piston retraction now checks pmap
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@ -148,20 +148,13 @@ int Element_PSTN::update(UPDATE_FUNC_ARGS)
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if(pistonCount > armCount)
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pistonCount = armCount;
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if(armCount) {
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//Remove arm section
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int lastPistonX = pistonEndX - nxi; //Go back to the very last piston arm particle
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int lastPistonY = pistonEndY - nyi;
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for(int j = 0; j < pistonCount; j++) {
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sim->delete_part(lastPistonX+(nxi*-j), lastPistonY+(nyi*-j), 0);
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}
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MoveStack(sim, pistonEndX, pistonEndY, directionX, directionY, maxSize, pistonCount, true);
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//newSpace = MoveStack(sim, pistonEndX, pistonEndY, directionX, directionY, maxSize, pistonCount, true);
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movedPiston = true;
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}
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}
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}
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if (movedPiston)
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break;
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return 0;
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}
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}
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@ -169,8 +162,8 @@ int Element_PSTN::update(UPDATE_FUNC_ARGS)
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return 0;
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}
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//#TPT-Directive ElementHeader Element_PSTN static int CanMoveStack(Simulation * sim, int stackX, int stackY, int directionX, int directionY, int size, int amount)
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int Element_PSTN::CanMoveStack(Simulation * sim, int stackX, int stackY, int directionX, int directionY, int size, int amount)
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//#TPT-Directive ElementHeader Element_PSTN static int CanMoveStack(Simulation * sim, int stackX, int stackY, int directionX, int directionY, int size, int amount, bool retract)
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int Element_PSTN::CanMoveStack(Simulation * sim, int stackX, int stackY, int directionX, int directionY, int size, int amount, bool retract)
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{
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int posX, posY, r, spaces = 0, currentPos = 0;
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if (amount == 0)
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@ -188,7 +181,7 @@ int Element_PSTN::CanMoveStack(Simulation * sim, int stackX, int stackY, int dir
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if(spaces >= amount)
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break;
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} else {
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if(currentPos < size)
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if(currentPos < size && !retract)
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tempParts[currentPos++] = r>>8;
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else
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return spaces;
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@ -207,62 +200,61 @@ int Element_PSTN::MoveStack(Simulation * sim, int stackX, int stackY, int direct
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int posX, posY, r, spaces = 0, currentPos = 0;
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r = sim->pmap[stackY][stackX];
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if(!callDepth && (r&0xFF) == PT_FRME) {
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int ret = amount;
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int newY = !!directionX, newX = !!directionY;
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if (!retract)
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{
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int realDirectionX = retract?-directionX:directionX;
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int realDirectionY = retract?-directionY:directionY;
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int maxRight = MAX_FRAME, maxLeft = MAX_FRAME;
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//check if we can push all the FRME
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for(int c = 0; c < MAX_FRAME; c++) {
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for(int c = retract; c < MAX_FRAME; c++) {
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posY = stackY + (c*newY);
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posX = stackX + (c*newX);
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if (posX < XRES && posY < YRES && posX >= 0 && posY >= 0 && (sim->pmap[posY][posX]&0xFF) == PT_FRME) {
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int val = CanMoveStack(sim, posX+directionX, posY+directionY, directionX, directionY, size, amount);
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int val = CanMoveStack(sim, posX+realDirectionX, posY+realDirectionY, realDirectionX, realDirectionY, size, amount, retract);
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if(val < amount)
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amount = val;
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} else
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} else {
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maxRight = c;
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break;
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}
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}
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for(int c = 1; c < MAX_FRAME; c++) {
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posY = stackY - (c*newY);
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posX = stackX - (c*newX);
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if (posX < XRES && posY < YRES && posX >= 0 && posY >= 0 && (sim->pmap[posY][posX]&0xFF) == PT_FRME) {
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int val = CanMoveStack(sim, posX+directionX, posY+directionY, directionX, directionY, size, amount);
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int val = CanMoveStack(sim, posX+realDirectionX, posY+realDirectionY, realDirectionX, realDirectionY, size, amount, retract);
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if(val < amount)
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amount = val;
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} else
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} else {
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maxLeft = c;
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break;
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}
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}
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//If the piston is pushing frame, iterate out from the centre to the edge and push everything resting on frame
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for(int c = 0; c < MAX_FRAME; c++) {
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for(int c = 1; c < maxRight; c++) {
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posY = stackY + (c*newY);
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posX = stackX + (c*newX);
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if (posX < XRES && posY < YRES && posX >= 0 && posY >= 0) {
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r = sim->pmap[posY][posX];
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if((r&0xFF) == PT_FRME) {
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int val = MoveStack(sim, posX, posY, directionX, directionY, size, amount, retract, 1);
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if(c == 0)
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ret = val;
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} else
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break;
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MoveStack(sim, posX, posY, directionX, directionY, size, amount, retract, 1);
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}
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}
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for(int c = 1; c < MAX_FRAME; c++) {
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for(int c = 1; c < maxLeft; c++) {
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posY = stackY - (c*newY);
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posX = stackX - (c*newX);
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if (posX < XRES && posY < YRES && posX >= 0 && posY >= 0) {
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r = sim->pmap[posY][posX];
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if((r&0xFF) == PT_FRME) {
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MoveStack(sim, posX, posY, directionX, directionY, size, amount, retract, 1);
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} else
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break;
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}
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}
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return ret;
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//Remove arm section if retracting with FRME
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if (retract)
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for(int j = 1; j <= amount; j++)
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sim->kill_part(sim->pmap[stackY+(directionY*-j)][stackX+(directionX*-j)]>>8);
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return MoveStack(sim, stackX, stackY, directionX, directionY, size, amount, retract, 1);
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}
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if(retract){
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//Remove arm section if retracting without FRME
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if (!callDepth)
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for(int j = 1; j <= amount; j++)
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sim->kill_part(sim->pmap[stackY+(directionY*-j)][stackX+(directionX*-j)]>>8);
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bool foundEnd = false;
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//Warning: retraction does not scan to see if it has space
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for(posX = stackX, posY = stackY; currentPos < size; posX += directionX, posY += directionY) {
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if (!(posX < XRES && posY < YRES && posX >= 0 && posY >= 0)) {
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break;
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@ -289,7 +281,7 @@ int Element_PSTN::MoveStack(Simulation * sim, int stackX, int stackY, int direct
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if(!foundParts && foundEnd)
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return amount;
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} else {
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currentPos = CanMoveStack(sim, stackX, stackY, directionX, directionY, size, amount);
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currentPos = CanMoveStack(sim, stackX, stackY, directionX, directionY, size, amount, retract);
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if(currentPos){
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//Move particles
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int possibleMovement = 0;
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