fix level 1 msvc compiling warnings + initialize debugFlags
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a78bd78bfc
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@ -1644,7 +1644,7 @@ void GameSave::readPSv(char * data, int dataLength)
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}
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}
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if (ver < 88) //fix air blowing stickmen
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if (ver < 88) //fix air blowing stickmen
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if ((particles[i-1].type == PT_STKM || particles[i-1].type == PT_STKM2 || particles[i-1].type == PT_FIGH) && particles[i-1].ctype == OLD_SPC_AIR)
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if ((particles[i-1].type == PT_STKM || particles[i-1].type == PT_STKM2 || particles[i-1].type == PT_FIGH) && particles[i-1].ctype == OLD_SPC_AIR)
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particles[i-1].ctype == SPC_AIR;
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particles[i-1].ctype = SPC_AIR;
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if (ver < 89)
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if (ver < 89)
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{
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{
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if (particles[i-1].type == PT_FILT)
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if (particles[i-1].type == PT_FILT)
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@ -130,7 +130,8 @@ GameController::GameController():
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localBrowser(NULL),
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localBrowser(NULL),
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foundSign(NULL),
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foundSign(NULL),
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HasDone(false),
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HasDone(false),
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firstTick(true)
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firstTick(true),
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debugFlags(0)
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{
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{
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gameView = new GameView();
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gameView = new GameView();
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gameModel = new GameModel();
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gameModel = new GameModel();
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@ -833,7 +833,7 @@ bool GameModel::GetPaused()
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void GameModel::SetDecoration(bool decorationState)
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void GameModel::SetDecoration(bool decorationState)
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{
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{
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if (ren->decorations_enable != decorationState)
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if (ren->decorations_enable != (decorationState?1:0))
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{
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{
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ren->decorations_enable = decorationState?1:0;
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ren->decorations_enable = decorationState?1:0;
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notifyDecorationChanged();
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notifyDecorationChanged();
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@ -436,6 +436,7 @@ int LuaScriptInterface::tpt_newIndex(lua_State *l)
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//if not a special key, set a value in the table
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//if not a special key, set a value in the table
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return lua_rawset(l, 1), 1;
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return lua_rawset(l, 1), 1;
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}
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}
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return 0;
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}
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}
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//// Begin Interface API
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//// Begin Interface API
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@ -41,7 +41,9 @@ static inline int resampler_range_check(int v, int h) { (void)h; resampler_asser
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#define RESAMPLER_DEBUG 0
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#define RESAMPLER_DEBUG 0
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#define M_PI 3.14159265358979323846
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#endif
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// Float to int cast with truncation.
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// Float to int cast with truncation.
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static inline int cast_to_int(Resample_Real i)
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static inline int cast_to_int(Resample_Real i)
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