More mac compiling fixes that don't actually fix anything

This commit is contained in:
jacob1 2016-01-24 23:12:34 +00:00
parent dfbfb459d1
commit de2f5fe36d

View File

@ -237,13 +237,15 @@ def findLibs(env, conf):
if not GetOption('renderer'): if not GetOption('renderer'):
#Look for SDL #Look for SDL
runSdlConfig = platform == "Linux" or compilePlatform == "Linux"
if not conf.CheckLib("SDL"): if not conf.CheckLib("SDL"):
if platform == "Darwin": if platform == "Darwin":
if not conf.CheckFramework("SDL"): if not conf.CheckFramework("SDL"):
FatalError("SDL framework not found or not installed") FatalError("SDL framework not found or not installed")
runSdlConfig = False
else: else:
FatalError("SDL development library not found or not installed") FatalError("SDL development library not found or not installed")
if platform == "Linux" or compilePlatform == "Linux": if runSdlConfig:
try: try:
env.ParseConfig('sdl-config --cflags') env.ParseConfig('sdl-config --cflags')
if GetOption('static'): if GetOption('static'):