Don't set tool strength when there's no tool
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@ -351,6 +351,7 @@ void GameController::DrawPoints(int toolSelection, queue<ui::Point*> & pointQueu
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pointQueue.pop();
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pointQueue.pop();
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}
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}
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}
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}
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return;
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}
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}
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activeTool->SetStrength(gameModel->GetToolStrength());
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activeTool->SetStrength(gameModel->GetToolStrength());
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