Fix tool buttons
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@ -20,7 +20,7 @@ void ToolButton::OnMouseClick(int x, int y, unsigned int button)
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isButtonDown = true;
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isButtonDown = true;
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}
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}
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void ToolButton::OnMouseUp(int x, int y, unsigned int button)
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void ToolButton::OnMouseUnclick(int x, int y, unsigned int button)
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{
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{
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if(isButtonDown)
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if(isButtonDown)
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{
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{
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@ -14,7 +14,7 @@ class ToolButton: public ui::Button {
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int currentSelection;
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int currentSelection;
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public:
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public:
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ToolButton(ui::Point position, ui::Point size, std::string text_, std::string toolTip = "");
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ToolButton(ui::Point position, ui::Point size, std::string text_, std::string toolTip = "");
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virtual void OnMouseUp(int x, int y, unsigned int button);
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virtual void OnMouseUnclick(int x, int y, unsigned int button);
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virtual void OnMouseClick(int x, int y, unsigned int button);
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virtual void OnMouseClick(int x, int y, unsigned int button);
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virtual void Draw(const ui::Point& screenPos);
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virtual void Draw(const ui::Point& screenPos);
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void SetSelectionState(int state);
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void SetSelectionState(int state);
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