move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing
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b17ef7f938
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d38af2764c
@ -972,7 +972,16 @@ void GameSave::readOPS(char * data, int dataLength)
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particles[newIndex].tmp = 6;
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particles[newIndex].tmp = 6;
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particles[newIndex].ctype = 0;
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particles[newIndex].ctype = 0;
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}
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}
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case PT_QRTZ:
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case PT_PQRT:
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if (savedVersion < 89)
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{
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particles[newIndex].tmp2 = particles[newIndex].tmp;
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particles[newIndex].tmp = particles[newIndex].ctype;
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particles[newIndex].ctype = 0;
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}
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}
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}
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//note: PSv was used in version 77.0 and every version before, add something in PSv too if the element is that old
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newIndex++;
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newIndex++;
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}
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}
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}
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}
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@ -1602,6 +1611,12 @@ void GameSave::readPSv(char * data, int dataLength)
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particles[i-1].tmp = 6;
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particles[i-1].tmp = 6;
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particles[i-1].ctype = 0;
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particles[i-1].ctype = 0;
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}
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}
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else if (particles[i-1].type == PT_QRTZ || particles[i-1].type == PT_PQRT)
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{
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particles[i-1].tmp2 = particles[i-1].tmp;
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particles[i-1].tmp = particles[i-1].ctype;
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particles[i-1].ctype = 0;
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}
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}
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}
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}
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}
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}
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}
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@ -2835,7 +2835,7 @@ int Simulation::create_part(int p, int x, int y, int tv)
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break;
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break;
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case PT_QRTZ:
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case PT_QRTZ:
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case PT_PQRT:
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case PT_PQRT:
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parts[i].tmp = (rand()%11);
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parts[i].tmp2 = (rand()%11);
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break;
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break;
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case PT_CLST:
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case PT_CLST:
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parts[i].tmp = (rand()%7);
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parts[i].tmp = (rand()%7);
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@ -60,7 +60,7 @@ int Element_QRTZ::update(UPDATE_FUNC_ARGS)
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}
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}
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}
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}
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// absorb SLTW
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// absorb SLTW
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if (parts[i].ctype!=-1)
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if (parts[i].tmp != -1)
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for (rx=-1; rx<2; rx++)
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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for (ry=-1; ry<2; ry++)
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if (BOUNDS_CHECK && (rx || ry))
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if (BOUNDS_CHECK && (rx || ry))
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@ -71,15 +71,15 @@ int Element_QRTZ::update(UPDATE_FUNC_ARGS)
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else if ((r&0xFF)==PT_SLTW && !(rand()%500))
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else if ((r&0xFF)==PT_SLTW && !(rand()%500))
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{
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{
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sim->kill_part(r>>8);
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sim->kill_part(r>>8);
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parts[i].ctype ++;
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parts[i].tmp++;
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}
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}
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}
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}
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// grow and diffuse
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// grow and diffuse
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if (parts[i].ctype>0)
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if (parts[i].tmp > 0)
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{
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{
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bool stopgrow=false;
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bool stopgrow = false;
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int rnd, sry, srx;
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int rnd, sry, srx;
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for ( trade = 0; trade<9; trade ++)
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for (trade = 0; trade < 9; trade++)
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{
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{
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rnd = rand()%0x3FF;
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rnd = rand()%0x3FF;
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rx = (rnd%5)-2;
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rx = (rnd%5)-2;
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@ -91,20 +91,20 @@ int Element_QRTZ::update(UPDATE_FUNC_ARGS)
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{
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{
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if (!stopgrow)//try to grow
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if (!stopgrow)//try to grow
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{
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{
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if (!pmap[y+sry][x+srx] && parts[i].ctype!=0)
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if (!pmap[y+sry][x+srx] && parts[i].tmp!=0)
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{
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{
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np = sim->create_part(-1,x+srx,y+sry,PT_QRTZ);
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np = sim->create_part(-1,x+srx,y+sry,PT_QRTZ);
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if (np>-1)
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if (np>-1)
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{
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{
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parts[np].tmp = parts[i].tmp;
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parts[np].tmp2 = parts[i].tmp2;
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parts[i].ctype--;
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parts[i].tmp--;
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if (rand()%2)
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if (rand()%2)
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{
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{
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parts[np].ctype=-1;//dead qrtz
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parts[np].tmp=-1;//dead qrtz
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}
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}
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else if (!parts[i].ctype && !(rand()%15))
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else if (!parts[i].tmp && !(rand()%15))
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{
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{
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parts[i].ctype=-1;
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parts[i].tmp=-1;
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}
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}
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stopgrow=true;
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stopgrow=true;
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}
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}
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@ -114,19 +114,19 @@ int Element_QRTZ::update(UPDATE_FUNC_ARGS)
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r = pmap[y+ry][x+rx];
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r = pmap[y+ry][x+rx];
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if (!r)
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if (!r)
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continue;
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continue;
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else if ((r&0xFF)==PT_QRTZ && (parts[i].ctype>parts[r>>8].ctype) && parts[r>>8].ctype>=0)
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else if ((r&0xFF)==PT_QRTZ && (parts[i].tmp>parts[r>>8].tmp) && parts[r>>8].tmp>=0)
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{
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{
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tmp = parts[i].ctype - parts[r>>8].ctype;
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tmp = parts[i].tmp - parts[r>>8].tmp;
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if (tmp ==1)
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if (tmp ==1)
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{
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{
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parts[r>>8].ctype ++;
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parts[r>>8].tmp++;
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parts[i].ctype --;
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parts[i].tmp--;
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break;
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break;
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}
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}
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if (tmp>0)
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if (tmp>0)
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{
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{
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parts[r>>8].ctype += tmp/2;
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parts[r>>8].tmp += tmp/2;
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parts[i].ctype -= tmp/2;
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parts[i].tmp -= tmp/2;
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break;
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break;
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}
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}
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}
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}
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@ -141,7 +141,7 @@ int Element_QRTZ::update(UPDATE_FUNC_ARGS)
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int Element_QRTZ::graphics(GRAPHICS_FUNC_ARGS)
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int Element_QRTZ::graphics(GRAPHICS_FUNC_ARGS)
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//QRTZ and PQRT
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//QRTZ and PQRT
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{
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{
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int t = cpart->type, z = cpart->tmp - 5;//speckles!
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int t = cpart->type, z = cpart->tmp2 - 5;//speckles!
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/*if (cpart->temp>(ptransitions[t].thv-800.0f))//hotglow for quartz
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/*if (cpart->temp>(ptransitions[t].thv-800.0f))//hotglow for quartz
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{
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{
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float frequency = 3.1415/(2*ptransitions[t].thv-(ptransitions[t].thv-800.0f));
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float frequency = 3.1415/(2*ptransitions[t].thv-(ptransitions[t].thv-800.0f));
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