fix deco color being reset to 0x00000000 when loading a lua element

This commit is contained in:
jacob1 2016-01-10 22:48:45 -05:00
parent 7073c1bf9c
commit d3c44dbffa

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@ -320,6 +320,7 @@ void GameModel::BuildMenus()
menuList[SC_DECO]->AddTool(new DecorationTool(ren, DECO_SMUDGE, "SMDG", "Smudge tool, blends surrounding deco together.", 0, 0, 0, "DEFAULT_DECOR_SMDG")); menuList[SC_DECO]->AddTool(new DecorationTool(ren, DECO_SMUDGE, "SMDG", "Smudge tool, blends surrounding deco together.", 0, 0, 0, "DEFAULT_DECOR_SMDG"));
menuList[SC_DECO]->AddTool(new DecorationTool(ren, DECO_CLEAR, "CLR", "Erase any set decoration.", 0, 0, 0, "DEFAULT_DECOR_CLR")); menuList[SC_DECO]->AddTool(new DecorationTool(ren, DECO_CLEAR, "CLR", "Erase any set decoration.", 0, 0, 0, "DEFAULT_DECOR_CLR"));
menuList[SC_DECO]->AddTool(new DecorationTool(ren, DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET")); menuList[SC_DECO]->AddTool(new DecorationTool(ren, DECO_DRAW, "SET", "Draw decoration (No blending).", 0, 0, 0, "DEFAULT_DECOR_SET"));
SetColourSelectorColour(colour); // update tool colors
decoToolset[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET"); decoToolset[0] = GetToolFromIdentifier("DEFAULT_DECOR_SET");
decoToolset[1] = GetToolFromIdentifier("DEFAULT_DECOR_CLR"); decoToolset[1] = GetToolFromIdentifier("DEFAULT_DECOR_CLR");
decoToolset[2] = GetToolFromIdentifier("DEFAULT_UI_SAMPLE"); decoToolset[2] = GetToolFromIdentifier("DEFAULT_UI_SAMPLE");