diff --git a/src/gui/game/QuickOptions.h b/src/gui/game/QuickOptions.h index e6900aaed..c105633da 100644 --- a/src/gui/game/QuickOptions.h +++ b/src/gui/game/QuickOptions.h @@ -23,7 +23,7 @@ class DrawGravOption: public QuickOption { public: DrawGravOption(GameModel * m): - QuickOption("G", "Draw gravity field \bg(g)", m, Toggle) + QuickOption("G", "Draw gravity field \bg(ctrl+g)", m, Toggle) { } diff --git a/src/gui/options/OptionsView.cpp b/src/gui/options/OptionsView.cpp index 71c86aa4c..6459c3708 100644 --- a/src/gui/options/OptionsView.cpp +++ b/src/gui/options/OptionsView.cpp @@ -23,7 +23,7 @@ OptionsView::OptionsView(): heatSimulation = new ui::Checkbox(ui::Point(8, 23), ui::Point(Size.X-6, 16), "Heat simulation \bgIntroduced in version 34", ""); heatSimulation->SetActionCallback(new HeatSimulationAction(this)); AddComponent(heatSimulation); - tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with very old saves"); + tempLabel = new ui::Label(ui::Point(24, heatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour when disabled"); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(tempLabel); @@ -38,7 +38,7 @@ OptionsView::OptionsView(): ambientHeatSimulation = new ui::Checkbox(ui::Point(8, 53), ui::Point(Size.X-6, 16), "Ambient heat simulation \bgIntroduced in version 50", ""); ambientHeatSimulation->SetActionCallback(new AmbientHeatSimulationAction(this)); AddComponent(ambientHeatSimulation); - tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd behaviour with old saves"); + tempLabel = new ui::Label(ui::Point(24, ambientHeatSimulation->Position.Y+14), ui::Point(Size.X-28, 16), "\bgCan cause odd / broken behaviour with many saves"); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(tempLabel); @@ -139,7 +139,7 @@ OptionsView::OptionsView(): scale = new ui::Checkbox(ui::Point(8, 210), ui::Point(Size.X-6, 16), "Large screen", ""); scale->SetActionCallback(new ScaleAction(this)); - tempLabel = new ui::Label(ui::Point(scale->Position.X+Graphics::textwidth(scale->GetText().c_str())+20, scale->Position.Y), ui::Point(Size.X-28, 16), "\bg- Double window size for smaller screen"); + tempLabel = new ui::Label(ui::Point(scale->Position.X+Graphics::textwidth(scale->GetText().c_str())+20, scale->Position.Y), ui::Point(Size.X-28, 16), "\bg- Double window size for smaller screens"); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(tempLabel); AddComponent(scale); @@ -155,7 +155,7 @@ OptionsView::OptionsView(): fullscreen = new ui::Checkbox(ui::Point(8, 230), ui::Point(Size.X-6, 16), "Fullscreen", ""); fullscreen->SetActionCallback(new FullscreenAction(this)); - tempLabel = new ui::Label(ui::Point(fullscreen->Position.X+Graphics::textwidth(fullscreen->GetText().c_str())+20, fullscreen->Position.Y), ui::Point(Size.X-28, 16), "\bg- Use the entire screen"); + tempLabel = new ui::Label(ui::Point(fullscreen->Position.X+Graphics::textwidth(fullscreen->GetText().c_str())+20, fullscreen->Position.Y), ui::Point(Size.X-28, 16), "\bg- Fill the entire screen"); tempLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; tempLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(tempLabel); AddComponent(fullscreen);