Sign moving, fixes #10

This commit is contained in:
Simon Robertshaw 2012-08-10 22:01:57 +01:00
parent 98209da0a5
commit c1d7de24f2

View File

@ -14,11 +14,20 @@ public:
ui::DropDown * justification; ui::DropDown * justification;
ui::Textbox * textField; ui::Textbox * textField;
SignTool * tool; SignTool * tool;
sign * movingSign;
bool signMoving;
Simulation * sim; Simulation * sim;
int signID; int signID;
ui::Point signPosition; ui::Point signPosition;
SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_); SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_);
virtual void OnDraw(); virtual void OnDraw();
virtual void DoDraw();
virtual void DoMouseMove(int x, int y, int dx, int dy);
virtual void DoMouseDown(int x, int y, unsigned button);
virtual void DoMouseUp(int x, int y, unsigned button) { if(!signMoving) ui::Window::DoMouseUp(x, y, button); }
virtual void DoMouseWheel(int x, int y, int d) { if(!signMoving) ui::Window::DoMouseWheel(x, y, d); }
virtual void DoKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt) { if(!signMoving) ui::Window::DoKeyPress(key, character, shift, ctrl, alt); };
virtual void DoKeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt) { if(!signMoving) ui::Window::DoKeyRelease(key, character, shift, ctrl, alt); };
virtual ~SignWindow() {} virtual ~SignWindow() {}
virtual void OnTryExit(ui::Window::ExitMethod method); virtual void OnTryExit(ui::Window::ExitMethod method);
class OkayAction: public ui::ButtonAction class OkayAction: public ui::ButtonAction
@ -55,6 +64,35 @@ public:
prompt->SelfDestruct(); prompt->SelfDestruct();
} }
}; };
class SignTextAction: public ui::TextboxAction
{
public:
SignWindow * prompt;
SignTextAction(SignWindow * prompt_) { prompt = prompt_; }
virtual void TextChangedCallback(ui::Textbox * sender)
{
if(prompt->signID!=-1)
{
prompt->sim->signs[prompt->signID].text = sender->GetText();
}
}
};
class MoveAction: public ui::ButtonAction
{
public:
SignWindow * prompt;
MoveAction(SignWindow * prompt_) { prompt = prompt_; }
void ActionCallback(ui::Button * sender)
{
if(prompt->signID!=-1)
{
prompt->movingSign = &prompt->sim->signs[prompt->signID];
prompt->signMoving = true;
}
}
};
}; };
SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_): SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_):
@ -62,7 +100,9 @@ SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Poi
tool(tool_), tool(tool_),
signID(signID_), signID(signID_),
sim(sim_), sim(sim_),
signPosition(position_) signPosition(position_),
movingSign(NULL),
signMoving(false)
{ {
ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), "New sign"); ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), "New sign");
messageLabel->SetTextColour(style::Colour::InformationTitle); messageLabel->SetTextColour(style::Colour::InformationTitle);
@ -94,6 +134,7 @@ SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Poi
textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 17), ""); textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 17), "");
textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
textField->SetActionCallback(new SignTextAction(this));
AddComponent(textField); AddComponent(textField);
if(signID!=-1) if(signID!=-1)
@ -104,9 +145,18 @@ SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Poi
justification->SetOption(sim->signs[signID].ju); justification->SetOption(sim->signs[signID].ju);
ui::Point position = ui::Point(justification->Position.X+justification->Size.X+3, 48); ui::Point position = ui::Point(justification->Position.X+justification->Size.X+3, 48);
ui::Button * deleteButton = new ui::Button(position, ui::Point(Size.X-position.X-8, 16), "Delete"); ui::Button * moveButton = new ui::Button(position, ui::Point(((Size.X-position.X-8)/2)-2, 16), "Move");
deleteButton->SetIcon(IconDelete); moveButton->SetActionCallback(new MoveAction(this));
AddComponent(moveButton);
position = ui::Point(justification->Position.X+justification->Size.X+3, 48)+ui::Point(moveButton->Size.X+3, 0);
ui::Button * deleteButton = new ui::Button(position, ui::Point((Size.X-position.X-8)-1, 16), "Delete");
//deleteButton->SetIcon(IconDelete);
deleteButton->SetActionCallback(new DeleteAction(this)); deleteButton->SetActionCallback(new DeleteAction(this));
signPosition.X = sim->signs[signID].x;
signPosition.Y = sim->signs[signID].y;
AddComponent(deleteButton); AddComponent(deleteButton);
} }
@ -119,6 +169,85 @@ void SignWindow::OnTryExit(ui::Window::ExitMethod method)
SelfDestruct(); SelfDestruct();
} }
void SignWindow::DoDraw()
{
for(std::vector<sign>::iterator iter = sim->signs.begin(), end = sim->signs.end(); iter != end; ++iter)
{
sign & currentSign = *iter;
int x, y, w, h;
Graphics * g = ui::Engine::Ref().g;
char buff[256]; //Buffer
currentSign.pos(x, y, w, h);
g->clearrect(x, y, w, h);
g->drawrect(x, y, w, h, 192, 192, 192, 255);
//Displaying special information
if (currentSign.text == "{p}")
{
float pressure = 0.0f;
if (currentSign.x>=0 && currentSign.x<XRES && currentSign.y>=0 && currentSign.y<YRES)
pressure = sim->pv[currentSign.y/CELL][currentSign.x/CELL];
sprintf(buff, "Pressure: %3.2f", pressure); //...pressure
g->drawtext(x+3, y+3, buff, 255, 255, 255, 255);
}
else if (currentSign.text == "{t}")
{
if (currentSign.x>=0 && currentSign.x<XRES && currentSign.y>=0 && currentSign.y<YRES && sim->pmap[currentSign.y][currentSign.x])
sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[currentSign.y][currentSign.x]>>8].temp-273.15); //...temperature
else
sprintf(buff, "Temp: 0.00"); //...temperature
g->drawtext(x+3, y+3, buff, 255, 255, 255, 255);
}
else if (sregexp(currentSign.text.c_str(), "^{c:[0-9]*|.*}$")==0)
{
int sldr, startm;
memset(buff, 0, sizeof(buff));
for (sldr=3; currentSign.text[sldr-1] != '|'; sldr++)
startm = sldr + 1;
sldr = startm;
while (currentSign.text[sldr] != '}')
{
buff[sldr - startm] = currentSign.text[sldr];
sldr++;
}
g->drawtext(x+3, y+3, buff, 0, 191, 255, 255);
}
else
{
g->drawtext(x+3, y+3, currentSign.text, 255, 255, 255, 255);
}
}
if(!signMoving)
{
ui::Window::DoDraw();
}
}
void SignWindow::DoMouseMove(int x, int y, int dx, int dy) {
if(!signMoving)
ui::Window::DoMouseMove(x, y, dx, dy);
else
{
if(x < XRES && y < YRES)
{
movingSign->x = x;
movingSign->y = y;
signPosition.X = x;
signPosition.Y = y;
}
}
}
void SignWindow::DoMouseDown(int x, int y, unsigned button)
{
if(!signMoving)
ui::Window::DoMouseDown(x, y, button);
else
{
signMoving = false;
}
}
void SignWindow::OnDraw() void SignWindow::OnDraw()
{ {
Graphics * g = ui::Engine::Ref().g; Graphics * g = ui::Engine::Ref().g;