set window position before displaying it
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06111ce456
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d4391cc19e
@ -546,22 +546,19 @@ int GetModifiers()
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// Returns true if the loaded position was set
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// Returns false if something went wrong: SDL_GetWMInfo failed or the loaded position was invalid
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bool LoadWindowPosition()
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bool LoadWindowPosition(int scale)
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{
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SDL_SysWMinfo sysInfo;
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SDL_VERSION(&sysInfo.version);
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if (SDL_GetWMInfo(&sysInfo) > 0)
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{
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RECT rcWindow;
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GetWindowRect(sysInfo.window, &rcWindow);
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int windowW = rcWindow.right - rcWindow.left - 1;
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int windowH = rcWindow.bottom - rcWindow.top - 1;
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int windowW = (XRES + BARSIZE) * scale;
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int windowH = (YRES + MENUSIZE) * scale;
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int savedWindowX = Client::Ref().GetPrefInteger("WindowX", INT_MAX);
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int savedWindowY = Client::Ref().GetPrefInteger("WindowY", INT_MAX);
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// Center the window on the primary desktop by default
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// Center the window on the primary desktop by default
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int newWindowX = (desktopWidth - windowW) / 2;
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int newWindowY = (desktopHeight - windowH) / 2;
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@ -578,7 +575,7 @@ bool LoadWindowPosition()
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monitor.cbSize = sizeof(monitor);
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if (GetMonitorInfo(MonitorFromPoint(windowPoints[0], MONITOR_DEFAULTTONEAREST), &monitor) != 0)
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{
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// Only use the saved window position if it lies inside the visible screen
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// Only use the saved window position if it lies inside the visible screen
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if (PtInRect(&monitor.rcMonitor, windowPoints[0]) && PtInRect(&monitor.rcMonitor, windowPoints[1]))
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{
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newWindowX = savedWindowX;
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@ -588,7 +585,7 @@ bool LoadWindowPosition()
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}
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else
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{
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// Center the window on the nearest monitor
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// Center the window on the nearest monitor
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newWindowX = monitor.rcMonitor.left + (monitor.rcMonitor.right - monitor.rcMonitor.left - windowW) / 2;
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newWindowY = monitor.rcMonitor.top + (monitor.rcMonitor.bottom - monitor.rcMonitor.top - windowH) / 2;
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}
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@ -597,7 +594,7 @@ bool LoadWindowPosition()
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SetWindowPos(sysInfo.window, 0, newWindowX, newWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
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// True if we didn't use the default, i.e. the position was valid
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// True if we didn't use the default, i.e. the position was valid
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return success;
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}
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@ -685,12 +682,10 @@ int main(int argc, char * argv[])
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tempScale = 1;
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int sdlStatus = SDLOpen();
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sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
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#ifdef WIN
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// Must be after SDLSetScreen to account for scale
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LoadWindowPosition();
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LoadWindowPosition(tempScale);
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#endif
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sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
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#ifdef OGLI
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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