Fix stickman spawning bug, allows INSL to burn

This commit is contained in:
Simon 2010-08-13 12:02:24 +01:00
parent 7433c2767e
commit c77c550eac

View File

@ -598,7 +598,7 @@ const struct part_type ptypes[] = {
{"PSCN", PIXPACK(0x805050), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, SC_ELEC, R_TEMP+0.0f, 251, "P-Type Silicon, Will transfer current to any conductor."},
{"NSCN", PIXPACK(0x505080), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 1, 1, 1, SC_ELEC, R_TEMP+0.0f, 251, "N-Type Silicon, Will only transfer current to P-Type Silicon."},
{"LN2", PIXPACK(0x80A0DF), 0.6f, 0.01f * CFDS, 0.98f, 0.95f, 0.0f, 0.1f, 0.00f, 0.000f * CFDS, 2, 0, 0, 0, 0, 1, SC_LIQUID, -205.0f, 70, "Liquid Nitrogen. Very cold."},
{"INSL", PIXPACK(0x9EA3B6), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 0, 0, 0, 10, 1, SC_SPECIAL, R_TEMP+0.0f, 0, "Insulator, does not conduct heat or electricity."},
{"INSL", PIXPACK(0x9EA3B6), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 7, 0, 0, 10, 1, SC_SPECIAL, R_TEMP+0.0f, 0, "Insulator, does not conduct heat or electricity."},
{"BHOL", PIXPACK(0x202020), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, -0.01f * CFDS, 0, 0, 0, 0, 0, 1, SC_SPECIAL, R_TEMP+70.0f, 255, "Black hole, sucks in other particles and heats up."},
{"WHOL", PIXPACK(0xEFEFEF), 0.0f, 0.00f * CFDS, 0.95f, 0.00f, 0.0f, 0.0f, 0.00f, 0.010f * CFDS, 0, 0, 0, 0, 0, 1, SC_SPECIAL, R_TEMP-16.0f, 255, "White hole, pushes other particles away."},
{"RBDM", PIXPACK(0xCCCCCC), 0.0f, 0.00f * CFDS, 0.90f, 0.00f, 0.0f, 0.0f, 0.00f, 0.000f * CFDS, 0, 1000, 1, 50, 1, 1, SC_EXPLOSIVE, R_TEMP+0.0f, 240, "Rubidium, explosive, especially on contact with water, low melting point"},
@ -2151,6 +2151,8 @@ void update_particles_i(pixel *vid, int start, int inc){
else
{
create_part(-1, nx, ny, player[2]);
r = pmap[ny][nx];
if(!((r>>8)>=NPART)||(r>>8)<0)
parts[r>>8].vx = parts[r>>8].vx + 5*((((int)player[1])&0x02) == 0x02) - 5*(((int)(player[1])&0x01) == 0x01);
}
}