fix potential crashes with LIFE - jacksonmj
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@ -831,7 +831,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
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if (t==goltype[r])
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if (t==goltype[r])
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parts[i].tmp = grule[r+1][9] - 1;
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parts[i].tmp = grule[r+1][9] - 1;
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}*/
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}*/
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if (t==PT_LIFE)
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if (t==PT_LIFE && v<NGOLALT)
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{
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{
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parts[i].tmp = grule[v+1][9] - 1;
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parts[i].tmp = grule[v+1][9] - 1;
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parts[i].ctype = v;
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parts[i].ctype = v;
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@ -1486,6 +1486,10 @@ void update_particles_i(pixel *vid, int start, int inc)
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if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/)
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if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/)
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{
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{
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golnum = parts[r>>8].ctype+1;
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golnum = parts[r>>8].ctype+1;
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if (golnum<=0 || golnum>NGOLALT) {
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parts[r>>8].type = PT_NONE;
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continue;
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}
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if (parts[r>>8].tmp == grule[golnum][9]-1) {
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if (parts[r>>8].tmp == grule[golnum][9]-1) {
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gol[nx][ny] = golnum;
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gol[nx][ny] = golnum;
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for ( nnx=-1; nnx<2; nnx++)
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for ( nnx=-1; nnx<2; nnx++)
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