Fixes to EMP and speed/zoom for FBO texture
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ef3bab249a
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cb537351e7
@ -110,16 +110,19 @@ int update_EMP(UPDATE_FUNC_ARGS) {
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}
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}
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int graphics_EMP(GRAPHICS_FUNC_ARGS)
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int graphics_EMP(GRAPHICS_FUNC_ARGS)
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{
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{
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*colr = cpart->life*1.5;
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if(cpart->life)
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*colg = cpart->life*1.5;
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{
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*colb = 200-cpart->life;
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*colr = cpart->life*1.5;
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if (*colr>255)
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*colg = cpart->life*1.5;
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*colr = 255;
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*colb = 200-(cpart->life);
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if (*colg>255)
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if (*colr>255)
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*colg = 255;
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*colr = 255;
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if (*colb>255)
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if (*colg>255)
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*colb = 255;
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*colg = 255;
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if (*colb<=0)
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if (*colb>255)
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*colb = 0;
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*colb = 255;
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if (*colb<=0)
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*colb = 0;
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}
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return 0;
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return 0;
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}
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}
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@ -3621,8 +3621,8 @@ int sdl_open(void)
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glGenTextures(1, &partsFboTex);
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glGenTextures(1, &partsFboTex);
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glBindTexture(GL_TEXTURE_2D, partsFboTex);
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glBindTexture(GL_TEXTURE_2D, partsFboTex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, XRES, YRES, 0, GL_RGBA, GL_FLOAT, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, XRES, YRES, 0, GL_RGBA, GL_FLOAT, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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//FBO
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//FBO
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glGenFramebuffers(1, &partsFbo);
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glGenFramebuffers(1, &partsFbo);
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