Fixed my mistake in names.
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@ -112,10 +112,10 @@ int run_stickman(float* playerp, UPDATE_FUNC_ARGS) {
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float gx, gy, dl, dr;
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float gx, gy, dl, dr;
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gx = (player[7] + player[15])/2 - gvy;
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gx = (playerp[7] + playerp[15])/2 - gvy;
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gy = (player[8] + player[16])/2 + gvx;
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gy = (playerp[8] + playerp[16])/2 + gvx;
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dl = pow(gx - player[7], 2) + pow(gy - player[8], 2);
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dl = pow(gx - playerp[7], 2) + pow(gy - playerp[8], 2);
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dr = pow(gx - player[15], 2) + pow(gy - player[16], 2);
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dr = pow(gx - playerp[15], 2) + pow(gy - playerp[16], 2);
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//Go left
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//Go left
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if (((int)(playerp[0])&0x01) == 0x01)
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if (((int)(playerp[0])&0x01) == 0x01)
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