Emscripten: Pivot EngineProcess
... such that it ends with a sleep and delegates looping to its caller.
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@ -183,6 +183,7 @@ int main(int argc, char * argv[])
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{
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Platform::SetupCrt();
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Platform::Atexit([]() {
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SaveWindowPosition();
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// Unregister dodgy error handlers so they don't try to show the blue screen when the window is closed
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for (auto *msg = signalMessages; msg->message; ++msg)
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{
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@ -509,8 +510,10 @@ int main(int argc, char * argv[])
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}
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}
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while (engine.Running())
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{
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EngineProcess();
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SaveWindowPosition();
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}
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};
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if (enableBluescreen)
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@ -66,14 +66,14 @@ int main(int argc, char * argv[])
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StopTextInput();
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ui::Engine::Ref().g = new Graphics();
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ui::Engine::Ref().Scale = scale;
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ui::Engine::Ref().SetResizable(resizable);
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ui::Engine::Ref().Fullscreen = fullscreen;
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ui::Engine::Ref().SetAltFullscreen(altFullscreen);
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ui::Engine::Ref().SetForceIntegerScaling(forceIntegerScaling);
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auto &engine = ui::Engine::Ref();
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engine.g = new Graphics();
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engine.Scale = scale;
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engine.SetResizable(resizable);
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engine.Fullscreen = fullscreen;
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engine.SetAltFullscreen(altFullscreen);
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engine.SetForceIntegerScaling(forceIntegerScaling);
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engine.Begin();
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engine.SetFastQuit(true);
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@ -87,7 +87,10 @@ int main(int argc, char * argv[])
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Platform::Exit(1);
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}
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while (engine.Running())
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{
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EngineProcess();
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}
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Platform::Exit(0);
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return 0;
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}
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@ -28,6 +28,10 @@ int mouseButton = 0;
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bool mouseDown = false;
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bool calculatedInitialMouse = false;
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bool hasMouseMoved = false;
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double correctedFrameTimeAvg = 0;
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uint64_t drawingTimer = 0;
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uint64_t frameStart = 0;
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uint64_t oldFrameStart = 0;
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void StartTextInput()
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{
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@ -341,58 +345,11 @@ void EventProcess(const SDL_Event &event)
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void EngineProcess()
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{
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double correctedFrameTimeAvg = 0;
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SDL_Event event;
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uint64_t drawingTimer = 0;
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auto frameStart = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
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auto &engine = ui::Engine::Ref();
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while(engine.Running())
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{
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if(engine.Broken()) { engine.UnBreak(); break; }
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event.type = 0;
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while (SDL_PollEvent(&event))
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{
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EventProcess(event);
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event.type = 0; //Clear last event
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}
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if(engine.Broken()) { engine.UnBreak(); break; }
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engine.Tick();
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int drawcap = ui::Engine::Ref().GetDrawingFrequencyLimit();
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if (!drawcap || drawingTimer > 1e9f / drawcap)
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{
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engine.Draw();
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drawingTimer = 0;
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if (scale != engine.Scale || fullscreen != engine.Fullscreen ||
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altFullscreen != engine.GetAltFullscreen() ||
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forceIntegerScaling != engine.GetForceIntegerScaling() || resizable != engine.GetResizable())
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{
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SDLSetScreen(engine.Scale, engine.GetResizable(), engine.Fullscreen, engine.GetAltFullscreen(),
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engine.GetForceIntegerScaling());
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}
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blit(engine.g->Data());
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}
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auto fpsLimit = ui::Engine::Ref().FpsLimit;
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auto now = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
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auto oldFrameStart = frameStart;
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frameStart = now;
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if (fpsLimit > 2)
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{
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auto timeBlockDuration = uint64_t(UINT64_C(1'000'000'000) / fpsLimit);
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auto oldFrameStartTimeBlock = oldFrameStart / timeBlockDuration;
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auto frameStartTimeBlock = oldFrameStartTimeBlock + 1U;
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frameStart = std::max(frameStart, frameStartTimeBlock * timeBlockDuration);
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SDL_Delay((frameStart - now) / UINT64_C(1'000'000));
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}
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auto correctedFrameTime = frameStart - oldFrameStart;
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drawingTimer += correctedFrameTime;
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correctedFrameTimeAvg = correctedFrameTimeAvg + (correctedFrameTime - correctedFrameTimeAvg) * 0.05;
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if (frameStart - lastFpsUpdate > UINT64_C(200'000'000))
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if (correctedFrameTime && frameStart - lastFpsUpdate > UINT64_C(200'000'000))
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{
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engine.SetFps(1e9f / correctedFrameTimeAvg);
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lastFpsUpdate = frameStart;
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@ -407,9 +364,42 @@ void EngineProcess()
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showLargeScreenDialog = false;
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LargeScreenDialog();
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}
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}
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if constexpr (DEBUG)
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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std::cout << "Breaking out of EngineProcess" << std::endl;
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EventProcess(event);
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}
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engine.Tick();
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int drawcap = ui::Engine::Ref().GetDrawingFrequencyLimit();
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if (!drawcap || drawingTimer > 1e9f / drawcap)
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{
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engine.Draw();
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drawingTimer = 0;
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if (scale != engine.Scale ||
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fullscreen != engine.Fullscreen ||
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altFullscreen != engine.GetAltFullscreen() ||
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forceIntegerScaling != engine.GetForceIntegerScaling() ||
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resizable != engine.GetResizable())
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{
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SDLSetScreen(engine.Scale, engine.GetResizable(), engine.Fullscreen, engine.GetAltFullscreen(), engine.GetForceIntegerScaling());
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}
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blit(engine.g->Data());
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}
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auto fpsLimit = ui::Engine::Ref().FpsLimit;
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auto now = uint64_t(SDL_GetTicks()) * UINT64_C(1'000'000);
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oldFrameStart = frameStart;
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frameStart = now;
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if (fpsLimit > 2)
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{
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auto timeBlockDuration = uint64_t(UINT64_C(1'000'000'000) / fpsLimit);
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auto oldFrameStartTimeBlock = oldFrameStart / timeBlockDuration;
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auto frameStartTimeBlock = oldFrameStartTimeBlock + 1U;
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frameStart = std::max(frameStart, frameStartTimeBlock * timeBlockDuration);
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SDL_Delay((frameStart - now) / UINT64_C(1'000'000));
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}
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}
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@ -19,7 +19,6 @@ Engine::Engine():
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resizable(false),
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state_(NULL),
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windowTargetPosition(0, 0),
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break_(false),
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FastQuit(1),
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lastTick(0),
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mouseb_(0),
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@ -48,16 +47,6 @@ void Engine::Begin()
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running_ = true;
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}
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void Engine::Break()
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{
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break_ = true;
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}
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void Engine::UnBreak()
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{
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break_ = false;
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}
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void Engine::Exit()
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{
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onClose();
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@ -40,12 +40,9 @@ namespace ui
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void Begin();
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inline bool Running() { return running_; }
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inline bool Broken() { return break_; }
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inline long unsigned int LastTick() { return lastTick; }
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void Exit();
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void ConfirmExit();
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void Break();
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void UnBreak();
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void SetDrawingFrequencyLimit(int limit) {drawingFrequencyLimit = limit;}
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inline int GetDrawingFrequencyLimit() {return drawingFrequencyLimit;}
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@ -115,7 +112,6 @@ namespace ui
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std::stack<FrozenGraphics> frozenGraphics;
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bool running_;
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bool break_;
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bool FastQuit;
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long unsigned int lastTick;
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