show cursor when drawing even when mouse is out of bounds
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286dd02dad
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@ -2043,7 +2043,7 @@ void GameView::OnDraw()
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ren->clearScreen(1.0f);
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ren->clearScreen(1.0f);
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ren->RenderBegin();
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ren->RenderBegin();
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ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
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ren->SetSample(c->PointTranslate(currentMouse).X, c->PointTranslate(currentMouse).Y);
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if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)
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if(selectMode == SelectNone && (!zoomEnabled || zoomCursorFixed) && activeBrush && (isMouseDown || (currentMouse.X >= 0 && currentMouse.X < XRES && currentMouse.Y >= 0 && currentMouse.Y < YRES)))
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{
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{
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ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
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ui::Point finalCurrentMouse = c->PointTranslate(currentMouse);
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ui::Point initialDrawPoint = drawPoint1;
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ui::Point initialDrawPoint = drawPoint1;
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