TPT: Fix WARP destroying DMND a9c198dd46
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@ -2410,8 +2410,6 @@ void Simulation::update_particles_i(int start, int inc)
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for (i=0; i<=parts_lastActiveIndex; i++)
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if (parts[i].type)
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{
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lx = parts[i].x;
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ly = parts[i].y;
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t = parts[i].type;
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if (t<0 || t>=PT_NUM)
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{
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@ -2826,12 +2824,21 @@ void Simulation::update_particles_i(int start, int inc)
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{
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if ((*(ptypes[t].update_func))(this, i,x,y,surround_space,nt, parts, pmap))
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continue;
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else if (t==PT_WARP)
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{
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// Warp does some movement in its update func, update variables to avoid incorrect data in pmap
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x = (int)(parts[i].x+0.5f);
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y = (int)(parts[i].y+0.5f);
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}
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}
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#ifdef LUACONSOLE
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if(lua_el_mode[t])
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{
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if(luacon_part_update(t,i,x,y,surround_space,nt))
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continue;
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// Need to update variables, in case they've been changed by Lua
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x = (int)(parts[i].x+0.5f);
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y = (int)(parts[i].y+0.5f);
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}
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#endif
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if (legacy_enable)//if heat sim is off
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