Viscosity change for gel. Water diffusion among sponge and gel (but with
flying cake effect)
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@ -29,6 +29,12 @@ int update_GEL(UPDATE_FUNC_ARGS) {
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parts[i].tmp--;
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parts[i].tmp--;
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}
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}
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if ((r&0xFF)==PT_SPNG && (parts[r>>8].life+1)<parts[i].tmp)
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{
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parts[r>>8].life++;
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parts[i].tmp--;
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}
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float dx, dy;
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float dx, dy;
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dx = parts[i].x - parts[r>>8].x;
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dx = parts[i].x - parts[r>>8].x;
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dy = parts[i].y - parts[r>>8].y;
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dy = parts[i].y - parts[r>>8].y;
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@ -2515,6 +2515,10 @@ killed:
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rt = 30;//slight less water lag, although it changes how it moves a lot
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rt = 30;//slight less water lag, although it changes how it moves a lot
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else
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else
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rt = 10;
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rt = 10;
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if (t==PT_GEL)
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rt = parts[i].tmp*0.20f+5.0f;
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for (j=clear_x+r; j>=0 && j>=clear_x-rt && j<clear_x+rt && j<XRES; j+=r)
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for (j=clear_x+r; j>=0 && j>=clear_x-rt && j<clear_x+rt && j<XRES; j+=r)
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{
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{
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if (((pmap[fin_y][j]&0xFF)!=t || bmap[fin_y/CELL][j/CELL])
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if (((pmap[fin_y][j]&0xFF)!=t || bmap[fin_y/CELL][j/CELL])
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