Move graphics cache to SimulationData
This commit is contained in:
parent
e64c23d50d
commit
cfa9fe568d
@ -173,6 +173,7 @@ void Renderer::render_parts()
|
|||||||
{
|
{
|
||||||
auto &sd = SimulationData::CRef();
|
auto &sd = SimulationData::CRef();
|
||||||
auto &elements = sd.elements;
|
auto &elements = sd.elements;
|
||||||
|
auto &graphicscache = sd.graphicscache;
|
||||||
int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y;
|
int deca, decr, decg, decb, cola, colr, colg, colb, firea, firer, fireg, fireb, pixel_mode, q, i, t, nx, ny, x, y;
|
||||||
int orbd[4] = {0, 0, 0, 0}, orbl[4] = {0, 0, 0, 0};
|
int orbd[4] = {0, 0, 0, 0}, orbl[4] = {0, 0, 0, 0};
|
||||||
Particle * parts;
|
Particle * parts;
|
||||||
@ -244,18 +245,21 @@ void Renderer::render_parts()
|
|||||||
else if(!(colour_mode & COLOUR_BASC))
|
else if(!(colour_mode & COLOUR_BASC))
|
||||||
{
|
{
|
||||||
auto *graphics = useGraphicsFunction ? elements[t].Graphics : nullptr;
|
auto *graphics = useGraphicsFunction ? elements[t].Graphics : nullptr;
|
||||||
if (!graphics || graphics(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better
|
auto makeReady = !graphics || graphics(this, &(sim->parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb); //That's a lot of args, a struct might be better
|
||||||
|
if (makeReady && useGraphicsFunction)
|
||||||
{
|
{
|
||||||
graphicscache[t].isready = 1;
|
// I sure hope we locked sd.elementGraphicsMx exclusively
|
||||||
graphicscache[t].pixel_mode = pixel_mode;
|
auto &wgraphicscache = SimulationData::Ref().graphicscache;
|
||||||
graphicscache[t].cola = cola;
|
wgraphicscache[t].isready = 1;
|
||||||
graphicscache[t].colr = colr;
|
wgraphicscache[t].pixel_mode = pixel_mode;
|
||||||
graphicscache[t].colg = colg;
|
wgraphicscache[t].cola = cola;
|
||||||
graphicscache[t].colb = colb;
|
wgraphicscache[t].colr = colr;
|
||||||
graphicscache[t].firea = firea;
|
wgraphicscache[t].colg = colg;
|
||||||
graphicscache[t].firer = firer;
|
wgraphicscache[t].colb = colb;
|
||||||
graphicscache[t].fireg = fireg;
|
wgraphicscache[t].firea = firea;
|
||||||
graphicscache[t].fireb = fireb;
|
wgraphicscache[t].firer = firer;
|
||||||
|
wgraphicscache[t].fireg = fireg;
|
||||||
|
wgraphicscache[t].fireb = fireb;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if((elements[t].Properties & PROP_HOT_GLOW) && sim->parts[i].temp>(elements[t].HighTemperature-800.0f))
|
if((elements[t].Properties & PROP_HOT_GLOW) && sim->parts[i].temp>(elements[t].HighTemperature-800.0f))
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
|
#include "gui/game/RenderPreset.h"
|
||||||
#include "gui/interface/Point.h"
|
#include "gui/interface/Point.h"
|
||||||
#include "common/tpt-rand.h"
|
#include "common/tpt-rand.h"
|
||||||
#include "SimulationConfig.h"
|
#include "SimulationConfig.h"
|
||||||
@ -13,28 +14,6 @@
|
|||||||
class RenderPreset;
|
class RenderPreset;
|
||||||
class Simulation;
|
class Simulation;
|
||||||
|
|
||||||
struct gcache_item
|
|
||||||
{
|
|
||||||
int isready;
|
|
||||||
int pixel_mode;
|
|
||||||
int cola, colr, colg, colb;
|
|
||||||
int firea, firer, fireg, fireb;
|
|
||||||
gcache_item() :
|
|
||||||
isready(0),
|
|
||||||
pixel_mode(0),
|
|
||||||
cola(0),
|
|
||||||
colr(0),
|
|
||||||
colg(0),
|
|
||||||
colb(0),
|
|
||||||
firea(0),
|
|
||||||
firer(0),
|
|
||||||
fireg(0),
|
|
||||||
fireb(0)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
};
|
|
||||||
typedef struct gcache_item gcache_item;
|
|
||||||
|
|
||||||
int HeatToColour(float temp);
|
int HeatToColour(float temp);
|
||||||
|
|
||||||
class Renderer: public RasterDrawMethods<Renderer>
|
class Renderer: public RasterDrawMethods<Renderer>
|
||||||
@ -65,7 +44,6 @@ public:
|
|||||||
RNG rng;
|
RNG rng;
|
||||||
|
|
||||||
Simulation * sim;
|
Simulation * sim;
|
||||||
gcache_item *graphicscache;
|
|
||||||
|
|
||||||
std::vector<unsigned int> render_modes;
|
std::vector<unsigned int> render_modes;
|
||||||
unsigned int render_mode;
|
unsigned int render_mode;
|
||||||
@ -148,7 +126,6 @@ public:
|
|||||||
static std::unique_ptr<VideoBuffer> WallIcon(int wallID, Vec2<int> size);
|
static std::unique_ptr<VideoBuffer> WallIcon(int wallID, Vec2<int> size);
|
||||||
|
|
||||||
Renderer(Simulation * sim);
|
Renderer(Simulation * sim);
|
||||||
~Renderer();
|
|
||||||
|
|
||||||
#define RENDERER_TABLE(name) \
|
#define RENDERER_TABLE(name) \
|
||||||
static std::vector<RGB<uint8_t>> name; \
|
static std::vector<RGB<uint8_t>> name; \
|
||||||
|
@ -323,10 +323,6 @@ Renderer::Renderer(Simulation * sim):
|
|||||||
COLOUR_LIFE
|
COLOUR_LIFE
|
||||||
});
|
});
|
||||||
|
|
||||||
//Prepare the graphics cache
|
|
||||||
graphicscache = new gcache_item[PT_NUM];
|
|
||||||
std::fill(&graphicscache[0], &graphicscache[0] + PT_NUM, gcache_item());
|
|
||||||
|
|
||||||
prepare_alpha(CELL, 1.0f);
|
prepare_alpha(CELL, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -466,9 +462,4 @@ VideoBuffer Renderer::DumpFrame()
|
|||||||
return newBuffer;
|
return newBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer::~Renderer()
|
|
||||||
{
|
|
||||||
delete[] graphicscache;
|
|
||||||
}
|
|
||||||
|
|
||||||
template struct RasterDrawMethods<Renderer>;
|
template struct RasterDrawMethods<Renderer>;
|
||||||
|
15
src/graphics/gcache_item.h
Normal file
15
src/graphics/gcache_item.h
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
struct gcache_item
|
||||||
|
{
|
||||||
|
int isready = 0;
|
||||||
|
int pixel_mode = 0;
|
||||||
|
int cola = 0;
|
||||||
|
int colr = 0;
|
||||||
|
int colg = 0;
|
||||||
|
int colb = 0;
|
||||||
|
int firea = 0;
|
||||||
|
int firer = 0;
|
||||||
|
int fireg = 0;
|
||||||
|
int fireb = 0;
|
||||||
|
};
|
@ -2108,6 +2108,9 @@ void GameView::OnDraw()
|
|||||||
Graphics * g = GetGraphics();
|
Graphics * g = GetGraphics();
|
||||||
if (ren)
|
if (ren)
|
||||||
{
|
{
|
||||||
|
// we're the main thread, we may write graphicscache
|
||||||
|
auto &sd = SimulationData::Ref();
|
||||||
|
std::unique_lock lk(sd.elementGraphicsMx);
|
||||||
ren->clearScreen();
|
ren->clearScreen();
|
||||||
ren->RenderBegin();
|
ren->RenderBegin();
|
||||||
ren->SetSample(c->PointTranslate(currentMouse));
|
ren->SetSample(c->PointTranslate(currentMouse));
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "RenderView.h"
|
#include "RenderView.h"
|
||||||
|
|
||||||
#include "simulation/ElementGraphics.h"
|
#include "simulation/ElementGraphics.h"
|
||||||
|
#include "simulation/SimulationData.h"
|
||||||
|
|
||||||
#include "graphics/Graphics.h"
|
#include "graphics/Graphics.h"
|
||||||
#include "graphics/Renderer.h"
|
#include "graphics/Renderer.h"
|
||||||
@ -158,6 +159,9 @@ void RenderView::OnDraw()
|
|||||||
g->DrawFilledRect(WINDOW.OriginRect(), 0x000000_rgb);
|
g->DrawFilledRect(WINDOW.OriginRect(), 0x000000_rgb);
|
||||||
if(ren)
|
if(ren)
|
||||||
{
|
{
|
||||||
|
// we're the main thread, we may write graphicscache
|
||||||
|
auto &sd = SimulationData::Ref();
|
||||||
|
std::unique_lock lk(sd.elementGraphicsMx);
|
||||||
ren->clearScreen();
|
ren->clearScreen();
|
||||||
ren->RenderBegin();
|
ren->RenderBegin();
|
||||||
ren->RenderEnd();
|
ren->RenderEnd();
|
||||||
|
@ -263,7 +263,7 @@ int luacon_elementwrite(lua_State* l)
|
|||||||
luacon_model->BuildMenus();
|
luacon_model->BuildMenus();
|
||||||
auto *luacon_ci = static_cast<LuaScriptInterface *>(commandInterface);
|
auto *luacon_ci = static_cast<LuaScriptInterface *>(commandInterface);
|
||||||
luacon_ci->custom_init_can_move();
|
luacon_ci->custom_init_can_move();
|
||||||
std::fill(&luacon_ren->graphicscache[0], &luacon_ren->graphicscache[0] + PT_NUM, gcache_item());
|
sd.graphicscache = std::array<gcache_item, PT_NUM>();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -3286,6 +3286,7 @@ void LuaScriptInterface::LuaSetParticleProperty(lua_State* l, int particleID, St
|
|||||||
|
|
||||||
int LuaScriptInterface::elements_loadDefault(lua_State * l)
|
int LuaScriptInterface::elements_loadDefault(lua_State * l)
|
||||||
{
|
{
|
||||||
|
auto &sd = SimulationData::Ref();
|
||||||
auto &builtinElements = GetElements();
|
auto &builtinElements = GetElements();
|
||||||
auto *luacon_ci = static_cast<LuaScriptInterface *>(commandInterface);
|
auto *luacon_ci = static_cast<LuaScriptInterface *>(commandInterface);
|
||||||
{
|
{
|
||||||
@ -3304,7 +3305,6 @@ int LuaScriptInterface::elements_loadDefault(lua_State * l)
|
|||||||
lua_settable(l, -3);
|
lua_settable(l, -3);
|
||||||
|
|
||||||
{
|
{
|
||||||
auto &sd = SimulationData::Ref();
|
|
||||||
std::unique_lock lk(sd.elementGraphicsMx);
|
std::unique_lock lk(sd.elementGraphicsMx);
|
||||||
auto &elements = sd.elements;
|
auto &elements = sd.elements;
|
||||||
if (id < (int)builtinElements.size())
|
if (id < (int)builtinElements.size())
|
||||||
@ -3321,7 +3321,6 @@ int LuaScriptInterface::elements_loadDefault(lua_State * l)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
{
|
{
|
||||||
auto &sd = SimulationData::Ref();
|
|
||||||
std::unique_lock lk(sd.elementGraphicsMx);
|
std::unique_lock lk(sd.elementGraphicsMx);
|
||||||
auto &elements = sd.elements;
|
auto &elements = sd.elements;
|
||||||
for (int i = 0; i < PT_NUM; i++)
|
for (int i = 0; i < PT_NUM; i++)
|
||||||
@ -3355,8 +3354,7 @@ int LuaScriptInterface::elements_loadDefault(lua_State * l)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
luacon_ci->custom_init_can_move();
|
luacon_ci->custom_init_can_move();
|
||||||
std::fill(luacon_ren->graphicscache, luacon_ren->graphicscache+PT_NUM, gcache_item());
|
sd.graphicscache = std::array<gcache_item, PT_NUM>();
|
||||||
SaveRenderer::Ref().Flush(0, PT_NUM);
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3638,9 +3636,9 @@ int LuaScriptInterface::elements_element(lua_State * l)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (lua_gettop(l) > 1)
|
if (lua_gettop(l) > 1)
|
||||||
{
|
|
||||||
{
|
{
|
||||||
auto &sd = SimulationData::Ref();
|
auto &sd = SimulationData::Ref();
|
||||||
|
{
|
||||||
std::unique_lock lk(sd.elementGraphicsMx);
|
std::unique_lock lk(sd.elementGraphicsMx);
|
||||||
auto &elements = sd.elements;
|
auto &elements = sd.elements;
|
||||||
luaL_checktype(l, 2, LUA_TTABLE);
|
luaL_checktype(l, 2, LUA_TTABLE);
|
||||||
@ -3744,8 +3742,7 @@ int LuaScriptInterface::elements_element(lua_State * l)
|
|||||||
|
|
||||||
luacon_model->BuildMenus();
|
luacon_model->BuildMenus();
|
||||||
luacon_ci->custom_init_can_move();
|
luacon_ci->custom_init_can_move();
|
||||||
luacon_ren->graphicscache[id].isready = 0;
|
sd.graphicscache[id].isready = 0;
|
||||||
SaveRenderer::Ref().Flush(id, id + 1);
|
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
@ -3846,6 +3843,7 @@ int LuaScriptInterface::elements_property(lua_State * l)
|
|||||||
{
|
{
|
||||||
if (prop != properties.end())
|
if (prop != properties.end())
|
||||||
{
|
{
|
||||||
|
auto &sd = SimulationData::Ref();
|
||||||
if (lua_type(l, 3) != LUA_TNIL)
|
if (lua_type(l, 3) != LUA_TNIL)
|
||||||
{
|
{
|
||||||
if (prop->Type == StructProperty::TransitionType)
|
if (prop->Type == StructProperty::TransitionType)
|
||||||
@ -3857,7 +3855,6 @@ int LuaScriptInterface::elements_property(lua_State * l)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
auto &sd = SimulationData::Ref();
|
|
||||||
std::unique_lock lk(sd.elementGraphicsMx);
|
std::unique_lock lk(sd.elementGraphicsMx);
|
||||||
auto &elements = sd.elements;
|
auto &elements = sd.elements;
|
||||||
intptr_t propertyAddress = (intptr_t)(((unsigned char*)&elements[id]) + prop->Offset);
|
intptr_t propertyAddress = (intptr_t)(((unsigned char*)&elements[id]) + prop->Offset);
|
||||||
@ -3867,8 +3864,7 @@ int LuaScriptInterface::elements_property(lua_State * l)
|
|||||||
|
|
||||||
luacon_model->BuildMenus();
|
luacon_model->BuildMenus();
|
||||||
luacon_ci->custom_init_can_move();
|
luacon_ci->custom_init_can_move();
|
||||||
luacon_ren->graphicscache[id].isready = 0;
|
sd.graphicscache[id].isready = 0;
|
||||||
SaveRenderer::Ref().Flush(id, id + 1);
|
|
||||||
}
|
}
|
||||||
else if (propertyName == "Update")
|
else if (propertyName == "Update")
|
||||||
{
|
{
|
||||||
@ -3914,8 +3910,7 @@ int LuaScriptInterface::elements_property(lua_State * l)
|
|||||||
lua_gr_func[id].Clear();
|
lua_gr_func[id].Clear();
|
||||||
elements[id].Graphics = builtinElements[id].Graphics;
|
elements[id].Graphics = builtinElements[id].Graphics;
|
||||||
}
|
}
|
||||||
luacon_ren->graphicscache[id].isready = 0;
|
sd.graphicscache[id].isready = 0;
|
||||||
SaveRenderer::Ref().Flush(id, id + 1);
|
|
||||||
}
|
}
|
||||||
else if (propertyName == "Create")
|
else if (propertyName == "Create")
|
||||||
{
|
{
|
||||||
|
@ -15,12 +15,6 @@ SaveRenderer::SaveRenderer(){
|
|||||||
ren->blackDecorations = true;
|
ren->blackDecorations = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SaveRenderer::Flush(int begin, int end)
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> gx(renderMutex);
|
|
||||||
std::fill(ren->graphicscache + begin, ren->graphicscache + end, gcache_item());
|
|
||||||
}
|
|
||||||
|
|
||||||
std::pair<std::unique_ptr<VideoBuffer>, MissingElements> SaveRenderer::Render(const GameSave *save, bool decorations, bool fire, Renderer *renderModeSource)
|
std::pair<std::unique_ptr<VideoBuffer>, MissingElements> SaveRenderer::Render(const GameSave *save, bool decorations, bool fire, Renderer *renderModeSource)
|
||||||
{
|
{
|
||||||
// this function usually runs on a thread different from where element info in SimulationData may be written, so we acquire a read-only lock on it
|
// this function usually runs on a thread different from where element info in SimulationData may be written, so we acquire a read-only lock on it
|
||||||
|
@ -20,6 +20,5 @@ class SaveRenderer: public ExplicitSingleton<SaveRenderer> {
|
|||||||
public:
|
public:
|
||||||
SaveRenderer();
|
SaveRenderer();
|
||||||
std::pair<std::unique_ptr<VideoBuffer>, MissingElements> Render(const GameSave *save, bool decorations = true, bool fire = true, Renderer *renderModeSource = nullptr);
|
std::pair<std::unique_ptr<VideoBuffer>, MissingElements> Render(const GameSave *save, bool decorations = true, bool fire = true, Renderer *renderModeSource = nullptr);
|
||||||
void Flush(int begin, int end);
|
|
||||||
virtual ~SaveRenderer();
|
virtual ~SaveRenderer();
|
||||||
};
|
};
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include "Element.h"
|
#include "Element.h"
|
||||||
#include "Particle.h"
|
#include "Particle.h"
|
||||||
#include "WallType.h"
|
#include "WallType.h"
|
||||||
|
#include "graphics/gcache_item.h"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <array>
|
#include <array>
|
||||||
@ -173,6 +174,7 @@ class SimulationData : public ExplicitSingleton<SimulationData>
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
std::array<Element, PT_NUM> elements;
|
std::array<Element, PT_NUM> elements;
|
||||||
|
std::array<gcache_item, PT_NUM> graphicscache;
|
||||||
std::vector<SimTool> tools;
|
std::vector<SimTool> tools;
|
||||||
std::vector<wall_type> wtypes;
|
std::vector<wall_type> wtypes;
|
||||||
std::vector<menu_section> msections;
|
std::vector<menu_section> msections;
|
||||||
|
@ -348,22 +348,23 @@ int Element_PIPE_graphics(GRAPHICS_FUNC_ARGS)
|
|||||||
{
|
{
|
||||||
auto &sd = SimulationData::CRef();
|
auto &sd = SimulationData::CRef();
|
||||||
auto &elements = sd.elements;
|
auto &elements = sd.elements;
|
||||||
|
auto &graphicscache = sd.graphicscache;
|
||||||
int t = TYP(cpart->ctype);
|
int t = TYP(cpart->ctype);
|
||||||
if (t>0 && t<PT_NUM && elements[t].Enabled)
|
if (t>0 && t<PT_NUM && elements[t].Enabled)
|
||||||
{
|
{
|
||||||
if (t == PT_STKM || t == PT_STKM2 || t == PT_FIGH)
|
if (t == PT_STKM || t == PT_STKM2 || t == PT_FIGH)
|
||||||
return 0;
|
return 0;
|
||||||
if (ren->graphicscache[t].isready)
|
if (graphicscache[t].isready)
|
||||||
{
|
{
|
||||||
*pixel_mode = ren->graphicscache[t].pixel_mode;
|
*pixel_mode = graphicscache[t].pixel_mode;
|
||||||
*cola = ren->graphicscache[t].cola;
|
*cola = graphicscache[t].cola;
|
||||||
*colr = ren->graphicscache[t].colr;
|
*colr = graphicscache[t].colr;
|
||||||
*colg = ren->graphicscache[t].colg;
|
*colg = graphicscache[t].colg;
|
||||||
*colb = ren->graphicscache[t].colb;
|
*colb = graphicscache[t].colb;
|
||||||
*firea = ren->graphicscache[t].firea;
|
*firea = graphicscache[t].firea;
|
||||||
*firer = ren->graphicscache[t].firer;
|
*firer = graphicscache[t].firer;
|
||||||
*fireg = ren->graphicscache[t].fireg;
|
*fireg = graphicscache[t].fireg;
|
||||||
*fireb = ren->graphicscache[t].fireb;
|
*fireb = graphicscache[t].fireb;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user