Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
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@ -242,9 +242,9 @@
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#define FLAG_STAGNANT 1
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#define UPDATE_FUNC_ARGS int i, int x, int y, int surround_space
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#define UPDATE_FUNC_ARGS int i, int x, int y, int surround_space, int nt
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// to call another update function with same arguments:
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#define UPDATE_FUNC_SUBCALL_ARGS i, x, y, surround_space
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#define UPDATE_FUNC_SUBCALL_ARGS i, x, y, surround_space, nt
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int update_ACID(UPDATE_FUNC_ARGS);
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int update_ANAR(UPDATE_FUNC_ARGS);
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@ -3,12 +3,82 @@
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signed char pos_1_rx[] = {-1,-1,-1, 0, 0, 1, 1, 1};
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signed char pos_1_ry[] = {-1, 0, 1,-1, 1,-1, 0, 1};
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void pushParticle(int i, int count, int original)
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{
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int rndstore, rnd, rx, ry, r, x, y, np, q, notctype=(((parts[i].ctype)%3)+2);
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if ((parts[i].tmp&0xFF) == 0 || count >= 2)//don't push if there is nothing there, max speed of 2 per frame
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return;
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x = (int)(parts[i].x+0.5f);
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y = (int)(parts[i].y+0.5f);
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if( !(parts[i].tmp&0x200) )
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{
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//normal random push
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rndstore = rand();
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// RAND_MAX is at least 32767 on all platforms i.e. pow(8,5)-1
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// so can go 5 cycles without regenerating rndstore
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for (q=0; q<3; q++)//try to push twice
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{
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rnd = rndstore&7;
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rndstore = rndstore>>3;
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rx = pos_1_rx[rnd];
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ry = pos_1_ry[rnd];
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if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES)
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{
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r = pmap[y+ry][x+rx];
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if ((r>>8)>=NPART || !r)
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continue;
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else if ((r&0xFF)==PT_PIPE && parts[r>>8].ctype!=notctype && (parts[r>>8].tmp&0xFF)==0)
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{
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parts[r>>8].tmp = (parts[r>>8].tmp&~0xFF) | (parts[i].tmp&0xFF);
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parts[r>>8].temp = parts[i].temp;
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parts[r>>8].flags = parts[i].flags;
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parts[r>>8].pavg[0] = parts[i].pavg[0];
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parts[r>>8].pavg[1] = parts[i].pavg[1];
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if (r>>8 > original)
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parts[r>>8].tmp2 = 1;//skip particle push, normalizes speed
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parts[i].tmp &= ~0xFF;
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count++;
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pushParticle(r>>8,count,original);
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}
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}
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}
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}
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else //predefined 1 pixel thick pipe movement
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{
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int coords = 7 - (parts[i].tmp>>10);
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r = pmap[y+ pos_1_ry[coords]][x+ pos_1_rx[coords]];
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if ((r>>8)>=NPART || !r)
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{
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}
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else if ((r&0xFF)==PT_PIPE && parts[r>>8].ctype!=notctype && (parts[r>>8].tmp&0xFF)==0)
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{
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parts[r>>8].tmp = (parts[r>>8].tmp&~0xFF) | (parts[i].tmp&0xFF);
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parts[r>>8].temp = parts[i].temp;
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parts[r>>8].flags = parts[i].flags;
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parts[r>>8].pavg[0] = parts[i].pavg[0];
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parts[r>>8].pavg[1] = parts[i].pavg[1];
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if (r>>8 > original)
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parts[r>>8].tmp2 = 1;//skip particle push, normalizes speed
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parts[i].tmp &= ~0xFF;
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count++;
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pushParticle(r>>8,count,original);
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}
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}
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return;
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}
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int update_PIPE(UPDATE_FUNC_ARGS) {
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int r, rx, ry, np;
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int rnd, rndstore;
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if (parts[i].ctype>=2 && parts[i].ctype<=4)
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{
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if (parts[i].life==3)
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{
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int lastneighbor = -1;
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int neighborcount = 0;
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int count = 0;
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// make automatic pipe pattern
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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@ -21,17 +91,38 @@ int update_PIPE(UPDATE_FUNC_ARGS) {
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{
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parts[r>>8].ctype = (((parts[i].ctype)%3)+2);//reverse
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parts[r>>8].life = 6;
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if ( parts[i].tmp&0x100)//is a single pixel pipe
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{
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parts[r>>8].tmp |= 0x200;//will transfer to a single pixel pipe
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parts[r>>8].tmp |= count<<10;//coords of where it came from
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}
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neighborcount ++;
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lastneighbor = r>>8;
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}
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else if ((r&0xFF)==PT_PIPE&&parts[r>>8].ctype!=(((parts[i].ctype-1)%3)+2))
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{
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neighborcount ++;
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lastneighbor = r>>8;
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}
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count++;
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}
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if(neighborcount == 1)
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parts[lastneighbor].tmp |= 0x100;
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}
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else
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{
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int rndstore, rnd, q, ctype=(((parts[i].ctype)%3)+2);
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rndstore = rand();
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// RAND_MAX is at least 32767 on all platforms i.e. pow(8,5)-1
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// so can go 5 cycles without regenerating rndstore
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for (q=0; q<3; q++)
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if (parts[i].tmp2 == 1)//skip particle push to prevent particle number being higher causeing speed up
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{
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parts[i].tmp2 = 0 ;
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}
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else
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{
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pushParticle(i,0,i);
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}
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if (nt)//there is something besides PIPE around current particle
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{
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rndstore = rand();
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rnd = rndstore&7;
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rndstore = rndstore>>3;
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rx = pos_1_rx[rnd];
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@ -40,10 +131,10 @@ int update_PIPE(UPDATE_FUNC_ARGS) {
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{
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r = pmap[y+ry][x+rx];
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if ((r>>8)>=NPART)
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continue;
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else if (!r&&parts[i].tmp!=0)
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return 0;
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if (surround_space && !r && (parts[i].tmp&0xFF)!=0) //creating at end
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{
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np = create_part(-1,x+rx,y+ry,parts[i].tmp);
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np = create_part(-1,x+rx,y+ry,parts[i].tmp&0xFF);
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if (np!=-1)
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{
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parts[np].temp = parts[i].temp;//pipe saves temp and life now
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@ -51,29 +142,18 @@ int update_PIPE(UPDATE_FUNC_ARGS) {
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parts[np].tmp = parts[i].pavg[0];
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parts[np].ctype = parts[i].pavg[1];
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}
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parts[i].tmp = 0;
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continue;
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parts[i].tmp &= ~0xFF;
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}
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else if (!r)
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continue;
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else if (parts[i].tmp == 0 && (ptypes[r&0xFF].falldown!= 0 || ptypes[r&0xFF].state == ST_GAS))
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//try eating particle at entrance
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else if ((parts[i].tmp&0xFF) == 0 && (ptypes[r&0xFF].falldown!= 0 || ptypes[r&0xFF].state == ST_GAS))
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{
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parts[i].tmp = parts[r>>8].type;
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parts[i].tmp = (parts[i].tmp&~0xFF) | parts[r>>8].type;
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parts[i].temp = parts[r>>8].temp;
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parts[i].flags = parts[r>>8].life;
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parts[i].pavg[0] = parts[r>>8].tmp;
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parts[i].pavg[1] = parts[r>>8].ctype;
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kill_part(r>>8);
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}
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else if ((r&0xFF)==PT_PIPE && parts[r>>8].ctype!=ctype && parts[r>>8].tmp==0&&parts[i].tmp>0)
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{
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parts[r>>8].tmp = parts[i].tmp;
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parts[r>>8].temp = parts[i].temp;
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parts[r>>8].flags = parts[i].flags;
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parts[r>>8].pavg[0] = parts[i].pavg[0];
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parts[r>>8].pavg[1] = parts[i].pavg[1];
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parts[i].tmp = 0;
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}
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}
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}
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}
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@ -109,8 +189,8 @@ int update_PIPE(UPDATE_FUNC_ARGS) {
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if (!r)
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create_part(-1,x+rx,y+ry,PT_BRCK);//BRCK border, people didn't like DMND
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}
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if (parts[i].life==1)
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parts[i].ctype = 1;
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if (parts[i].life==1)
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parts[i].ctype = 1;
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}
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}
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else if (parts[i].ctype==1)//wait for empty space before starting to generate automatic pipe pattern
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@ -125,6 +205,20 @@ int update_PIPE(UPDATE_FUNC_ARGS) {
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parts[i].life=50;
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}
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}
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else if (parts[i].life==5)//check for beginning of pipe single pixel
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{
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int issingle = 1;
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if ((r&0xFF)==PT_PIPE && parts[i].ctype==1 && parts[i].life )
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issingle = 0;
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}
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if (issingle)
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parts[i].tmp |= 0x100;
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}
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else if (parts[i].life==2)
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{
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parts[i].ctype = 2;
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@ -2377,11 +2377,11 @@ void draw_parts(pixel *vid)
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cg = PIXG(ptypes[t].pcolors);
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cb = PIXB(ptypes[t].pcolors);
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}
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if (parts[i].tmp>0 && parts[i].tmp<PT_NUM)
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if ((parts[i].tmp&0xFF)>0 && (parts[i].tmp&0xFF)<PT_NUM)
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{
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cr = PIXR(ptypes[parts[i].tmp].pcolors);
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cg = PIXG(ptypes[parts[i].tmp].pcolors);
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cb = PIXB(ptypes[parts[i].tmp].pcolors);
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cr = PIXR(ptypes[parts[i].tmp&0xFF].pcolors);
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cg = PIXG(ptypes[parts[i].tmp&0xFF].pcolors);
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cb = PIXB(ptypes[parts[i].tmp&0xFF].pcolors);
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}
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blendpixel(vid, nx, ny, cr, cg, cb, 255);
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@ -1935,11 +1935,11 @@ void update_particles_i(pixel *vid, int start, int inc)
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//call the particle update function, if there is one
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if (ptypes[t].update_func)
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{
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if ((*(ptypes[t].update_func))(i,x,y,surround_space))
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if ((*(ptypes[t].update_func))(i,x,y,surround_space,nt))
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continue;
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}
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if (legacy_enable)//if heat sim is off
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update_legacy_all(i,x,y,surround_space);
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update_legacy_all(i,x,y,surround_space,nt);
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killed:
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if (parts[i].type == PT_NONE)//if its dead, skip to next particle
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