Only show wavelengths in HUD if there is at least one valid wavelength
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@ -2245,7 +2245,7 @@ void GameView::OnDraw()
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ctype = sample.particle.tmp&0xFF;
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if (type == PT_PHOT || type == PT_BIZR || type == PT_BIZRG || type == PT_BIZRS || type == PT_FILT || type == PT_BRAY)
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wavelengthGfx = ctype;
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wavelengthGfx = (ctype&0x3FFFFFFF);
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if (showDebug)
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{
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