Basic realistic heat and latent heat support.

This commit is contained in:
Savely Skresanov 2012-08-19 19:58:49 +07:00
parent 7d8c6c7f86
commit d6fe7fa2c8
8 changed files with 167 additions and 400 deletions

View File

@ -3152,89 +3152,89 @@ void Simulation::update_particles_i(int start, int inc)
currentTick++;
if (lighting_recreate>0)
{
for (i=0; i<=parts_lastActiveIndex; i++)
{
if (parts[i].type==PT_LIGH && parts[i].tmp2>0)
{
lighting_ok=0;
break;
}
}
}
{
for (i=0; i<=parts_lastActiveIndex; i++)
{
if (parts[i].type==PT_LIGH && parts[i].tmp2>0)
{
lighting_ok=0;
break;
}
}
}
if (lighting_ok)
lighting_recreate--;
lighting_recreate--;
if (lighting_recreate<0)
lighting_recreate=1;
if (lighting_recreate<0)
lighting_recreate=1;
if (lighting_recreate>21)
lighting_recreate=21;
if (lighting_recreate>21)
lighting_recreate=21;
//if (sys_pause&&!framerender)//do nothing if paused
// return;
if (force_stacking_check || (rand()%10)==0)
{
force_stacking_check = 0;
excessive_stacking_found = 0;
for (y=0; y<YRES; y++)
{
for (x=0; x<XRES; x++)
{
// Use a threshold, since some particle stacking can be normal (e.g. BIZR + FILT)
// Setting pmap_count[y][x] > NPART means BHOL will form in that spot
if (pmap_count[y][x]>5)
{
if (bmap[y/CELL][x/CELL]==WL_EHOLE)
{
// Allow more stacking in E-hole
if (pmap_count[y][x]>1500)
{
pmap_count[y][x] = pmap_count[y][x] + NPART;
excessive_stacking_found = 1;
}
}
else if (pmap_count[y][x]>1500 || (rand()%1600)<=(pmap_count[y][x]+100))
{
pmap_count[y][x] = pmap_count[y][x] + NPART;
excessive_stacking_found = 1;
}
}
}
}
if (excessive_stacking_found)
{
for (i=0; i<=parts_lastActiveIndex; i++)
{
if (parts[i].type)
{
t = parts[i].type;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
if (x>=0 && y>=0 && x<XRES && y<YRES && !(elements[t].Properties&TYPE_ENERGY))
{
if (pmap_count[y][x]>=NPART)
{
if (pmap_count[y][x]>NPART)
{
create_part(i, x, y, PT_NBHL);
parts[i].temp = MAX_TEMP;
parts[i].tmp = pmap_count[y][x]-NPART;//strength of grav field
if (parts[i].tmp>51200) parts[i].tmp = 51200;
pmap_count[y][x] = NPART;
}
else
{
kill_part(i);
}
}
}
}
}
}
}
if (force_stacking_check || (rand()%10)==0)
{
force_stacking_check = 0;
excessive_stacking_found = 0;
for (y=0; y<YRES; y++)
{
for (x=0; x<XRES; x++)
{
// Use a threshold, since some particle stacking can be normal (e.g. BIZR + FILT)
// Setting pmap_count[y][x] > NPART means BHOL will form in that spot
if (pmap_count[y][x]>5)
{
if (bmap[y/CELL][x/CELL]==WL_EHOLE)
{
// Allow more stacking in E-hole
if (pmap_count[y][x]>1500)
{
pmap_count[y][x] = pmap_count[y][x] + NPART;
excessive_stacking_found = 1;
}
}
else if (pmap_count[y][x]>1500 || (rand()%1600)<=(pmap_count[y][x]+100))
{
pmap_count[y][x] = pmap_count[y][x] + NPART;
excessive_stacking_found = 1;
}
}
}
}
if (excessive_stacking_found)
{
for (i=0; i<=parts_lastActiveIndex; i++)
{
if (parts[i].type)
{
t = parts[i].type;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
if (x>=0 && y>=0 && x<XRES && y<YRES && !(elements[t].Properties&TYPE_ENERGY))
{
if (pmap_count[y][x]>=NPART)
{
if (pmap_count[y][x]>NPART)
{
create_part(i, x, y, PT_NBHL);
parts[i].temp = MAX_TEMP;
parts[i].tmp = pmap_count[y][x]-NPART;//strength of grav field
if (parts[i].tmp>51200) parts[i].tmp = 51200;
pmap_count[y][x] = NPART;
}
else
{
kill_part(i);
}
}
}
}
}
}
}
//wire!
if(elementCount[PT_WIRE] > 0)
@ -3242,13 +3242,13 @@ void Simulation::update_particles_i(int start, int inc)
for (nx=0; nx<XRES; nx++)
{
for (ny=0; ny<YRES; ny++)
{
r = pmap[ny][nx];
if (!r)
continue;
{
r = pmap[ny][nx];
if (!r)
continue;
if(parts[r>>8].type==PT_WIRE)
parts[r>>8].tmp=parts[r>>8].ctype;
}
}
}
}
//game of life!
@ -3271,33 +3271,33 @@ void Simulation::update_particles_i(int start, int inc)
{
//for ( golnum=1; golnum<=NGOL; golnum++) //This shouldn't be necessary any more.
//{
if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/)
{
golnum = parts[r>>8].ctype+1;
if (golnum<=0 || golnum>NGOLALT) {
parts[r>>8].type = PT_NONE;
continue;
}
if (parts[r>>8].tmp == grule[golnum][9]-1) {
gol[ny][nx] = golnum;
for ( nnx=-1; nnx<2; nnx++)
if (parts[r>>8].type==PT_LIFE/* && parts[r>>8].ctype==golnum-1*/)
{
golnum = parts[r>>8].ctype+1;
if (golnum<=0 || golnum>NGOLALT) {
parts[r>>8].type = PT_NONE;
continue;
}
if (parts[r>>8].tmp == grule[golnum][9]-1) {
gol[ny][nx] = golnum;
for ( nnx=-1; nnx<2; nnx++)
{
for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check
{
for ( nny=-1; nny<2; nny++)//it will count itself as its own neighbor, which is needed, but will have 1 extra for delete check
rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL];
if (!rt || (rt&0xFF)==PT_LIFE)
{
rt = pmap[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL];
if (!rt || (rt&0xFF)==PT_LIFE)
{
gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][golnum] ++;
gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][0] ++;
}
gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][golnum] ++;
gol2[((ny+nny+YRES-3*CELL)%(YRES-2*CELL))+CELL][((nx+nnx+XRES-3*CELL)%(XRES-2*CELL))+CELL][0] ++;
}
}
} else {
parts[r>>8].tmp --;
if (parts[r>>8].tmp<=0)
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
}
} else {
parts[r>>8].tmp --;
if (parts[r>>8].tmp<=0)
parts[r>>8].type = PT_NONE;//using kill_part makes it not work
}
}
//}
}
}
@ -3380,33 +3380,33 @@ void Simulation::update_particles_i(int start, int inc)
continue;
}
}
//the main particle loop function, goes over all particles.
//the main particle loop function, goes over all particles.
for (i=0; i<=parts_lastActiveIndex; i++)
if (parts[i].type)
{
t = parts[i].type;
for (i=0; i<=parts_lastActiveIndex; i++)
if (parts[i].type)
{
t = parts[i].type;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
//this kills any particle out of the screen, or in a wall where it isn't supposed to go
if (x<CELL || y<CELL || x>=XRES-CELL || y>=YRES-CELL ||
(bmap[y/CELL][x/CELL] &&
(bmap[y/CELL][x/CELL]==WL_WALL ||
bmap[y/CELL][x/CELL]==WL_WALLELEC ||
bmap[y/CELL][x/CELL]==WL_ALLOWAIR ||
(bmap[y/CELL][x/CELL]==WL_DESTROYALL) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWLIQUID && elements[t].Falldown!=2) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWSOLID && elements[t].Falldown!=1) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(elements[t].Properties&TYPE_GAS)) || //&& elements[t].Falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(elements[t].Properties&TYPE_ENERGY)) ||
(bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) ||
(bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH)))
{
kill_part(i);
continue;
}
(bmap[y/CELL][x/CELL] &&
(bmap[y/CELL][x/CELL]==WL_WALL ||
bmap[y/CELL][x/CELL]==WL_WALLELEC ||
bmap[y/CELL][x/CELL]==WL_ALLOWAIR ||
(bmap[y/CELL][x/CELL]==WL_DESTROYALL) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWLIQUID && elements[t].Falldown!=2) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWSOLID && elements[t].Falldown!=1) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWGAS && !(elements[t].Properties&TYPE_GAS)) || //&& elements[t].Falldown!=0 && parts[i].type!=PT_FIRE && parts[i].type!=PT_SMKE && parts[i].type!=PT_HFLM) ||
(bmap[y/CELL][x/CELL]==WL_ALLOWENERGY && !(elements[t].Properties&TYPE_ENERGY)) ||
(bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) ||
(bmap[y/CELL][x/CELL]==WL_EWALL && !emap[y/CELL][x/CELL])) && (t!=PT_STKM) && (t!=PT_STKM2) && (t!=PT_FIGH)))
{
kill_part(i);
continue;
}
if (bmap[y/CELL][x/CELL]==WL_DETECT && emap[y/CELL][x/CELL]<8)
set_emap(x/CELL, y/CELL);
@ -3444,19 +3444,19 @@ void Simulation::update_particles_i(int start, int inc)
//Gravity mode by Moach
switch (gravityMode)
{
default:
case 0:
pGravX = 0.0f;
pGravY = elements[t].Gravity;
break;
case 1:
pGravX = pGravY = 0.0f;
break;
case 2:
pGravD = 0.01f - hypotf((x - XCNTR), (y - YCNTR));
pGravX = elements[t].Gravity * ((float)(x - XCNTR) / pGravD);
pGravY = elements[t].Gravity * ((float)(y - YCNTR) / pGravD);
break;
default:
case 0:
pGravX = 0.0f;
pGravY = elements[t].Gravity;
break;
case 1:
pGravX = pGravY = 0.0f;
break;
case 2:
pGravD = 0.01f - hypotf((x - XCNTR), (y - YCNTR));
pGravX = elements[t].Gravity * ((float)(x - XCNTR) / pGravD);
pGravY = elements[t].Gravity * ((float)(y - YCNTR) / pGravD);
break;
}
//Get some gravity from the gravity map
if (t==PT_ANAR)
@ -3483,14 +3483,9 @@ void Simulation::update_particles_i(int start, int inc)
if (elements[t].Diffusion)//the random diffusion that gasses have
{
#ifdef REALISTIC
//The magic number controlls diffusion speed
parts[i].vx += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
parts[i].vy += 0.05*sqrtf(parts[i].temp)*elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
#else
parts[i].vx += elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
parts[i].vy += elements[t].Diffusion*(rand()/(0.5f*RAND_MAX)-1.0f);
#endif
}
j = surround_space = nt = 0;//if nt is 1 after this, then there is a particle around the current particle, that is NOT the current particle's type, for water movement.
@ -3512,7 +3507,7 @@ void Simulation::update_particles_i(int start, int inc)
if (!legacy_enable)
{
if (y-2 >= 0 && y-2 < YRES && (elements[t].Properties&TYPE_LIQUID) && (t!=PT_GEL || gel_scale>(1+rand()%255))) {//some heat convection for liquids
if (y-2 >= 0 && y-2 < YRES && (elements[t].Properties&TYPE_LIQUID) && (t!=PT_GEL || gel_scale>(1+rand()%255))) {//some heat convection for liquids
r = pmap[y-2][x];
if (!(!r || parts[i].type != (r&0xFF))) {
if (parts[i].temp>parts[r>>8].temp) {
@ -3525,18 +3520,11 @@ void Simulation::update_particles_i(int start, int inc)
//heat transfer code
h_count = 0;
#ifdef REALISTIC
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale))
{
float c_Cm = 0.0f;
#else
if (t&&(t!=PT_HSWC||parts[i].life==10)&&(elements[t].HeatConduct*gel_scale)>(rand()%250))
{
float c_Cm = 0.0f;
#endif
if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT))
{
#ifdef REALISTIC
c_heat = parts[i].temp*96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight) + hv[y/CELL][x/CELL]*100*(pv[y/CELL][x/CELL]+273.15f)/256;
c_Cm = 96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight) + 100*(pv[y/CELL][x/CELL]+273.15f)/256;
pt = c_heat/c_Cm;
@ -3545,12 +3533,6 @@ void Simulation::update_particles_i(int start, int inc)
//Pressure increase from heat (temporary)
pv[y/CELL][x/CELL] += (pt-hv[y/CELL][x/CELL])*0.004;
hv[y/CELL][x/CELL] = pt;
#else
c_heat = (hv[y/CELL][x/CELL]-parts[i].temp)*0.04;
c_heat = restrict_flt(c_heat, -MAX_TEMP+MIN_TEMP, MAX_TEMP-MIN_TEMP);
parts[i].temp += c_heat;
hv[y/CELL][x/CELL] -= c_heat;
#endif
}
c_heat = 0.0f;
c_Cm = 0.0f;
@ -3562,24 +3544,19 @@ void Simulation::update_particles_i(int start, int inc)
continue;
rt = r&0xFF;
if (rt&&elements[rt].HeatConduct&&(rt!=PT_HSWC||parts[r>>8].life==10)
&&(t!=PT_FILT||(rt!=PT_BRAY&&rt!=PT_BIZR&&rt!=PT_BIZRG))
&&(rt!=PT_FILT||(t!=PT_BRAY&&t!=PT_PHOT&&t!=PT_BIZR&&t!=PT_BIZRG)))
&&(t!=PT_FILT||(rt!=PT_BRAY&&rt!=PT_BIZR&&rt!=PT_BIZRG))
&&(rt!=PT_FILT||(t!=PT_BRAY&&t!=PT_PHOT&&t!=PT_BIZR&&t!=PT_BIZRG)))
{
surround_hconduct[j] = r>>8;
#ifdef REALISTIC
if (rt==PT_GEL)
gel_scale = parts[r>>8].tmp*2.55f;
else gel_scale = 1.0f;
c_heat += parts[r>>8].temp*96.645/elements[rt].HeatConduct*gel_scale*fabs(elements[rt].Weight);
c_Cm += 96.645/elements[rt].HeatConduct*gel_scale*fabs(elements[rt].Weight);
#else
c_heat += parts[r>>8].temp;
#endif
h_count++;
}
}
#ifdef REALISTIC
if (t==PT_GEL)
gel_scale = parts[i].tmp*2.55f;
else gel_scale = 1.0f;
@ -3592,22 +3569,14 @@ void Simulation::update_particles_i(int start, int inc)
c_heat += parts[i].temp*96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight);
c_Cm += 96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight);
parts[i].temp = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
#else
pt = (c_heat+parts[i].temp)/(h_count+1);
pt = parts[i].temp = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
for (j=0; j<8; j++)
{
parts[surround_hconduct[j]].temp = pt;
}
#endif
ctemph = ctempl = pt;
// change boiling point with pressure
if ((elements[t].State==ST_LIQUID && elements[t].HighTemperatureTransition>-1 && elements[t].HighTemperatureTransition<PT_NUM && elements[elements[t].HighTemperatureTransition].State==ST_GAS)
|| t==PT_LNTG || t==PT_SLTW)
|| t==PT_LNTG || t==PT_SLTW)
ctemph -= 2.0f*pv[y/CELL][x/CELL];
else if ((elements[t].State==ST_GAS && elements[t].LowTemperatureTransition>-1 && elements[t].LowTemperatureTransition<PT_NUM && elements[elements[t].LowTemperatureTransition].State==ST_LIQUID)
|| t==PT_WTRV)
|| t==PT_WTRV)
ctempl -= 2.0f*pv[y/CELL][x/CELL];
s = 1;
@ -3617,13 +3586,12 @@ void Simulation::update_particles_i(int start, int inc)
if (ctemph>elements[t].HighTemperature&&elements[t].HighTemperatureTransition>-1) {
// particle type change due to high temperature
#ifdef REALISTIC
float dbt = ctempl - pt;
if (elements[t].HighTemperatureTransition!=PT_NUM)
{
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
if (elements[t].Enthalpy <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
{
pt = (c_heat - platent[t])/c_Cm;
pt = (c_heat - elements[t].Enthalpy)/c_Cm;
t = elements[t].HighTemperatureTransition;
}
else
@ -3632,42 +3600,31 @@ void Simulation::update_particles_i(int start, int inc)
s = 0;
}
}
#else
if (elements[t].HighTemperatureTransition!=PT_NUM)
t = elements[t].HighTemperatureTransition;
#endif
else if (t==PT_ICEI || t==PT_SNOW) {
if (parts[i].ctype<PT_NUM&&parts[i].ctype!=t) {
if (elements[parts[i].ctype].LowTemperatureTransition==t&&pt<=elements[parts[i].ctype].LowTemperature) s = 0;
else {
#ifdef REALISTIC
//One ice table value for all it's kinds
if (platent[t] <= (c_heat - (elements[parts[i].ctype].LowTemperature - dbt)*c_Cm))
if (elements[t].Enthalpy <= (c_heat - (elements[parts[i].ctype].LowTemperature - dbt)*c_Cm))
{
pt = (c_heat - platent[t])/c_Cm;
t = parts[i].ctype;
parts[i].ctype = PT_NONE;
parts[i].life = 0;
pt = (c_heat - elements[t].Enthalpy)/c_Cm;
t = parts[i].ctype;
parts[i].ctype = PT_NONE;
parts[i].life = 0;
}
else
{
parts[i].temp = restrict_flt(elements[parts[i].ctype].LowTemperature - dbt, MIN_TEMP, MAX_TEMP);
s = 0;
s = 0;
}
#else
t = parts[i].ctype;
parts[i].ctype = PT_NONE;
parts[i].life = 0;
#endif
}
}
else s = 0;
}
else if (t==PT_SLTW) {
#ifdef REALISTIC
if (platent[t] <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
if (elements[t].Enthalpy <= (c_heat - (elements[t].HighTemperature - dbt)*c_Cm))
{
pt = (c_heat - platent[t])/c_Cm;
pt = (c_heat - elements[t].Enthalpy)/c_Cm;
if (1>rand()%6) t = PT_SALT;
else t = PT_WTRV;
@ -3677,21 +3634,16 @@ void Simulation::update_particles_i(int start, int inc)
parts[i].temp = restrict_flt(elements[t].HighTemperature - dbt, MIN_TEMP, MAX_TEMP);
s = 0;
}
#else
if (1>rand()%6) t = PT_SALT;
else t = PT_WTRV;
#endif
}
else s = 0;
} else if (ctempl<elements[t].LowTemperature&&elements[t].LowTemperatureTransition>-1) {
// particle type change due to low temperature
#ifdef REALISTIC
float dbt = ctempl - pt;
if (elements[t].LowTemperatureTransition!=PT_NUM)
{
if (platent[elements[t].LowTemperatureTransition] >= (c_heat - (elements[t].LowTemperature - dbt)*c_Cm))
if (elements[elements[t].LowTemperatureTransition].Enthalpy >= (c_heat - (elements[t].LowTemperature - dbt)*c_Cm))
{
pt = (c_heat + platent[elements[t].LowTemperatureTransition])/c_Cm;
pt = (c_heat + elements[elements[t].LowTemperatureTransition].Enthalpy)/c_Cm;
t = elements[t].LowTemperatureTransition;
}
else
@ -3700,10 +3652,6 @@ void Simulation::update_particles_i(int start, int inc)
s = 0;
}
}
#else
if (elements[t].LowTemperatureTransition!=PT_NUM)
t = elements[t].LowTemperatureTransition;
#endif
else if (t==PT_WTRV) {
if (pt<273.0f) t = PT_RIME;
else t = PT_DSTW;
@ -3735,13 +3683,11 @@ void Simulation::update_particles_i(int start, int inc)
else s = 0;
}
else s = 0;
#ifdef REALISTIC
pt = restrict_flt(pt, MIN_TEMP, MAX_TEMP);
for (j=0; j<8; j++)
{
parts[surround_hconduct[j]].temp = pt;
}
#endif
if (s) { // particle type change occurred
if (t==PT_ICEI||t==PT_LAVA||t==PT_SNOW)
parts[i].ctype = parts[i].type;
@ -3906,7 +3852,7 @@ void Simulation::update_particles_i(int start, int inc)
}
#endif
//if (legacy_enable)//if heat sim is off
//update_legacy_all(this, i,x,y,surround_space,nt, parts, pmap); //TODO:pop
//update_legacy_all(this, i,x,y,surround_space,nt, parts, pmap); //TODO:pop
killed:
if (parts[i].type == PT_NONE)//if its dead, skip to next particle
@ -3996,10 +3942,10 @@ killed:
photons[ny][nx] = t|(i<<8);
else if (t)
pmap[ny][nx] = t|(i<<8);
}
}
else if (elements[t].Properties & TYPE_ENERGY)
{
}
else if (elements[t].Properties & TYPE_ENERGY)
{
if (t == PT_PHOT) {
if (parts[i].flags&FLAG_SKIPMOVE)
{
@ -4169,7 +4115,7 @@ killed:
s = 1;
r = (rand()%2)*2-1;
if ((clear_x!=x || clear_y!=y || nt || surround_space) &&
(fabsf(parts[i].vx)>0.01f || fabsf(parts[i].vy)>0.01f))
(fabsf(parts[i].vx)>0.01f || fabsf(parts[i].vy)>0.01f))
{
// allow diagonal movement if target position is blocked
// but no point trying this if particle is stuck in a block of identical particles
@ -4212,14 +4158,14 @@ killed:
for (j=clear_x+r; j>=0 && j>=clear_x-rt && j<clear_x+rt && j<XRES; j+=r)
{
if (((pmap[fin_y][j]&0xFF)!=t || bmap[fin_y/CELL][j/CELL])
&& (s=do_move(i, x, y, (float)j, fin_yf)))
&& (s=do_move(i, x, y, (float)j, fin_yf)))
{
nx = (int)(parts[i].x+0.5f);
ny = (int)(parts[i].y+0.5f);
break;
}
if (fin_y!=clear_y && ((pmap[clear_y][j]&0xFF)!=t || bmap[clear_y/CELL][j/CELL])
&& (s=do_move(i, x, y, (float)j, clear_yf)))
&& (s=do_move(i, x, y, (float)j, clear_yf)))
{
nx = (int)(parts[i].x+0.5f);
ny = (int)(parts[i].y+0.5f);
@ -4528,7 +4474,6 @@ void Simulation::update_particles()//doesn't update the particles themselves, bu
Simulation::~Simulation()
{
delete[] platent;
delete grav;
delete air;
for(int i = 0; i < tools.size(); i++)
@ -4581,12 +4526,6 @@ Simulation::Simulation():
memcpy(wtypes, wtypesT, wallCount * sizeof(wall_type));
free(wtypesT);
platent = new unsigned[PT_NUM];
int latentCount;
unsigned int * platentT = LoadLatent(latentCount);
memcpy(platent, platentT, latentCount * sizeof(unsigned int));
free(platentT);
//elements = new Element[PT_NUM];
std::vector<Element> elementList = GetElements();
for(int i = 0; i < PT_NUM; i++)
@ -4618,4 +4557,4 @@ Simulation::Simulation():
clear_sim();
grav->gravity_mask();
}
}

View File

@ -50,7 +50,6 @@ public:
Element elements[PT_NUM];
//Element * elements;
std::vector<SimTool*> tools;
unsigned int * platent;
wall_type wtypes[UI_WALLCOUNT];
gol_menu gmenu[NGOL];
int goltype[NGOL];

View File

@ -170,175 +170,3 @@ menu_section * LoadMenus(int & menuCount)
memcpy(msectionsT, msections, SC_TOTAL*sizeof(menu_section));
return msectionsT;
}
unsigned int * LoadLatent(int & elementCount)
{
unsigned int platent[PT_NUM] =
{
/* NONE */ 0,
/* DUST */ 0,
/* WATR */ 7500,
/* OIL */ 0,
/* FIRE */ 0,
/* STNE */ 0,
/* LAVA */ 0,
/* GUN */ 0,
/* NITR */ 0,
/* CLNE */ 0,
/* GAS */ 0,
/* C-4 */ 0,
/* GOO */ 0,
/* ICE */ 1095,
/* METL */ 919,
/* SPRK */ 0,
/* SNOW */ 1095,
/* WOOD */ 0,
/* NEUT */ 0,
/* PLUT */ 0,
/* PLNT */ 0,
/* ACID */ 0,
/* VOID */ 0,
/* WTRV */ 0,
/* CNCT */ 0,
/* DSTW */ 7500,
/* SALT */ 0,
/* SLTW */ 7500,
/* DMND */ 0,
/* BMTL */ 0,
/* BRMT */ 0,
/* PHOT */ 0,
/* URAN */ 0,
/* WAX */ 0,
/* MWAX */ 0,
/* PSCN */ 0,
/* NSCN */ 0,
/* LN2 */ 0,
/* INSL */ 0,
/* VACU */ 0,
/* VENT */ 0,
/* RBDM */ 0,
/* LRBD */ 0,
/* NTCT */ 0,
/* SAND */ 0,
/* GLAS */ 0,
/* PTCT */ 0,
/* BGLA */ 0,
/* THDR */ 0,
/* PLSM */ 0,
/* ETRD */ 0,
/* NICE */ 0,
/* NBLE */ 0,
/* BTRY */ 0,
/* LCRY */ 0,
/* STKM */ 0,
/* SWCH */ 0,
/* SMKE */ 0,
/* DESL */ 0,
/* COAL */ 0,
/* LO2 */ 0,
/* O2 */ 0,
/* INWR */ 0,
/* YEST */ 0,
/* DYST */ 0,
/* THRM */ 0,
/* GLOW */ 0,
/* BRCK */ 0,
/* CFLM */ 0,
/* FIRW */ 0,
/* FUSE */ 0,
/* FSEP */ 0,
/* AMTR */ 0,
/* BCOL */ 0,
/* PCLN */ 0,
/* HSWC */ 0,
/* IRON */ 0,
/* MORT */ 0,
/* LIFE */ 0,
/* DLAY */ 0,
/* CO2 */ 0,
/* DRIC */ 0,
/* CBNW */ 7500,
/* STOR */ 0,
/* STOR */ 0,
/* FREE */ 0,
/* FREE */ 0,
/* FREE */ 0,
/* FREE */ 0,
/* FREE */ 0,
/* SPNG */ 0,
/* RIME */ 0,
/* FOG */ 0,
/* BCLN */ 0,
/* LOVE */ 0,
/* DEUT */ 0,
/* WARP */ 0,
/* PUMP */ 0,
/* FWRK */ 0,
/* PIPE */ 0,
/* FRZZ */ 0,
/* FRZW */ 0,
/* GRAV */ 0,
/* BIZR */ 0,
/* BIZRG*/ 0,
/* BIZRS*/ 0,
/* INST */ 0,
/* ISOZ */ 0,
/* ISZS */ 0,
/* PRTI */ 0,
/* PRTO */ 0,
/* PSTE */ 0,
/* PSTS */ 0,
/* ANAR */ 0,
/* VINE */ 0,
/* INVS */ 0,
/* EQVE */ 0,
/* SPWN2*/ 0,
/* SPAWN*/ 0,
/* SHLD1*/ 0,
/* SHLD2*/ 0,
/* SHLD3*/ 0,
/* SHLD4*/ 0,
/* LOlZ */ 0,
/* WIFI */ 0,
/* FILT */ 0,
/* ARAY */ 0,
/* BRAY */ 0,
/* STKM2*/ 0,
/* BOMB */ 0,
/* C-5 */ 0,
/* SING */ 0,
/* QRTZ */ 0,
/* PQRT */ 0,
/* EMP */ 0,
/* BREL */ 0,
/* ELEC */ 0,
/* ACEL */ 0,
/* DCEL */ 0,
/* TNT */ 0,
/* IGNP */ 0,
/* BOYL */ 0,
/* GEL */ 0,
/* FREE */ 0,
/* FREE */ 0,
/* FREE */ 0,
/* FREE */ 0,
/* WIND */ 0,
/* H2 */ 0,
/* SOAP */ 0,
/* NBHL */ 0,
/* NWHL */ 0,
/* MERC */ 0,
/* PBCN */ 0,
/* GPMP */ 0,
/* CLST */ 0,
/* WIRE */ 0,
/* GBMB */ 0,
/* FIGH */ 0,
/* FRAY */ 0,
/* REPL */ 0,
};
elementCount = PT_NUM;
unsigned int * platentT = (unsigned int*)malloc(PT_NUM*sizeof(unsigned int));
memcpy(platentT, platent, PT_NUM*sizeof(unsigned int));
return platentT;
}

View File

@ -172,6 +172,4 @@ wall_type * LoadWalls(int & wallCount);
menu_section * LoadMenus(int & menuCount);
unsigned int * LoadLatent(int & elementCount);
#endif /* SIMULATIONDATA_H_ */

View File

@ -26,6 +26,7 @@ Element::Element():
Weight(50),
Temperature(273.15f),
Enthalpy(0.0f),
HeatConduct(128),
Description("No description"),
@ -67,4 +68,4 @@ int Element::defaultGraphics(GRAPHICS_FUNC_ARGS)
*pixel_mode |= DECO_FIRE;
}
return 1;
}
}

View File

@ -32,6 +32,7 @@ public:
int Weight;
int MenuSection;
float Temperature;
float Enthalpy;
unsigned char HeatConduct;
char *Description;
char State;
@ -54,4 +55,4 @@ public:
static int defaultGraphics(GRAPHICS_FUNC_ARGS);
};
#endif
#endif

View File

@ -27,7 +27,7 @@ Element_FIRE::Element_FIRE()
Weight = 2;
Temperature = R_TEMP+400.0f+273.15f;
HeatConduct = 88;
HeatConduct = 1;
Description = "Ignites flammable materials. Heats air.";
State = ST_GAS;
@ -199,4 +199,4 @@ int Element_FIRE::graphics(GRAPHICS_FUNC_ARGS)
return 0;
}
Element_FIRE::~Element_FIRE() {}
Element_FIRE::~Element_FIRE() {}

View File

@ -27,6 +27,7 @@ Element_WATR::Element_WATR()
Weight = 30;
Temperature = R_TEMP-2.0f +273.15f;
Enthalpy = 7500;
HeatConduct = 29;
Description = "Liquid. Conducts electricity. Freezes. Extinguishes fires.";
@ -84,4 +85,4 @@ int Element_WATR::update(UPDATE_FUNC_ARGS)
return 0;
}
Element_WATR::~Element_WATR() {}
Element_WATR::~Element_WATR() {}