Show Tmp2 in HUD for elements that use it
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@ -2278,6 +2278,12 @@ void GameView::OnDraw()
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f << " C";
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f << " C";
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sampleInfo << ", Life: " << sample.particle.life;
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sampleInfo << ", Life: " << sample.particle.life;
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sampleInfo << ", Tmp: " << sample.particle.tmp;
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sampleInfo << ", Tmp: " << sample.particle.tmp;
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if (sample.particle.type == PT_CRAY || sample.particle.type == PT_DRAY || sample.particle.type == PT_EXOT || sample.particle.type == PT_LIGH || sample.particle.type == PT_PIPE || sample.particle.type == PT_SOAP || sample.particle.type == PT_STOR || sample.particle.type == PT_TRON || sample.particle.type == PT_VIBR || sample.particle.type == PT_VIRS || sample.particle.type == PT_WARP) {
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sampleInfo << ", Tmp2: " << sample.particle.tmp2;
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}
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sampleInfo << ", Pressure: " << std::fixed << sample.AirPressure;
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sampleInfo << ", Pressure: " << std::fixed << sample.AirPressure;
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}
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}
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else
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else
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