Fix renderer compiling
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a31f4df0a1
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@ -2076,7 +2076,7 @@ void GameView::OnDraw()
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{
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{
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int startX = 20;
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int startX = 20;
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int startY = YRES-20;
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int startY = YRES-20;
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deque<std::pair<std::string, int>>::iterator iter;
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deque<std::pair<std::string, int> >::iterator iter;
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for(iter = logEntries.begin(); iter != logEntries.end(); iter++)
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for(iter = logEntries.begin(); iter != logEntries.end(); iter++)
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{
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{
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string message = (*iter).first;
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string message = (*iter).first;
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@ -77,7 +77,7 @@ private:
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vector<ui::Button*> menuButtons;
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vector<ui::Button*> menuButtons;
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vector<ToolButton*> toolButtons;
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vector<ToolButton*> toolButtons;
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vector<ui::Component*> notificationComponents;
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vector<ui::Component*> notificationComponents;
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deque<std::pair<std::string, int>> logEntries;
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deque<std::pair<std::string, int> > logEntries;
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ui::Button * scrollBar;
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ui::Button * scrollBar;
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ui::Button * searchButton;
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ui::Button * searchButton;
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ui::Button * reloadButton;
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ui::Button * reloadButton;
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