fix comment
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@ -334,7 +334,7 @@ GameSave * Simulation::Save(int fullX, int fullY, int fullX2, int fullY2, bool i
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}
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}
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}
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}
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// fix SOAP links using soapList, a map of new particle ID -> old particle ID
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// fix SOAP links using soapList, a map of new particle ID -> old particle ID
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// loop through every old particle (loaded from save), and convert .tmp / .tmp2
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// loop through every new particle (saved into the save), and convert .tmp / .tmp2
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for (std::map<unsigned int, unsigned int>::iterator iter = soapList.begin(), end = soapList.end(); iter != end; ++iter)
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for (std::map<unsigned int, unsigned int>::iterator iter = soapList.begin(), end = soapList.end(); iter != end; ++iter)
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{
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{
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int i = (*iter).second;
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int i = (*iter).second;
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