Cursor in ZooM
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bc2b5e7945
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c983de144d
@ -174,6 +174,10 @@ void blend_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b,
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void render_parts(pixel *vid);
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#ifdef OGLR
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void draw_parts_fbo();
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#endif
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void draw_parts(pixel *vid);
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void draw_walls(pixel *vid);
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121
src/graphics.c
121
src/graphics.c
@ -2511,55 +2511,61 @@ void render_parts(pixel *vid)
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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//Drawing the FBO onto the screen sounds like a cool idea now
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glEnable( GL_TEXTURE_2D );
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if(cmode==CM_FANCY)
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{
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float xres = XRES, yres = YRES;
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glUseProgram(lensProg);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, partsFboTex);
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glUniform1i(glGetUniformLocation(lensProg, "pTex"), 0);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, partsTFX);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES, YRES, GL_RED, GL_FLOAT, gravxf);
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glUniform1i(glGetUniformLocation(lensProg, "tfX"), 1);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, partsTFY);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES, YRES, GL_GREEN, GL_FLOAT, gravyf);
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glUniform1i(glGetUniformLocation(lensProg, "tfY"), 2);
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glActiveTexture(GL_TEXTURE0);
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glUniform1fv(glGetUniformLocation(lensProg, "xres"), 1, &xres);
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glUniform1fv(glGetUniformLocation(lensProg, "yres"), 1, &yres);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, partsFboTex);
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glBlendFunc(GL_ONE, GL_ONE);
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}
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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glTexCoord2d(1, 0);
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glVertex3f(XRES*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 0);
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glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 1);
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glVertex3f(0, MENUSIZE*sdl_scale, 1.0);
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glTexCoord2d(1, 1);
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glVertex3f(XRES*sdl_scale, MENUSIZE*sdl_scale, 1.0);
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glEnd();
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if(cmode==CM_FANCY)
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{
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glUseProgram(0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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glDisable( GL_TEXTURE_2D );
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glBlendFunc(origBlendSrc, origBlendDst);
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#endif
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}
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#ifdef OGLR
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void draw_parts_fbo()
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{
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glEnable( GL_TEXTURE_2D );
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if(cmode==CM_FANCY)
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{
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float xres = XRES, yres = YRES;
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glUseProgram(lensProg);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, partsFboTex);
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glUniform1i(glGetUniformLocation(lensProg, "pTex"), 0);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, partsTFX);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES, YRES, GL_RED, GL_FLOAT, gravxf);
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glUniform1i(glGetUniformLocation(lensProg, "tfX"), 1);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, partsTFY);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES, YRES, GL_GREEN, GL_FLOAT, gravyf);
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glUniform1i(glGetUniformLocation(lensProg, "tfY"), 2);
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glActiveTexture(GL_TEXTURE0);
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glUniform1fv(glGetUniformLocation(lensProg, "xres"), 1, &xres);
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glUniform1fv(glGetUniformLocation(lensProg, "yres"), 1, &yres);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, partsFboTex);
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glBlendFunc(GL_ONE, GL_ONE);
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}
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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glTexCoord2d(1, 0);
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glVertex3f(XRES*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 0);
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glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 1);
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glVertex3f(0, MENUSIZE*sdl_scale, 1.0);
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glTexCoord2d(1, 1);
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glVertex3f(XRES*sdl_scale, MENUSIZE*sdl_scale, 1.0);
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glEnd();
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if(cmode==CM_FANCY)
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{
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glUseProgram(0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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glDisable( GL_TEXTURE_2D );
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}
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#endif
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void draw_walls(pixel *vid)
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{
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int x, y, i, j, cr, cg, cb;
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@ -3251,7 +3257,7 @@ void render_zoom(pixel *img) //draws the zoom box
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glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
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glGetIntegerv(GL_BLEND_DST, &origBlendDst);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ZERO);
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glEnable( GL_TEXTURE_2D );
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//glReadBuffer(GL_AUX0);
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@ -3271,7 +3277,7 @@ void render_zoom(pixel *img) //draws the zoom box
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable( GL_TEXTURE_2D );
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glBlendFunc(origBlendSrc, origBlendDst);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glLineWidth(sdl_scale);
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glEnable(GL_LINE_SMOOTH);
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@ -3314,6 +3320,7 @@ void render_zoom(pixel *img) //draws the zoom box
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glDisable(GL_COLOR_LOGIC_OP);
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}
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glLineWidth(1);
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glBlendFunc(origBlendSrc, origBlendDst);
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#else
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int x, y, i, j;
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pixel pix;
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@ -3630,6 +3637,7 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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int i;
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if (t<PT_NUM||(t&0xFF)==PT_LIFE||t==SPC_AIR||t==SPC_HEAT||t==SPC_COOL||t==SPC_VACUUM||t==SPC_WIND||t==SPC_PGRV||t==SPC_NGRV)
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{
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo);
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glEnable(GL_COLOR_LOGIC_OP);
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glLogicOp(GL_XOR);
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glBegin(GL_LINE_LOOP);
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@ -3640,29 +3648,30 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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rx *= sdl_scale;
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if (CURRENT_BRUSH==SQUARE_BRUSH)
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{
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x+rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x+rx+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x-rx+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)-ry+1);
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glVertex2f(x+rx+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)-ry+1);
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glVertex2f(x+rx+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)+ry+1);
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glVertex2f(x-rx+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)+ry+1);
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glVertex2f(x-rx+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)-ry+1);
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}
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else if (CURRENT_BRUSH==CIRCLE_BRUSH)
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{
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for (i = 0; i < 360; i++)
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{
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float degInRad = i*(M_PI/180.0f);
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glVertex2f((cos(degInRad)*rx)+x, (sin(degInRad)*ry)+(YRES+MENUSIZE)*sdl_scale-y);
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glVertex2f((cos(degInRad)*rx)+x, (sin(degInRad)*ry)+/*(YRES+MENUSIZE)*sdl_scale-*/y);
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}
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}
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else if (CURRENT_BRUSH==TRI_BRUSH)
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{
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glVertex2f(x+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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glVertex2f(x+rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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glVertex2f(x+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)+ry+1);
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glVertex2f(x+rx+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)-ry+1);
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glVertex2f(x-rx+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)-ry+1);
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glVertex2f(x+1, (/*(YRES+MENUSIZE)*sdl_scale-*/y)+ry+1);
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}
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glEnd();
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glDisable(GL_COLOR_LOGIC_OP);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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#else
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int i,j,c;
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@ -3399,7 +3399,9 @@ int main(int argc, char *argv[])
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mousex = mx/sdl_scale;
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mousey = my/sdl_scale;
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}
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#ifdef OGLR
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draw_parts_fbo();
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#endif
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if (zoom_en)
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render_zoom(vid_buf);
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