Forgot HUD description for FILT tmp=9
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@ -2078,8 +2078,8 @@ void GameView::OnDraw()
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else if (sample.particle.type == PT_FILT)
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else if (sample.particle.type == PT_FILT)
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{
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{
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sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype);
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sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype);
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const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT"};
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const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT", "old QRTZ scattering"};
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if (sample.particle.tmp>=0 && sample.particle.tmp<=8)
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if (sample.particle.tmp>=0 && sample.particle.tmp<=9)
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sampleInfo << " (" << filtModes[sample.particle.tmp] << ")";
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sampleInfo << " (" << filtModes[sample.particle.tmp] << ")";
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else
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else
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sampleInfo << " (unknown mode)";
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sampleInfo << " (unknown mode)";
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