Varying borders for button, exit dropdown menu with Esc or outside click, fixes #100
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@ -30,6 +30,7 @@ namespace ui
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BorderDisabled(100, 100, 100),
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Margin(1, 4),
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Border(1),
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icon(NoIcon),
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@ -48,6 +48,8 @@ namespace ui
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ui::Colour BorderDisabled;
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ui::Border Margin;
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ui::Border Border;
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Icon icon;
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@ -40,10 +40,15 @@ namespace ui
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Left(left)
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{
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}
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inline bool operator == (const int& v) const
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{
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return (Top == v && Right == v && Bottom == v && Left == v);
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}
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inline bool operator == (const Border& v) const
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{
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return (Top == v.Top || Right == v.Right || Bottom == v.Bottom || Left == v.Left);
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return (Top == v.Top && Right == v.Right && Bottom == v.Bottom && Left == v.Left);
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}
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inline bool operator != (const Border& v) const
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@ -121,7 +121,19 @@ void Button::Draw(const Point& screenPos)
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bgColour = Appearance.BackgroundInactive;
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g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, backgroundColour.Red, backgroundColour.Green, backgroundColour.Blue, backgroundColour.Alpha);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
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if(Appearance.Border == 1)
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
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else
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{
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if(Appearance.Border.Top)
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g->draw_line(Position.X, Position.Y, Position.X+Size.X-1, Position.Y, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
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if(Appearance.Border.Bottom)
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g->draw_line(Position.X, Position.Y+Size.Y-1, Position.X+Size.X-1, Position.Y+Size.Y-1, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
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if(Appearance.Border.Left)
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g->draw_line(Position.X, Position.Y, Position.X, Position.Y+Size.Y-1, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
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if(Appearance.Border.Right)
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g->draw_line(Position.X+Size.X-1, Position.Y, Position.X+Size.X-1, Position.Y+Size.Y-1, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
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}
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, textColour.Red, textColour.Green, textColour.Blue, textColour.Alpha);
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bool iconInvert = (backgroundColour.Blue + (3*backgroundColour.Green) + (2*backgroundColour.Red))>544?true:false;
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@ -43,16 +43,17 @@ public:
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{
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Button * tempButton = new Button(Point(1, currentY), Point(Size.X-2, 16), dropDown->options[i].first);
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tempButton->Appearance = appearance;
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if(i)
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tempButton->Appearance.Border = ui::Border(0, 1, 1, 1);
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tempButton->SetActionCallback(new ItemSelectedAction(this, dropDown->options[i].first));
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AddComponent(tempButton);
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currentY += 15;
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currentY += 16;
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}
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}
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virtual void OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 100, 100, 100, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, appearance.BackgroundInactive.Red, appearance.BackgroundInactive.Green, appearance.BackgroundInactive.Blue, appearance.BackgroundInactive.Alpha);
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g->clearrect(Position.X, Position.Y, Size.X, Size.Y);
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}
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void setOption(std::string option)
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{
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@ -68,6 +69,10 @@ public:
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dropDown->callback->OptionChanged(dropDown, dropDown->options[optionIndex]);
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}
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}
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virtual void OnTryExit(ExitMethod method)
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{
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SelfDestruct();
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}
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virtual ~DropDownWindow() {}
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};
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@ -95,23 +100,39 @@ void DropDown::Draw(const Point& screenPos)
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}
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Graphics * g = ui::Engine::Ref().g;
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Point Position = screenPos;
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if(isMouseInside)
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ui::Colour textColour = Appearance.TextInactive;
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ui::Colour borderColour = Appearance.BorderInactive;
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ui::Colour backgroundColour = Appearance.BackgroundInactive;
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if (isMouseInside)
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{
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g->fillrect(Position.X-1, Position.Y-1, Size.X+2, Size.Y+2, Appearance.BackgroundActive.Red, Appearance.BackgroundActive.Green, Appearance.BackgroundActive.Blue, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderActive.Red, Appearance.BorderActive.Green, Appearance.BorderActive.Blue, 255);
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if(optionIndex!=-1)
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, options[optionIndex].first, Appearance.TextActive.Red, Appearance.TextActive.Green, Appearance.TextActive.Blue, 255);
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textColour = Appearance.TextHover;
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borderColour = Appearance.BorderHover;
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backgroundColour = Appearance.BackgroundHover;
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}
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else
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{
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g->fillrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, 255);
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if(optionIndex!=-1)
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, options[optionIndex].first, Appearance.TextInactive.Red, Appearance.TextInactive.Green, Appearance.TextInactive.Blue, 255);
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textColour = Appearance.TextInactive;
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borderColour = Appearance.BorderInactive;
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backgroundColour = Appearance.BackgroundInactive;
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}
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g->fillrect(Position.X-1, Position.Y-1, Size.X+2, Size.Y+2, backgroundColour.Red, backgroundColour.Green, backgroundColour.Blue, backgroundColour.Alpha);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, borderColour.Red, borderColour.Green, borderColour.Blue, borderColour.Alpha);
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if(optionIndex!=-1)
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, options[optionIndex].first, textColour.Red, textColour.Green, textColour.Blue, textColour.Alpha);
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}
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void DropDown::OnMouseEnter(int x, int y)
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{
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isMouseInside = true;
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}
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void DropDown::OnMouseLeave(int x, int y)
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{
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isMouseInside = false;
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}
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std::pair<std::string, int> DropDown::GetOption()
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{
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if(optionIndex!=-1)
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@ -39,6 +39,8 @@ public:
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void SetActionCallback(DropDownAction * action) { callback = action;}
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virtual void Draw(const Point& screenPos);
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virtual void OnMouseClick(int x, int y, unsigned int button);
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virtual void OnMouseEnter(int x, int y);
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virtual void OnMouseLeave(int x, int y);
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virtual ~DropDown();
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};
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