TPT: Fix the bug with not-spawning fighter.
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@ -2698,8 +2698,6 @@ int Simulation::create_part(int p, int x, int y, int tv)//the function for creat
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create_part(-1,x,y,PT_SPAWN2);
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elementCount[PT_SPAWN2] = 1;
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break;
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case PT_FIGH:
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break;
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case PT_BIZR: case PT_BIZRG: case PT_BIZRS:
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parts[i].ctype = 0x47FFFF;
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break;
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