diff --git a/src/elements/stkm.c b/src/elements/stkm.c index affaad10c..d0bd14a27 100644 --- a/src/elements/stkm.c +++ b/src/elements/stkm.c @@ -13,6 +13,8 @@ * along with this program. If not, see . */ +#define INBOND(x, y) ((x)>=0 && (y)>=0 && (x) int update_SPAWN(UPDATE_FUNC_ARGS) { @@ -351,27 +353,27 @@ int run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) { playerp->legs[8] += (playerp->legs[8]-parts[i].x)*d; playerp->legs[9] += (playerp->legs[9]-parts[i].y)*d; - if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) + if (INBOND(playerp->legs[4], playerp->legs[5]) && !eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) { playerp->legs[4] = playerp->legs[6]; playerp->legs[5] = playerp->legs[7]; } - if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) + if (INBOND(playerp->legs[12], playerp->legs[13]) && !eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) { playerp->legs[12] = playerp->legs[14]; playerp->legs[13] = playerp->legs[15]; } //This makes stick man "pop" from obstacles - if (!eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) + if (INBOND(playerp->legs[4], playerp->legs[5]) && !eval_move(PT_DUST, playerp->legs[4], playerp->legs[5], NULL)) { float t; t = playerp->legs[4]; playerp->legs[4] = playerp->legs[6]; playerp->legs[6] = t; t = playerp->legs[5]; playerp->legs[5] = playerp->legs[7]; playerp->legs[7] = t; } - if (!eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) + if (INBOND(playerp->legs[12], playerp->legs[13]) && !eval_move(PT_DUST, playerp->legs[12], playerp->legs[13], NULL)) { float t; t = playerp->legs[12]; playerp->legs[12] = playerp->legs[14]; playerp->legs[14] = t;