show ldtc tmp2 in hud

This commit is contained in:
krawthekrow 2018-07-07 21:15:18 -04:00 committed by jacob1
parent 711d65bbd5
commit d05e4b2d0b

View File

@ -2328,7 +2328,7 @@ void GameView::OnDraw()
sampleInfo << ", Tmp: " << sample.particle.tmp;
// only elements that use .tmp2 show it in the debug HUD
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN)
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC)
sampleInfo << ", Tmp2: " << sample.particle.tmp2;
sampleInfo << ", Pressure: " << sample.AirPressure;