added some opengl stuff, strange bug with rendering it tho
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43
graphics.c
43
graphics.c
@ -975,6 +975,7 @@ inline void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a)
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glColor4ub(r,g,b,a);
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glColor4ub(r,g,b,a);
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glVertex2i(x, y);
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glVertex2i(x, y);
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}
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}
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vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b);
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#else
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#else
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pixel t;
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pixel t;
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if(x<0 || y<0 || x>=XRES || y>=YRES)
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if(x<0 || y<0 || x>=XRES || y>=YRES)
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@ -1175,6 +1176,48 @@ void draw_parts(pixel *vid)
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float pt = R_TEMP;
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float pt = R_TEMP;
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for(i = 0; i<NPART; i++) {
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for(i = 0; i<NPART; i++) {
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#ifdef OpenGL
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#ifdef OpenGL
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if(cmode == 6) //If fire mode
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{
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if(t==PT_MWAX)
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{
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for(x=-1; x<=1; x++)
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{
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for(y=-1; y<=1; y++)
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{
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if ((abs(x) == 0) && (abs(y) == 0))
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blendpixel(vid,x+nx,y+ny,224,224,170,255);
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else if (abs(y) != 0 && abs(x) != 0)
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blendpixel(vid,x+nx,y+ny,224,224,170,20);
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else
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blendpixel(vid,x+nx,y+ny,224,224,170,40);
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}
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}
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}
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else if(t==PT_PLUT)
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{
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int tempx;
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int tempy;
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cr = 0x40;
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cg = 0x70;
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cb = 0x20;
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blendpixel(vid, nx, ny, cr, cg, cb, 192);
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blendpixel(vid, nx+1, ny, cr, cg, cb, 96);
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blendpixel(vid, nx-1, ny, cr, cg, cb, 96);
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blendpixel(vid, nx, ny+1, cr, cg, cb, 96);
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blendpixel(vid, nx, ny-1, cr, cg, cb, 96);
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for(tempx = 2; tempx < 10; tempx++) {
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for(tempy = 2; tempy < 10; tempy++) {
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blendpixel(vid, nx+tempx, ny-tempy, cr, cg, cb, 5);
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blendpixel(vid, nx-tempx, ny+tempy, cr, cg, cb, 5);
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blendpixel(vid, nx+tempx, ny+tempy, cr, cg, cb, 5);
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blendpixel(vid, nx-tempx, ny-tempy, cr, cg, cb, 5);
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}
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}
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}
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}
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if(parts[i].type) {
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if(parts[i].type) {
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//Do nothing
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//Do nothing
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t = parts[i].type;
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t = parts[i].type;
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BIN
powder-64-sse3-opengl
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BIN
powder-64-sse3-opengl
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