fix sim.deleteStamp and sim.loadStamp (couldn't load/delete stamps with names like 530e908700)

This commit is contained in:
jacob1 2014-02-26 20:29:15 -05:00
parent 55284e6313
commit d59253cfc7

View File

@ -1350,7 +1350,12 @@ int LuaScriptInterface::simulation_loadStamp(lua_State * l)
SaveFile * tempfile;
x = luaL_optint(l,2,0);
y = luaL_optint(l,3,0);
if (lua_isnumber(l, 1)) //Load from stamp ID
if (lua_isstring(l, 1)) //Load from 10 char name, or full filename
{
char * filename = (char*)luaL_optstring(l, 1, "");
tempfile = Client::Ref().GetStamp(filename);
}
if (!tempfile && lua_isnumber(l, 1)) //Load from stamp ID
{
i = luaL_optint(l, 1, 0);
int stampCount = Client::Ref().GetStampsCount();
@ -1358,11 +1363,7 @@ int LuaScriptInterface::simulation_loadStamp(lua_State * l)
return luaL_error(l, "Invalid stamp ID: %d", i);
tempfile = Client::Ref().GetStamp(Client::Ref().GetStamps(0, stampCount)[i]);
}
else //Load from 10 char name, or full filename
{
char * filename = (char*)luaL_optstring(l, 1, "");
tempfile = Client::Ref().GetStamp(filename);
}
if (tempfile)
{
if (!luacon_sim->Load(x, y, tempfile->GetGameSave()))
@ -1384,15 +1385,7 @@ int LuaScriptInterface::simulation_deleteStamp(lua_State * l)
int stampCount = Client::Ref().GetStampsCount();
std::vector<std::string> stamps = Client::Ref().GetStamps(0, stampCount);
if (lua_isnumber(l, 1)) //Load from stamp ID
{
int i = luaL_optint(l, 1, 0);
if (i < 0 || i >= stampCount)
return luaL_error(l, "Invalid stamp ID: %d", i);
Client::Ref().DeleteStamp(stamps[i]);
return 0;
}
else //Load from 10 char name, or full filename
if (lua_isstring(l, 1)) //note: lua_isstring returns true on numbers too
{
char * filename = (char*)luaL_optstring(l, 1, "");
for (std::vector<std::string>::const_iterator iterator = stamps.begin(), end = stamps.end(); iterator != end; ++iterator)
@ -1403,8 +1396,17 @@ int LuaScriptInterface::simulation_deleteStamp(lua_State * l)
return 0;
}
}
return luaL_error(l, "Invalid stamp Name: %s", filename);
}
if (lua_isnumber(l, 1)) //Load from stamp ID
{
int i = luaL_optint(l, 1, 0);
if (i < 0 || i >= stampCount)
return luaL_error(l, "Invalid stamp ID: %d", i);
Client::Ref().DeleteStamp(stamps[i]);
return 0;
}
lua_pushnumber(l, -1);
return 1;
}
int LuaScriptInterface::simulation_loadSave(lua_State * l)