fix sim.deleteStamp and sim.loadStamp (couldn't load/delete stamps with names like 530e908700)
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55284e6313
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d59253cfc7
@ -1350,7 +1350,12 @@ int LuaScriptInterface::simulation_loadStamp(lua_State * l)
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SaveFile * tempfile;
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x = luaL_optint(l,2,0);
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y = luaL_optint(l,3,0);
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if (lua_isnumber(l, 1)) //Load from stamp ID
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if (lua_isstring(l, 1)) //Load from 10 char name, or full filename
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{
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char * filename = (char*)luaL_optstring(l, 1, "");
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tempfile = Client::Ref().GetStamp(filename);
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}
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if (!tempfile && lua_isnumber(l, 1)) //Load from stamp ID
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{
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i = luaL_optint(l, 1, 0);
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int stampCount = Client::Ref().GetStampsCount();
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@ -1358,11 +1363,7 @@ int LuaScriptInterface::simulation_loadStamp(lua_State * l)
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return luaL_error(l, "Invalid stamp ID: %d", i);
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tempfile = Client::Ref().GetStamp(Client::Ref().GetStamps(0, stampCount)[i]);
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}
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else //Load from 10 char name, or full filename
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{
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char * filename = (char*)luaL_optstring(l, 1, "");
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tempfile = Client::Ref().GetStamp(filename);
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}
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if (tempfile)
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{
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if (!luacon_sim->Load(x, y, tempfile->GetGameSave()))
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@ -1384,15 +1385,7 @@ int LuaScriptInterface::simulation_deleteStamp(lua_State * l)
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int stampCount = Client::Ref().GetStampsCount();
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std::vector<std::string> stamps = Client::Ref().GetStamps(0, stampCount);
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if (lua_isnumber(l, 1)) //Load from stamp ID
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{
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int i = luaL_optint(l, 1, 0);
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if (i < 0 || i >= stampCount)
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return luaL_error(l, "Invalid stamp ID: %d", i);
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Client::Ref().DeleteStamp(stamps[i]);
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return 0;
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}
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else //Load from 10 char name, or full filename
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if (lua_isstring(l, 1)) //note: lua_isstring returns true on numbers too
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{
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char * filename = (char*)luaL_optstring(l, 1, "");
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for (std::vector<std::string>::const_iterator iterator = stamps.begin(), end = stamps.end(); iterator != end; ++iterator)
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@ -1403,8 +1396,17 @@ int LuaScriptInterface::simulation_deleteStamp(lua_State * l)
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return 0;
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}
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}
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return luaL_error(l, "Invalid stamp Name: %s", filename);
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}
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if (lua_isnumber(l, 1)) //Load from stamp ID
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{
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int i = luaL_optint(l, 1, 0);
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if (i < 0 || i >= stampCount)
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return luaL_error(l, "Invalid stamp ID: %d", i);
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Client::Ref().DeleteStamp(stamps[i]);
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return 0;
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}
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lua_pushnumber(l, -1);
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return 1;
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}
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int LuaScriptInterface::simulation_loadSave(lua_State * l)
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