Implement more of the old TPT console
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@ -13,6 +13,7 @@
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#include <stdlib.h>
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#include "TPTScriptInterface.h"
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#include "game/GameModel.h"
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#include "simulation/Air.h"
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TPTScriptInterface::TPTScriptInterface(GameModel * m): CommandInterface(m)
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{
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@ -77,6 +78,8 @@ ValueType TPTScriptInterface::testType(std::string word)
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return TypeFunction;
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else if(word == "load")
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return TypeFunction;
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else if(word == "reset")
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return TypeFunction;
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else if(word == "bubble")
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return TypeFunction;
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//Basic type
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@ -120,6 +123,10 @@ AnyType TPTScriptInterface::eval(std::deque<std::string> * words)
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return tptS_delete(words);
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else if(word == "load")
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return tptS_load(words);
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else if(word == "reset")
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return tptS_reset(words);
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else if(word == "bubble")
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return tptS_bubble(words);
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break;
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case TypeNumber:
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return NumberType(atoi(rawWord));
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@ -356,6 +363,97 @@ AnyType TPTScriptInterface::tptS_load(std::deque<std::string> * words)
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//Arguments from stack
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NumberType saveID = eval(words);
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throw GeneralException("Function not implemented");
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return NumberType(0);
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}
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AnyType TPTScriptInterface::tptS_bubble(std::deque<std::string> * words)
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{
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//Arguments from stack
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PointType bubblePosA = eval(words);
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ui::Point bubblePos = bubblePosA.Value();
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if(bubblePos.X<0 || bubblePos.Y<0 || bubblePos.Y >= YRES || bubblePos.X >= XRES)
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throw GeneralException("Invalid position");
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Simulation * sim = m->GetSimulation();
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int first, rem1, rem2;
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first = sim->create_part(-1, bubblePos.X+18, bubblePos.Y, PT_SOAP);
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rem1 = first;
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for (int i = 1; i<=30; i++)
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{
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rem2 = sim->create_part(-1, bubblePos.X+18*cosf(i/5.0), bubblePos.Y+18*sinf(i/5.0), PT_SOAP);
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sim->parts[rem1].ctype = 7;
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sim->parts[rem1].tmp = rem2;
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sim->parts[rem2].tmp2 = rem1;
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rem1 = rem2;
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}
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sim->parts[rem1].ctype = 7;
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sim->parts[rem1].tmp = first;
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sim->parts[first].tmp2 = rem1;
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sim->parts[first].ctype = 7;
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return NumberType(0);
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}
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AnyType TPTScriptInterface::tptS_reset(std::deque<std::string> * words)
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{
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//Arguments from stack
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StringType reset = eval(words);
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std::string resetStr = reset.Value();
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Simulation * sim = m->GetSimulation();
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if (resetStr == "pressure")
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{
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for (int nx = 0; nx < XRES/CELL; nx++)
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for (int ny = 0; ny < YRES/CELL; ny++)
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{
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sim->air->pv[ny][nx] = 0;
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}
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}
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else if (resetStr == "velocity")
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{
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for (int nx = 0; nx < XRES/CELL; nx++)
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for (int ny = 0; ny < YRES/CELL; ny++)
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{
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sim->air->vx[ny][nx] = 0;
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sim->air->vy[ny][nx] = 0;
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}
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}
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else if (resetStr == "sparks")
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{
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for (int i = 0; i < NPART; i++)
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{
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if (sim->parts[i].type == PT_SPRK)
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{
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sim->parts[i].type = sim->parts[i].ctype;
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sim->parts[i].life = 4;
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}
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}
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}
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else if (resetStr == "temp")
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{
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for (int i = 0; i < NPART; i++)
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{
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if (sim->parts[i].type)
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{
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sim->parts[i].temp = sim->elements[sim->parts[i].type].Temperature;
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}
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}
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}
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else
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{
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throw GeneralException("Unknown reset command");
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}
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return NumberType(0);
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}
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@ -18,6 +18,8 @@ protected:
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AnyType tptS_create(std::deque<std::string> * words);
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AnyType tptS_delete(std::deque<std::string> * words);
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AnyType tptS_load(std::deque<std::string> * words);
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AnyType tptS_reset(std::deque<std::string> * words);
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AnyType tptS_bubble(std::deque<std::string> * words);
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ValueType testType(std::string word);
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public:
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TPTScriptInterface(GameModel * m);
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