More efficiency, fix of point size being too big

This commit is contained in:
Bryan Hoyle 2012-08-12 16:45:37 -04:00
parent 0a01eacd09
commit ca7c0e7370

View File

@ -241,16 +241,21 @@ void PIXELMETHODS_CLASS::xor_bitmap(unsigned char * bitmap, int x, int y, int w,
//glDisable(GL_COLOR_LOGIC_OP);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
*/
float old_size;
glGetFloatv(GL_POINT_SIZE,&old_size);
glPointSize(1.0);
glBegin(GL_POINTS);
glColor4f(1.0f,1.0f,1.0f,1.0f);
for(int i =0; i < w*h; i++)
{
glBegin(GL_POINTS);
if(bitmap[i]==255)
{
glVertex2f(x+i%w,y+i/w);
}
glEnd();
}
glEnd();
glPointSize(old_size);
}
void PIXELMETHODS_CLASS::draw_line(int x, int y, int x2, int y2, int r, int g, int b, int a)