPE(UPDATE_FUNC_ARGS) {
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if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES)
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{
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r = pmap[y+ry][x+rx];
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if (surround_space && !r && (parts[i].tmp&0xFF)!=0) //creating at end
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if (surround_space && !r && (parts[i].tmp&0xFF)!=0 && eval_move(parts[i].tmp&0xFF, x+rx, y+ry, NULL)) //creating at end
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{
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np = create_part(-1,x+rx,y+ry,parts[i].tmp&0xFF);
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if (np!=-1)
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@ -139,8 +139,8 @@ int update_PIPE(UPDATE_FUNC_ARGS) {
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parts[np].life = parts[i].flags;
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parts[np].tmp = parts[i].pavg[0];
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parts[np].ctype = parts[i].pavg[1];
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parts[i].tmp &= ~0xFF;
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}
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parts[i].tmp &= ~0xFF;
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}
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//try eating particle at entrance
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else if ((parts[i].tmp&0xFF) == 0 && (ptypes[r&0xFF].falldown!= 0 || ptypes[r&0xFF].state == ST_GAS))
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@ -92,7 +92,6 @@ void menu_count(void)//puts the number of elements in each section into .itemcou
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int i=0;
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msections[SC_LIFE].itemcount = NGOLALT;
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msections[SC_WALL].itemcount = UI_WALLCOUNT-4;
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msections[SC_SPECIAL].itemcount = 7;
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for (i=0; i<PT_NUM; i++)
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{
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msections[ptypes[i].menusection].itemcount+=ptypes[i].menu;
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@ -2428,6 +2428,7 @@ int main(int argc, char *argv[])
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for (cbi=0; cbi<NPART; cbi++)
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parts[cbi] = cb_parts[cbi];
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parts_lastActiveIndex = NPART-1;
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for (cby = 0; cby<YRES; cby++)
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for (cbx = 0; cbx<XRES; cbx++)
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@ -2592,8 +2593,7 @@ int main(int argc, char *argv[])
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int tctype = parts[cr>>8].ctype;
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if ((cr&0xFF)==PT_PIPE)
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{
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if (parts[cr>>8].tmp<PT_NUM) tctype = parts[cr>>8].tmp;
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else tctype = 0;
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tctype = parts[cr>>8].tmp&0xFF;
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}
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if (tctype>=PT_NUM || tctype<0 || (cr&0xFF)==PT_PHOT)
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tctype = 0;
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