Forgot HUD description for FILT tmp=9

This commit is contained in:
jacksonmj 2013-09-15 15:44:01 +01:00
parent e578b9f799
commit ce277a11f1

View File

@ -2078,8 +2078,8 @@ void GameView::OnDraw()
else if (sample.particle.type == PT_FILT) else if (sample.particle.type == PT_FILT)
{ {
sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype); sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype);
const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT"}; const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT", "old QRTZ scattering"};
if (sample.particle.tmp>=0 && sample.particle.tmp<=8) if (sample.particle.tmp>=0 && sample.particle.tmp<=9)
sampleInfo << " (" << filtModes[sample.particle.tmp] << ")"; sampleInfo << " (" << filtModes[sample.particle.tmp] << ")";
else else
sampleInfo << " (unknown mode)"; sampleInfo << " (unknown mode)";