Fancy motion blur for OpenGL, fix a lot of dialogues in OpenGL, fix gravity lensing in OpenGL, ensure Phot and Neut are PMODE_ADD, not FLAT
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d7fa0b139e
commit
d69fc052fa
@ -269,16 +269,29 @@ uniform sampler2D tfY;\
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uniform float xres;\
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uniform float yres;\
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void main () {\
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vec4 transformX = texture2D(tfX, vec2(gl_TexCoord[0].s, -gl_TexCoord[0].t));\
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vec4 transformY = -texture2D(tfY, vec2(gl_TexCoord[0].s, -gl_TexCoord[0].t));\
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transformX.r /= xres;\
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transformY.g /= yres;\
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vec4 texColor = vec4(\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).r,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.875, transformY.g*0.875)).g,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r, transformY.g)).b,\
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vec4 transformX = texture2D(tfX, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\
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vec4 transformY = texture2D(tfY, vec2(gl_TexCoord[0].s, gl_TexCoord[0].t));\
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transformX.r /= xres/4.0;\
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transformY.g /= yres/4.0;\
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vec4 texColor1 = vec4(\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.90, transformY.g*0.90)).r,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.80, transformY.g*0.80)).g,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.70, transformY.g*0.70)).b,\
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1.0\
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);\
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vec4 texColor2 = vec4(\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.95, transformY.g*0.95)).r,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).g,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).b,\
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1.0\
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);\
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vec4 texColor3 = vec4(\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.85, transformY.g*0.85)).r,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.75, transformY.g*0.75)).g,\
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texture2D(pTex, gl_TexCoord[0].st-vec2(transformX.r*0.65, transformY.g*0.65)).b,\
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1.0\
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);\
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vec4 texColor = texColor1*0.6 + texColor2*0.2 + texColor3*0.2;\
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gl_FragColor = texColor;\
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}";
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const char * lensVertex = "#version 120\n\
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@ -283,6 +283,7 @@ struct particle
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int type;
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int life, ctype;
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float x, y, vx, vy;
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float lastX, lastY;
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float temp;
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float pavg[2];
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int flags;
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@ -40,6 +40,8 @@ int create_n_parts(int n, int x, int y, float vx, float vy, float temp, int t)//
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parts[i].x = (float)x;
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parts[i].y = (float)y;
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parts[i].lastX = (float)x;
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parts[i].lastY = (float)y;
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parts[i].type = t;
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parts[i].life = rand()%480+480;
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parts[i].vx = r*cosf(a);
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@ -160,6 +162,7 @@ int graphics_NEUT(GRAPHICS_FUNC_ARGS)
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*fireg = 80;
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*fireb = 120;
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*pixel_mode |= FIRE_ADD;
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*pixel_mode &= ~PMODE_FLAT;
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*pixel_mode |= FIRE_ADD | PMODE_ADD;
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return 1;
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}
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@ -94,6 +94,7 @@ int graphics_PHOT(GRAPHICS_FUNC_ARGS)
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*fireg = *colg;
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*fireb = *colb;
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*pixel_mode |= FIRE_ADD;
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*pixel_mode &= ~PMODE_FLAT;
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*pixel_mode |= FIRE_ADD | PMODE_ADD;
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return 0;
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}
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119
src/graphics.c
119
src/graphics.c
@ -24,8 +24,7 @@
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#if defined(OGLR)
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#ifdef MACOSX
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#include <GL/glew.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/gl3.h>
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#include <OpenGL/glu.h>
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#elif defined(WIN32)
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#include <GL/glew.h>
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@ -458,6 +457,7 @@ void clearScreenNP(float alpha)
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void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale)
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glDrawPixels(w,h,GL_BGRA,GL_UNSIGNED_BYTE,src); //Why does this still think it's ABGR?
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glEnable( GL_TEXTURE_2D );
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glBindTexture(GL_TEXTURE_2D, vidBuf);
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@ -475,6 +475,7 @@ void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale)
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glEnd();
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glDisable( GL_TEXTURE_2D );
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glBlendFunc(GL_ONE, GL_ONE);
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glFlush();
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SDL_GL_SwapBuffers ();
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}
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@ -1750,12 +1751,16 @@ GLuint addV[(YRES*XRES)*2];
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GLfloat addC[(YRES*XRES)*4];
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GLfloat lineV[(((YRES*XRES)*2)*6)];
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GLfloat lineC[(((YRES*XRES)*2)*6)];
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GLfloat blurLineV[(((YRES*XRES)*2))];
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GLfloat blurLineC[(((YRES*XRES)*2)*4)];
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GLfloat ablurLineV[(((YRES*XRES)*2))];
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GLfloat ablurLineC[(((YRES*XRES)*2)*4)];
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#endif
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void render_parts(pixel *vid)
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{
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int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y, caddress;
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int orbd[4] = {0, 0, 0, 0}, orbl[4] = {0, 0, 0, 0};
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float gradv, flicker, fnx, fny;
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float gradv, flicker, fnx, fny, flx, fly;
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#ifdef OGLR
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int cfireV = 0, cfireC = 0, cfire = 0;
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int csmokeV = 0, csmokeC = 0, csmoke = 0;
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@ -1765,6 +1770,8 @@ void render_parts(pixel *vid)
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int cflatV = 0, cflatC = 0, cflat = 0;
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int caddV = 0, caddC = 0, cadd = 0;
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int clineV = 0, clineC = 0, cline = 0;
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int cblurLineV = 0, cblurLineC = 0, cblurLine = 0;
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int cablurLineV = 0, cablurLineC = 0, cablurLine = 0;
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GLuint origBlendSrc, origBlendDst;
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glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
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@ -1792,6 +1799,8 @@ void render_parts(pixel *vid)
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ny = (int)(parts[i].y+0.5f);
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fnx = parts[i].x;
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fny = parts[i].y;
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flx = parts[i].lastX;
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fly = parts[i].lastY;
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if(photons[ny][nx]&0xFF && !(ptypes[t].properties & TYPE_ENERGY))
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continue;
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@ -2099,6 +2108,65 @@ void render_parts(pixel *vid)
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draw_line(vid , cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, s);
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#endif
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}
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#ifdef OGLR
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if((display_mode & DISPLAY_EFFE) && (fabs(fnx-flx)>1.5f || fabs(fny-fly)>1.5f))
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{
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if(pixel_mode & PMODE_FLAT)
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{
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blurLineV[cblurLineV++] = nx;
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blurLineV[cblurLineV++] = ny;
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blurLineC[cblurLineC++] = ((float)colr)/255.0f;
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blurLineC[cblurLineC++] = ((float)colg)/255.0f;
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blurLineC[cblurLineC++] = ((float)colb)/255.0f;
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blurLineC[cblurLineC++] = 1.0f;
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cblurLine++;
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blurLineV[cblurLineV++] = flx;
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blurLineV[cblurLineV++] = fly;
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blurLineC[cblurLineC++] = ((float)colr)/255.0f;
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blurLineC[cblurLineC++] = ((float)colg)/255.0f;
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blurLineC[cblurLineC++] = ((float)colb)/255.0f;
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blurLineC[cblurLineC++] = 0.0f;
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cblurLine++;
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}
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else if(pixel_mode & PMODE_BLEND)
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{
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blurLineV[cblurLineV++] = nx;
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blurLineV[cblurLineV++] = ny;
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blurLineC[cblurLineC++] = ((float)colr)/255.0f;
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blurLineC[cblurLineC++] = ((float)colg)/255.0f;
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blurLineC[cblurLineC++] = ((float)colb)/255.0f;
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blurLineC[cblurLineC++] = ((float)cola)/255.0f;
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cblurLine++;
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blurLineV[cblurLineV++] = flx;
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blurLineV[cblurLineV++] = fly;
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blurLineC[cblurLineC++] = ((float)colr)/255.0f;
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blurLineC[cblurLineC++] = ((float)colg)/255.0f;
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blurLineC[cblurLineC++] = ((float)colb)/255.0f;
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blurLineC[cblurLineC++] = 0.0f;
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cblurLine++;
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}
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else if(pixel_mode & PMODE_ADD)
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{
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ablurLineV[cablurLineV++] = nx;
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ablurLineV[cablurLineV++] = ny;
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ablurLineC[cablurLineC++] = ((float)colr)/255.0f;
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ablurLineC[cablurLineC++] = ((float)colg)/255.0f;
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ablurLineC[cablurLineC++] = ((float)colb)/255.0f;
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ablurLineC[cablurLineC++] = ((float)cola)/255.0f;
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cablurLine++;
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ablurLineV[cablurLineV++] = flx;
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ablurLineV[cablurLineV++] = fly;
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ablurLineC[cablurLineC++] = ((float)colr)/255.0f;
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ablurLineC[cablurLineC++] = ((float)colg)/255.0f;
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ablurLineC[cablurLineC++] = ((float)colb)/255.0f;
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ablurLineC[cablurLineC++] = 0.0f;
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cablurLine++;
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}
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}
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#endif
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if(pixel_mode & PMODE_FLAT)
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{
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#ifdef OGLR
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@ -2546,6 +2614,36 @@ void render_parts(pixel *vid)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if(cablurLine)
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{
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// -- BEGIN LINES -- //
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glEnable( GL_LINE_SMOOTH );
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glColorPointer(4, GL_FLOAT, 0, &ablurLineC[0]);
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glVertexPointer(2, GL_FLOAT, 0, &ablurLineV[0]);
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glDrawArrays(GL_LINES, 0, cablurLine);
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//Clear some stuff we set
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_LINE_SMOOTH);
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// -- END LINES -- //
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}
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if(cblurLine)
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{
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// -- BEGIN LINES -- //
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glEnable( GL_LINE_SMOOTH );
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glColorPointer(4, GL_FLOAT, 0, &blurLineC[0]);
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glVertexPointer(2, GL_FLOAT, 0, &blurLineV[0]);
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glDrawArrays(GL_LINES, 0, cblurLine);
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//Clear some stuff we set
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glDisable(GL_LINE_SMOOTH);
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// -- END LINES -- //
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}
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if(cflat)
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{
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// -- BEGIN FLAT -- //
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@ -3310,7 +3408,7 @@ void prepare_alpha(int size, float intensity)
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for (x=0; x<CELL*3; x++)
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for (y=0; y<CELL*3; y++)
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{
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fire_alphaf[y][x] = intensity*temp[y][x]/((float)(CELL*CELL));
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fire_alphaf[y][x] = (intensity*temp[y][x]/((float)(CELL*CELL)))/2.0f;
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}
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, fireAlpha);
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@ -3322,6 +3420,7 @@ void prepare_alpha(int size, float intensity)
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c = 5;
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glow_alphaf[c][c] = 0.8f;
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glow_alphaf[c][c-1] = 0.4f;
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glow_alphaf[c][c+1] = 0.4f;
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glow_alphaf[c-1][c] = 0.4f;
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@ -3910,18 +4009,18 @@ int sdl_open(void)
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &partsTFX);
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glBindTexture(GL_TEXTURE_2D, partsTFX);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &partsTFY);
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glBindTexture(GL_TEXTURE_2D, partsTFY);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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134
src/interface.c
134
src/interface.c
@ -252,7 +252,9 @@ void add_sign_ui(pixel *vid_buf, int mx, int my)
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drawtext(vid_buf, x0+5, y0+69, "OK", 255, 255, 255, 255);
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drawrect(vid_buf, x0, y0+64, 192, 16, 192, 192, 192, 255);
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#ifdef OGLR
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clearScreen(1.0f);
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#endif
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sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
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ui_edit_process(mx, my, b, &ed);
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@ -533,6 +535,9 @@ void ui_list_process(pixel * vid_buf, int mx, int my, int mb, ui_list *ed)
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if(!selected && mb)
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break;
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drawrect(vid_buf, ed->x, ystart, ed->w, ed->count*16, 255, 255, 255, 255);
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#ifdef OGLR
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clearScreen(1.0f);
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#endif
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sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
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clearrect(vid_buf, ed->x-2, ystart-2, ed->w+4, (ed->count*16)+4);
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}
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@ -955,6 +960,9 @@ void error_ui(pixel *vid_buf, int err, char *txt)
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drawtextwrap(vid_buf, x0+8, y0+26, 224, msg, 255, 255, 255, 255);
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drawtext(vid_buf, x0+5, y0+textheight+37, "Dismiss", 255, 255, 255, 255);
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drawrect(vid_buf, x0, y0+textheight+32, 240, 16, 192, 192, 192, 255);
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#ifdef OGLR
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clearScreen(1.0f);
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#endif
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sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
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if (b && !bq && mx>=x0 && mx<x0+240 && my>=y0+textheight+32 && my<=y0+textheight+48)
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@ -1024,6 +1032,9 @@ char *input_ui(pixel *vid_buf, char *title, char *prompt, char *text, char *shad
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drawtext(vid_buf, x0+5, y0+ysize-11, "OK", 255, 255, 255, 255);
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drawrect(vid_buf, x0, y0+ysize-16, xsize, 16, 192, 192, 192, 255);
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#ifdef OGLR
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clearScreen(1.0f);
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#endif
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sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
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if (b && !bq && mx>=x0 && mx<x0+xsize && my>=y0+ysize-16 && my<=y0+ysize)
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@ -1116,6 +1127,9 @@ void prop_edit_ui(pixel *vid_buf, int x, int y)
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drawtext(vid_buf, x0+5, y0+ysize-11, "OK", 255, 255, 255, 255);
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drawrect(vid_buf, x0, y0+ysize-16, xsize, 16, 192, 192, 192, 255);
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#ifdef OGLR
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clearScreen(1.0f);
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#endif
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sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
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if (b && !bq && mx>=x0 && mx<x0+xsize && my>=y0+ysize-16 && my<=y0+ysize)
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@ -1258,6 +1272,9 @@ void info_ui(pixel *vid_buf, char *top, char *txt)
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drawtext(vid_buf, x0+8, y0+26, txt, 255, 255, 255, 255);
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drawtext(vid_buf, x0+5, y0+49, "OK", 255, 255, 255, 255);
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drawrect(vid_buf, x0, y0+44, 240, 16, 192, 192, 192, 255);
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#ifdef OGLR
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clearScreen(1.0f);
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#endif
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sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
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if (b && !bq && mx>=x0 && mx<x0+240 && my>=y0+44 && my<=y0+60)
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@ -1286,6 +1303,9 @@ void info_box(pixel *vid_buf, char *msg)
|
||||
drawrect(vid_buf, x0, y0, w, 24, 192, 192, 192, 255);
|
||||
drawtext(vid_buf, x0+8, y0+8, msg, 192, 192, 240, 255);
|
||||
#ifndef RENDERER
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
#endif
|
||||
}
|
||||
@ -1340,6 +1360,9 @@ void copytext_ui(pixel *vid_buf, char *top, char *txt, char *copytxt)
|
||||
drawtext(vid_buf, x0+5, y0+ysize-11, "OK", 255, 255, 255, 255);
|
||||
drawrect(vid_buf, x0, y0+ysize-16, xsize, 16, 192, 192, 192, 255);
|
||||
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
if (b && !bq && mx>=x0 && mx<x0+xsize && my>=y0+ysize-16 && my<=y0+ysize)
|
||||
@ -1391,6 +1414,9 @@ int confirm_ui(pixel *vid_buf, char *top, char *msg, char *btn)
|
||||
drawrect(vid_buf, x0, y0+textheight+32, 160, 16, 192, 192, 192, 255);
|
||||
drawrect(vid_buf, x0+160, y0+textheight+32, 80, 16, 192, 192, 192, 255);
|
||||
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
if (b && !bq && mx>=x0+160 && mx<x0+240 && my>=y0+textheight+32 && my<=y0+textheight+48)
|
||||
@ -1476,6 +1502,10 @@ void login_ui(pixel *vid_buf)
|
||||
drawtext(vid_buf, x0+187-textwidth("Sign in"), y0+69, "Sign in", 255, 255, 55, 255);
|
||||
drawrect(vid_buf, x0, y0+64, 192, 16, 192, 192, 192, 255);
|
||||
drawrect(vid_buf, x0, y0+64, 96, 16, 192, 192, 192, 255);
|
||||
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
ui_edit_process(mx, my, b, &ed1);
|
||||
@ -1682,6 +1712,9 @@ int stamp_ui(pixel *vid_buf)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
if (b==1&&r!=-1)
|
||||
@ -1817,6 +1850,9 @@ void tag_list_ui(pixel *vid_buf)
|
||||
ui_edit_draw(vid_buf, &ed);
|
||||
drawtext(vid_buf, x0+5, y0+245, "Close", 255, 255, 255, 255);
|
||||
drawrect(vid_buf, x0, y0+240, 192, 16, 192, 192, 192, 255);
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
ui_edit_process(mx, my, b, &ed);
|
||||
@ -1972,6 +2008,9 @@ int save_name_ui(pixel *vid_buf)
|
||||
ui_copytext_draw(vid_buf, &ctb);
|
||||
ui_copytext_process(mx, my, b, bq, &ctb);
|
||||
}
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
memcpy(vid_buf, old_vid, ((XRES+BARSIZE)*(YRES+MENUSIZE))*PIXELSIZE);
|
||||
@ -2968,6 +3007,9 @@ char *download_ui(pixel *vid_buf, char *uri, int *len)
|
||||
drawtext(vid_buf, x0+120-textwidth("Waiting...")/2, y0+48, "Waiting...", 255, 216, 32, 255);
|
||||
|
||||
drawrect(vid_buf, x0, y0+44, 240, 16, 192, 192, 192, 255);
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
}
|
||||
|
||||
@ -3819,6 +3861,9 @@ int report_ui(pixel* vid_buf, char *save_id)
|
||||
return 0;
|
||||
}
|
||||
ui_edit_draw(vid_buf, &ed);
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
ui_edit_process(mx, my, b, &ed);
|
||||
}
|
||||
@ -4329,6 +4374,9 @@ int open_ui(pixel *vid_buf, char *save_id, char *save_date)
|
||||
if (!info_ready || !data_ready) {
|
||||
info_box(vid_buf, "Loading");
|
||||
}
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
memcpy(vid_buf, old_vid, ((XRES+BARSIZE)*(YRES+MENUSIZE))*PIXELSIZE);
|
||||
if (info_ready && svf_login) {
|
||||
@ -5704,6 +5752,9 @@ unsigned int decorations_ui(pixel *vid_buf,int *bsx,int *bsy, unsigned int saved
|
||||
if (zoom_en)
|
||||
render_zoom(vid_buf);
|
||||
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
if (sdl_wheel)
|
||||
@ -6020,7 +6071,9 @@ int save_filename_ui(pixel *vid_buf)
|
||||
|
||||
ui_edit_draw(vid_buf, &ed);
|
||||
drawtext(vid_buf, x0+12+textwidth(ed.str), y0+25, ".cps", 240, 240, 255, 180);
|
||||
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
memcpy(vid_buf, old_vid, ((XRES+BARSIZE)*(YRES+MENUSIZE))*PIXELSIZE);
|
||||
@ -6308,6 +6361,9 @@ void catalogue_ui(pixel * vid_buf)
|
||||
//srctemp+=(XRES+BARSIZE);//*PIXELSIZE;
|
||||
}
|
||||
}
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
if (sdl_key==SDLK_RETURN)
|
||||
break;
|
||||
@ -6382,6 +6438,8 @@ void drawIcon(pixel * vid_buf, int x, int y, int cmode)
|
||||
void render_ui(pixel * vid_buf, int xcoord, int ycoord, int orientation)
|
||||
{
|
||||
pixel * o_vid_buf;
|
||||
pixel *part_vbuf; //Extra video buffer
|
||||
pixel *part_vbuf_store;
|
||||
int i, j, count, changed, temp;
|
||||
int xsize;
|
||||
int ysize;
|
||||
@ -6472,7 +6530,10 @@ void render_ui(pixel * vid_buf, int xcoord, int ycoord, int orientation)
|
||||
}
|
||||
|
||||
o_vid_buf = calloc((YRES+MENUSIZE) * (XRES+BARSIZE), PIXELSIZE);
|
||||
memcpy(o_vid_buf, vid_buf, ((YRES+MENUSIZE) * (XRES+BARSIZE)) * PIXELSIZE);
|
||||
//memcpy(o_vid_buf, vid_buf, ((YRES+MENUSIZE) * (XRES+BARSIZE)) * PIXELSIZE);
|
||||
|
||||
part_vbuf = calloc((XRES+BARSIZE)*(YRES+MENUSIZE), PIXELSIZE); //Extra video buffer
|
||||
part_vbuf_store = part_vbuf;
|
||||
|
||||
while (!sdl_poll())
|
||||
{
|
||||
@ -6487,7 +6548,64 @@ void render_ui(pixel * vid_buf, int xcoord, int ycoord, int orientation)
|
||||
b = mouse_get_state(&mx, &my);
|
||||
|
||||
memcpy(vid_buf, o_vid_buf, ((YRES+MENUSIZE) * (XRES+BARSIZE)) * PIXELSIZE);
|
||||
render_parts(vid_buf);
|
||||
|
||||
if(ngrav_enable && display_mode & DISPLAY_WARP)
|
||||
{
|
||||
part_vbuf = part_vbuf_store;
|
||||
memset(vid_buf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
|
||||
} else {
|
||||
part_vbuf = vid_buf;
|
||||
}
|
||||
|
||||
#ifdef OGLR
|
||||
if (display_mode & DISPLAY_PERS)//save background for persistent, then clear
|
||||
{
|
||||
clearScreen(0.01f);
|
||||
memset(part_vbuf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
|
||||
}
|
||||
else //clear screen every frame
|
||||
{
|
||||
clearScreen(1.0f);
|
||||
memset(part_vbuf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
|
||||
if (display_mode & DISPLAY_AIR)//air only gets drawn in these modes
|
||||
{
|
||||
draw_air(part_vbuf);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (display_mode & DISPLAY_AIR)//air only gets drawn in these modes
|
||||
{
|
||||
draw_air(part_vbuf);
|
||||
}
|
||||
else if (display_mode & DISPLAY_PERS)//save background for persistent, then clear
|
||||
{
|
||||
memcpy(part_vbuf, pers_bg, (XRES+BARSIZE)*YRES*PIXELSIZE);
|
||||
memset(part_vbuf+((XRES+BARSIZE)*YRES), 0, ((XRES+BARSIZE)*YRES*PIXELSIZE)-((XRES+BARSIZE)*YRES*PIXELSIZE));
|
||||
}
|
||||
else //clear screen every frame
|
||||
{
|
||||
memset(part_vbuf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(ngrav_enable && drawgrav_enable)
|
||||
draw_grav(vid_buf);
|
||||
|
||||
draw_walls(part_vbuf);
|
||||
|
||||
render_parts(part_vbuf);
|
||||
draw_other(part_vbuf);
|
||||
#ifndef OGLR
|
||||
if (render_mode & FIREMODE)
|
||||
render_fire(part_vbuf);
|
||||
#endif
|
||||
render_signs(part_vbuf);
|
||||
|
||||
#ifndef OGLR
|
||||
if(ngrav_enable && display_mode & DISPLAY_WARP)
|
||||
render_gravlensing(part_vbuf, vid_buf);
|
||||
#endif
|
||||
draw_svf_ui(vid_buf, sdl_mod & (KMOD_LCTRL|KMOD_RCTRL));
|
||||
|
||||
clearrect(vid_buf, xcoord-2, ycoord-2, xsize+4, ysize+4);
|
||||
drawrect(vid_buf, xcoord, ycoord, xsize, ysize, 192, 192, 192, 255);
|
||||
@ -6618,11 +6736,12 @@ void render_ui(pixel * vid_buf, int xcoord, int ycoord, int orientation)
|
||||
}
|
||||
}
|
||||
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
#ifdef OGLR
|
||||
clearScreenNP(1.0f);
|
||||
draw_parts_fbo();
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
|
||||
if (sdl_key==SDLK_RETURN)
|
||||
break;
|
||||
if (sdl_key==SDLK_ESCAPE)
|
||||
@ -6644,6 +6763,8 @@ void render_ui(pixel * vid_buf, int xcoord, int ycoord, int orientation)
|
||||
break;
|
||||
}
|
||||
|
||||
free(part_vbuf);
|
||||
|
||||
free(o_vid_buf);
|
||||
}
|
||||
|
||||
@ -6774,6 +6895,9 @@ void simulation_ui(pixel * vid_buf)
|
||||
ui_checkbox_draw(vid_buf, &cb6);
|
||||
ui_list_draw(vid_buf, &list);
|
||||
ui_list_draw(vid_buf, &list2);
|
||||
#ifdef OGLR
|
||||
clearScreen(1.0f);
|
||||
#endif
|
||||
sdl_blit(0, 0, (XRES+BARSIZE), YRES+MENUSIZE, vid_buf, (XRES+BARSIZE));
|
||||
ui_checkbox_process(mx, my, b, bq, &cb);
|
||||
ui_checkbox_process(mx, my, b, bq, &cb2);
|
||||
|
@ -2255,7 +2255,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
if (x>=(XRES+BARSIZE-(510-476)) && x<=(XRES+BARSIZE-(510-491)) && !bq)
|
||||
{
|
||||
render_ui(vid_buf, XRES+BARSIZE-(510-491), YRES-2, 3);
|
||||
render_ui(vid_buf, XRES+BARSIZE-(510-491)+1, YRES+22, 3);
|
||||
}
|
||||
if (x>=(XRES+BARSIZE-(510-494)) && x<=(XRES+BARSIZE-(510-509)) && !bq)
|
||||
sys_pause = !sys_pause;
|
||||
|
10
src/powder.c
10
src/powder.c
@ -888,6 +888,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].lastX = (float)x;
|
||||
parts[i].lastY = (float)y;
|
||||
parts[i].type = t;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
@ -1031,6 +1033,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].lastX = (float)x;
|
||||
parts[i].lastY = (float)y;
|
||||
parts[i].type = PT_STKM;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
@ -1053,6 +1057,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].lastX = (float)x;
|
||||
parts[i].lastY = (float)y;
|
||||
parts[i].type = PT_STKM2;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
@ -1077,6 +1083,8 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
|
||||
{
|
||||
parts[i].x = (float)x;
|
||||
parts[i].y = (float)y;
|
||||
parts[i].lastX = (float)x;
|
||||
parts[i].lastY = (float)y;
|
||||
parts[i].type = PT_FIGH;
|
||||
parts[i].vx = 0;
|
||||
parts[i].vy = 0;
|
||||
@ -1721,6 +1729,8 @@ void update_particles_i(pixel *vid, int start, int inc)
|
||||
if (parts[i].type)
|
||||
{
|
||||
t = parts[i].type;
|
||||
parts[i].lastX = parts[i].x;
|
||||
parts[i].lastY = parts[i].y;
|
||||
if (t<0 || t>=PT_NUM)
|
||||
{
|
||||
kill_part(i);
|
||||
|
@ -1346,6 +1346,9 @@ int parse_save_OPS(void *save, int size, int replace, int x0, int y0, unsigned c
|
||||
partsptr[newIndex].tmp2 = partsData[i++];
|
||||
}
|
||||
|
||||
partsptr[newIndex].lastX = partsptr[newIndex].x - partsptr[newIndex].vx;
|
||||
partsptr[newIndex].lastY = partsptr[newIndex].y - partsptr[newIndex].vy;
|
||||
|
||||
if ((player.spwn == 1 && partsptr[newIndex].type==PT_STKM) || (player2.spwn == 1 && partsptr[newIndex].type==PT_STKM2))
|
||||
{
|
||||
partsptr[newIndex].type = PT_NONE;
|
||||
@ -2023,6 +2026,8 @@ int parse_save_PSv(void *save, int size, int replace, int x0, int y0, unsigned c
|
||||
{
|
||||
parts[i].vx = (d[p++]-127.0f)/16.0f;
|
||||
parts[i].vy = (d[p++]-127.0f)/16.0f;
|
||||
parts[i].lastX = parts[i].x - parts[i].vx;
|
||||
parts[i].lastY = parts[i].y - parts[i].vy;
|
||||
}
|
||||
else
|
||||
p += 2;
|
||||
|
Loading…
Reference in New Issue
Block a user