Tron wasn't keeping its NODIE flag.
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@ -159,7 +159,7 @@ int update_TRON(UPDATE_FUNC_ARGS) {
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//set own life and clear .tmp (it dies if it can't move anyway)
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parts[i].life = parts[i].tmp2;
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parts[i].tmp &= parts[i].tmp&0xF810;
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parts[i].tmp &= parts[i].tmp&0xF818;
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}
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else // fade tail deco, or prevent tail from dieing
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{
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