show cursor when drawing even when mouse is out of bounds
This commit is contained in:
parent
286dd02dad
commit
bff6dedd48
@ -2043,7 +2043,7 @@ void GameView::OnDraw()
|
||||
ren->clearScreen(1.0f);
|
||||
ren->RenderBegin();
|
||||
ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
|
||||
if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)
|
||||
if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)))
|
||||
{
|
||||
ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
|
||||
ui::Point initialDrawPoint = drawPoint1;
|
||||
|
Loading…
Reference in New Issue
Block a user